TrackMaster is an all-terrain, all-vehicles, physics based sandbox and racing game: play whatever way you want, in any kind of track and event, with any vehicle!
Đánh giá chung:
2 đánh giá của người dùng - Cần thêm đánh giá của người dùng để thống kê điểm số
Ngày phát hành:
8 Thg03, 2021
Nhà phát triển:
Nhà phát hành:

Đăng nhập để thêm sản phẩm này vào danh sách ước, theo dõi, hoặc đánh dấu nó thành "đã phớt lờ"

Trò chơi truy cập sớm

Truy cập và bắt đầu chơi ngay lập tức; tham gia vào quá trình phát triển trò chơi khi chúng đang được hoàn thiện.

Chú ý: Trò chơi trong Truy cập sớm chưa hoàn thiện và có thể sẽ có sự thay đổi. Nếu bạn không cảm thấy hứng thú với trạng thái hiện tại của trò chơi, hãy kiên nhẫn dõi theo quá trình phát triển của trò chơi. Tìm hiểu thêm

Điều nhà phát triển muốn nói:

Tại sao Truy cập sớm?

“Being a solo developer, and having many ideas, it's great to be able to have people playing the game from early on, so everything can be updated according to players' feedback and opinions.”

Trò chơi này sẽ ở trạng thái truy cập sớm trong khoảng bao lâu?

“1 - 2 years”

Phiên bản đầy đủ sẽ có sự khác biệt thế nào so với phiên bản truy cập sớm?

“The final game will feature 4 game modes (right now, only 1 mode, FreeRoam, is available), 14 events, on-line and LAN multiplayer. And also, many more vehicles and tracks/arenas are going to be added.
Of course, graphics are going to be improved gradually and sound is going to be added!”

Tình trạng hiện tại của phiên bản truy cập sớm là gì?

“Right now the game is a sandbox to play with vehicles and physics and has some event types, like FreeStyle, Race, Master of the Hill and Tag. It is playable with some vehicles and tracks. There are computer controlled vehicles, but the AI driving skills are really bad, and I mean, very bad...

The game doesn't have yet On-line or LAN multiplayer”

Liệu trò chơi sẽ có giá khác nhau giữa và sau khi Truy Cập Sớm?

“Probably no, the price will probably be the same.”

Bạn có kế hoạch tương tác với cộng đồng trong quá trình phát triển của mình như thế nào?

“Releasing updates frequently and adjusting the physics and gameplay by what players are saying, is going to be my main goal. The idea is to try some feature very early as soon as I have an idea, so that the players can give their opinions, and I can know if the feature is worthy or not.
The channels for communication are going to be the Steam forum, social media pages and specific forms and polls/surveys to know the most popular requests.
Satisfy the players, giving them the game they want, in a way they want to play, is the ultimate goal.”
Đọc thêm
Không hỗ trợ ngôn ngữ Tiếng Việt

Sản phẩm này không hỗ trợ ngôn ngữ địa phương của bạn. Vui lòng xem lại danh sách ngôn ngữ được hỗ trợ dưới đây trước khi mua.

Tải xuống TrackMaster: Free For All Motorsport Demo

Mua TrackMaster: Free For All Motorsport

 
Xem toàn bộ thảo luận

Báo cáo lỗi và để lại phản hồi cho trò chơi này trên bảng thảo luận

DISCORD

Về trò chơi này

Hi, I'm a solo game developer from São Paulo, Brazil, and this is my game! TrackMaster is a game about physics sandbox, racing, vehicular mess and crazy types of events and competitions: doing unexpected things with unexpected vehicles! Want to take a trailer truck to a stunt track? Why not? Want to do a race in a figure 8 track featuring a monster truck, a muscle car, a truck and a bus? Why not?

The game will let you drive freely in any track in a freeroam mode, race in tracks designed for collisions, and take part in events for doing stunts, dominating the hill, playing football and many others!

TrackMaster is really a project I have began because of those moments of "if no one is making the game I want to play, I'll make it". I want the physics and chaos of the old Destruction Derby games, the freedom of old games like Interstate'76 and of modern games like BeamNGDrive, the simplicity of Super Off-Road and Super Skidmarks, the crazy modes of Test Drive: Eve of Destruction, the mayhem of Twisted Metal (the first one), the Monster Trucks from Monster Truck Madness, all this with split screen multiplayer, and more, much more, is that too much to ask?



The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts.

The vehicles sizes and weights are also proportional to each other as in real life. If you drive a 6 ton truck at 100 km/h into regular cars, expect the poor cars to get thown away. But here comes the balance to be fun: the truck won't take 15 seconds to reach 100 km/h (as it would in real life), it's acceleration will let it race against sports cars and other fast vehicles!

The physics based system also allows for different handling of RWD (rear wheel drive), FWD (front wheel drive) and 4WD (4 wheel drive) vehicles.

GAME MODES


FreeRoam - Drive freely, no time limits and no goals in any arena or track. - AVAILABLE NOW
Event - Races and other events, see EVENTS, below. - AVAILABLE NOW
Career - Start as a novice driver, with a bad car, and try to climb up the racing ranks! - COMING SOON
Tournament - Combinations of events in sequence. - COMING SOON

EVENTS

14 event types

ALREADY IN THE GAME

FreeStyle - Do as many tricks as you can in 2 minutes. Front flips, back flips, spiral flips, long and high jumps. Or, prevent the others from doing their hard trained tricks.
Racing - You know, try to reach the finish line first. In this game, that's the only rule.
Master of the Hill - Stay as long as you can on top of the hill for 2 minutes. Also, make sure the other vehicles can't make it.
Tag - Or "Touch And Go", the playground game, the one you played as a child. Now with big toys.
Red Rover - Drive from one end of the arena to the other. The last vehicle each time is out, until there is only one, the winner.
Kamikaze Race - A race event where half the vehicles drive the right way. The other half, the wrong way.
Football - You know, one ball, two goals. Period.

