A physics-based strategy game with player-made battleships, submarines and aircraft carriers. Use pre-built ships and sink the enemy by deploying aircraft, torpedoes, depth charges or shells. Or built your own ships in the extensive ship-editor.
All Reviews:
Mostly Positive (178) - 78% of the 178 user reviews for this game are positive.
Release Date:
Aug 5, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is at a stage where I can give it to more people and I would love to have some feedback.
I would like to change the sprites and audio files with more quality assets when possible but the game works fine with what is in-game already.”

Approximately how long will this game be in Early Access?

“I strive to finish the game by Q3 of 2022.”

How is the full version planned to differ from the Early Access version?

“The full version will be more streamlined, have less bugs and have more features than the early access version. The graphics and audio will be reworked and improved by the end of development. The singleplayer campaign will also be fully implemented.
The networking engine is already implemented and ready to go but I want to wait with multiplayer until the singleplayer experience is finished and all major design flaws and bugs have been fixed.”

What is the current state of the Early Access version?

“The game is 50% complete. The in-game ship editor has all features needed to build beautiful and effective warships. The physics and simulation aspects of the game are all implemented and work reasonably well.”

Will the game be priced differently during and after Early Access?

“The price of the game will increase by 50% once the full version is released.”

How are you planning on involving the Community in your development process?

“Players can reach me through the steam forum, discord community or my email and can leave feedback.
I will respond in a timely manner to all bug reports and feature requests that were left through the channels above.
The community provides me with a fresh look on the game and can bring new ideas to the game that I might not have thought of. Also every bug that I might have missed and got reported by the community is a great help and will be addressed as soon as possible.”
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About This Game

A physics-based strategy game with player-made warships and submarines.
Use the extensive in-game ship editor to build your own battleships, aircraft carriers or submarines and use them to sink your opponent in battle.
Pay attention to structual integrity while building your ship otherwise the front might fall off.

Flooding Physics:



Battles


Use large caliber shells, torpedoes, planes or depth charges to sink your enemy.
Unlock historic warships by choosing a faction or sinking them during battles.

Ships At War is set in the time period from 1918 to 1945. Players slip into the role of naval architects while designing ships for their fleet. The player shifts into the role of a captain when engaging enemy ships during a battle.
Walking the thin line of designing cheap but powerful ships is key to becoming the most effective navy.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 64-bit
    • Processor: 3.2GHz
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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