Icarus, a classic side-scrolling space shoot-em-up tribute! - Thumping soundtrack, Bosses, Multiples, Power-ups, Secrets, BIG levels... ...Give the (free) work in progress / teaser demo a try!
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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注: この早期アクセスゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Releasing in Early Access, as there's plenty for me to still do, and I'm looking for lots of user feedback from people who've actually played the demo!

I can use this to tune the gameplay, controls, add features, tweak difficulty levels, offer different modes, and generally turn ICARUS into what people tell me they would like it to become - you have the power to turn my labour of love game into something that YOU will love....”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“I'm a single indie developer, so this is going to take me a while, but I'm steadily plugging away at it.

I've already released my well-received TETRALOGICAL puzzle game in 2019 (but have been working on it still, in 2020), and that took a year of hard work, so I'm probably looking at at least 8-12 months of my free time, to complete ICARUS to my (and classic shoot-em-up fans!) satisfaction, but it will hopefully become something really special with your help, patience, and support!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The FULL game (and at various points, the preview playable demo will contain *some* of these new features to try!), once complete, will contain:-

  • BOSS RUSHES and timed Boss Fights modes
  • Different player weapon and ship types
  • Many more enemy types and environments
  • Many different levels, and hopefully branching levels / progression
  • Online global leaderboards and achievements for bragging rights
  • Local multiple simultaneous players, possibly up to 4 playing on a level at once
  • Different audio tracks, in addition to the excellent one by !Cube in the demo
  • Skippable cut scenes and dialog to give the game 'flow', and a definite hard-won ending!
  • Possible different scrolling directions on levels, or even in ONE level! (Think Mr. Heli, Venture, etc) :D
  • Lots of other features as I think of them, or as users suggest, if voted in!

早期アクセスバージョンの現状はどうなっていますか?

“Currently just a 'taste' of how my game 'feels' to play, what's to come, or what can be, if it's already close to what players want, in terms of style and 'feel!

Hopefully you can see that the main player ship, some enemies, etc are NOT final graphics, and will be improved, but as it stands, it's hopefully still a nice looking level to see where it's going... :)

I've included the whole test demo level with FIVE difficulty levels to try (and will even shortly be adding a leaderboard / online hi-score table for the test demo, for bragging rights!), which will give most players a feel for the gameplay and what to expect, in terms of playability, and hopefully an indication of my dedication and coding ability!”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“If anyone believes in my game and abilities enough after trying the demo, to want to purchase in Early Access, then I will be offering the game for a lower price during this period, as a thank you for the support, and will be frequently updating the downloadable PAID/FULL version up-to-date preview.

Once a full release is imminent, with all features and levels included, the release price will be set to more than the initial Early Access purchase price, as by then more and more features and value will have been added to the game...”

コミュニティは開発プロセスにどのように関わることができますか?

“Mainly:-

Suggestions / conversations / ideas for improvement or features, in the forum or reviews
Players testing the demo to see what works (or doesn't), or what's more fun!
Potential ideas for levels, level design, bosses etc - I'm happy to hear anyone out, and for them to possible provide inspiration!
Early bug warnings / reports raising, if and when they occur!

In short, we can help each other to make ICARUS a really fun, really good quality, tribute to the classic shoot-em-ups... :)”
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Icarus Demoをダウンロード

このゲームはまだSteam上でリリースされていません。

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このゲームについて

Welcome to (for now, my playable test level demo of) ICARUS! - Love letter to my favourite shoot-em-ups of the 16-bit / 32-bit era!...

It's a side (and possibly 45 degree and vertically, later on) scrolling, classic shoot-em-up - a homage to the classic shoot-em-ups!...

Currently early in development, but I already have a big chunk of a test level to try!

Also features a SUPERB chip-inspired music track - "My Pixels Are Weapons", very kindly given permission for me for use in the game by the very talented "!Cube" on Soundcloud ...Awesome guy! - check out his stuff on there if you like the track! :D

Controls are Joypad or Cursor keys - Keys are (and are re-definable!):-

"Z" = Fire Shot/Missile (2 max at once each, per player / drones)
"X" = Launch Bomb (2 max at once each, per player / drones)
"A" = Charge Beam (or FIRE if set to auto-charge!)

"C" or Left Shoulder Button = Speed DOWN (minimum 1)
"V" or Right Shoulder Button = Speed UP (maximum 5)

"ESC" =Restart level / exit menu.

FEATURES:-




  • HUGE, vertically panning, side scrolling levels
  • Superb chip/demo-inspired music track from !Cube
  • Many target and alien types
  • Collectibles and drones to help you in your fight
  • BIG throughout-level and end-level bosses, with different attacks, difficulties and optional bonus timers / deadlines!
  • Weapon and Power-Up collectables!
  • Secrets! (and secret collectibles / areas / routes through a level)
  • FIVE difficulty levels, and plenty of gameplay options - including an old-skool fuel depletion mode - keep it topped up!
  • FIVE on-the-fly changeable ship speeds, to make traversing tighter sections easier, or for escaping a tight spot!
  • Multiple speed smooooooth scrolling (with heads-up warnings on speed changes!), and dynamic zooming of the level based on the scrolling speed (think NeoGeo era!)
  • Classic, immersive multiple level parallax scrolling!
  • Limited, re-fillable 'reverse' (scrolling) charge, for when you've just missed a goodie and need to back-track!

Gameplay recording (work in progress) in the preview demo 'almost' works flawlessly at the moment, but need to tweak more random stuff to well, be pseudo-random, so it doesn't mess the 'playback' up... :D )

システム要件

    最低:
    • OS *: Windows XP
    • プロセッサー: Intel P4 Core 2 Duo / Dual Core / AMD Athlon XP or above
    • メモリー: 2048 MB RAM
    • グラフィック: 512MB
    • ストレージ: 500 MB の空き容量
    • サウンドカード: Standard 16-Bit Capable Sound Card
    推奨:
    • OS *: Windows 7 / 8 / 10
    • プロセッサー: Intel i3 / AMD Phenom II or later
    • メモリー: 4096 MB RAM
    • グラフィック: 1024MB
    • ストレージ: 1 GB の空き容量
    • サウンドカード: Standard 16-Bit Capable Sound Card
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
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