COMING SOON

There and Back Race - Also race, but you drive one lap the right way, the next lap, the wrong way. And so on until finish.
Around the Flag Race - And yet another race event: after each lap, make a circle around a flag in the middle of the track, and then proceed to the next lap.
Capture the Flag - Two teams, each one with a flag. Take the other teams flag and bring to your base.
Demolition - Destroy anything that moves.
Cops and Robbers - Or "Team Tag ". You also played this one as a child. Now, with big toys too.
Power Potato - Stay most of the time with the potato. Touch the vehicle with the potato to steal it.
Hot Potato - Stay away from the potato. The one carrying it, loses points. Touch other vehicles to pass on the potato.
Trailer Mode - All of the above, but with trailers attached. Try to finish the event with your trailers, and try to make the other vehicles lose theirs.

THE PLAN


You can see how I'm planning to develop the game in the TrackMaster website. Also, I will present these updates here, on Steam.

So, the plan:
  • End of 2022. The game at this point will feature all the vehicles (7 classes, with a varying number of models inside each class, to a total of 15 models), 11 tracks (plus the tracks variations) and 14 game modes planned now.
  • 1.0 (end of early access phase) is planned to the end of 2023. The game at this point will feature on-line multiplayer, LAN multiplayer, track editor and of course, more vehicles, tracks and game modes are going to be made.
  • Nothing prevents some features to come out earlier than planned, like online multiplayer, I just can't promise it now.
  • After 1.0, free updates with more of everything described above, and, why not, some new and cool things, like an open world, real world tracks, steering wheel support, vehicle destruction (with soft body physics!), missions and scenarios... but this are just dreams right now and I can't promise any of this.

So, the idea is to build a racing game that is easy to play, with a nice balance of fun and physics simulation, so that there are always new stuff to do and try, but that you can play in a relaxed way if you want. As long as the game proves to be good and is financially viable, I don't plan to abandon it after some features have being added, it could go on for years, why not!?

I really like the way games like Euro/American Truck Simulator, BeamNGDrive, Cities Skylines and Elite Dangerous are made: with great involvement from a community and constant and free updates and improvements. I don't think I'm going for the paid DLC way, even for the big content updates. I like the idea of a game you can have at the beginning, with just a few features, but a solid foundation, and years later you are still able to have fun with it, but with much more content, and more important, with no more money for it.

So, if you like the idea of a racing game to play the way you want, with any vehicle that comes to your mind, in crazy tracks, with lots of chaos, mayhem and solid physics, I hope you can enjoy the game from now on!

Yêu cầu hệ thống

Windows
macOS
SteamOS + Linux
    Tối thiểu:
    • Yêu cầu vi xử lý và hệ điều hành đều chạy 64-bit
    • HĐH: Windows 10
    • Bộ xử lý: Intel i5 4th generation
    • Bộ nhớ: 4 GB RAM
    • Đồ họa: OpenGL 3.3 compatible GPU
    • Lưu trữ: 500 MB chỗ trống khả dụng
    • Card âm thanh: Any
    Khuyến nghị:
    • Yêu cầu vi xử lý và hệ điều hành đều chạy 64-bit
    • HĐH: Windows 10
    • Bộ xử lý: Intel i5 4th generation
    • Bộ nhớ: 8 GB RAM
    • Đồ họa: NVIDIA GeForce GTX 980
    • Lưu trữ: 500 MB chỗ trống khả dụng
    • Card âm thanh: Any
    Tối thiểu:
    • Lưu trữ: 500 MB chỗ trống khả dụng
    Khuyến nghị:
    • Lưu trữ: 500 MB chỗ trống khả dụng
    Tối thiểu:
    • HĐH: Linux 64-bit
    • Bộ xử lý: Intel i5 4th generation
    • Bộ nhớ: 4 GB RAM
    • Đồ họa: OpenGL 3.3 compatible GPU
    • Lưu trữ: 500 MB chỗ trống khả dụng
    • Card âm thanh: Any
    Khuyến nghị:
    • HĐH: Linux 64-bit
    • Bộ xử lý: Intel i5 4th generation
    • Bộ nhớ: 8 GB RAM
    • Đồ họa: NVIDIA GeForce GTX 980
    • Lưu trữ: 500 MB chỗ trống khả dụng
    • Card âm thanh: Any

Đánh giá của khách hàng cho TrackMaster: Free-For-All Motorsport

Loại đánh giá


Phương thức mua


Ngôn ngữ


Khoảng ngày
Để xem các đánh giá trong một khoảng thời gian, vui lòng nhấp và kéo lựa chọn trên đồ thị hoặc nhấp vào một thanh cụ thể.

Hiện đồ thị



Thời gian chơi
Lọc theo thời gian chơi của người dùng khi đánh giá được viết:


Không có tối thiểu đến Không có tối đa

Hiển thị
Hiện bài đánh giá theo thứ tự hiển thị đã chọn





Tìm hiểu thêm
Hiện đồ thị
 
Ẩn đồ thị
 
Bộ lọc
Loại trừ hoạt động đánh giá lạc đề
Thời gian chơi:
Chơi chủ yếu trên Steam Deck
Không còn đánh giá nào khớp với bộ lọc trên.
Chỉnh bộ lọc ở trên để xem thêm đánh giá khác
Đang tải đánh giá...