TrackMaster is an all-terrain, all-vehicles, physics based racing game: play whatever way you want, in any kind of track and event, with any vehicle!
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Release Date:
Mar 8, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a solo developer, and having many ideas, it's great to be able to have people playing the game from early on, so everything can be updated according to players' feedback and opinions.”

Approximately how long will this game be in Early Access?

“1 - 2 years”

How is the full version planned to differ from the Early Access version?

“The final game will feature 4 game modes (right now, only 1 mode, FreeRoam, is available), 14 events, on-line and LAN multiplayer. And also, many more vehicles and tracks/arenas are going to be added.
Of course, graphics are going to be improved gradually and sound is going to be added!”

What is the current state of the Early Access version?

“Right now the game is a sandbox to play with vehicles and physics (there is no racing for example, although, if you select a circuit arena, the computer vehicles will run to complete a lap, but they will be running endlessly, there is no goal to finish the race). It is playable with some vehicles and tracks. There are computer controlled vehicles, but the AI driving skills are really bad, and I mean, very bad...

The game doesn't have yet On-line or LAN multiplayer”

Will the game be priced differently during and after Early Access?

“Yes, but also, the price will go up gradually with some updates, and I will announce the price rise at least on month before it happens.”

How are you planning on involving the Community in your development process?

“Releasing updates frequently and adjusting the physics and gameplay by what players are saying, is going to be my maing goal. The idea is to try some feature very early as soon as I have an idea, so that the players can give their opinions, and I can know if the feature is worthy or not.
The channels for communication are going to be the Steam forum, social media pages and specific forms and polls/surveys to know the most popular requests.
Satisfy the players, giving them the game they want, in a way they want to play, is the ultimate goal.”
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About This Game

Hi, I'm a solo game developer from São Paulo, Brazil, and this is my game! TrackMaster is a game about racing, vehicular mess and crazy types of events and competitions: doing unexpected things with unexpected vehicles! Want to take a trailer truck to a stunt track? Why not? Want to do a race in a figure 8 track featuring a monster truck, a muscle car, a truck and a bus? Why not?

The game will let you drive freely in any track in a freeroam mode, race in tracks designed for collisions, and take part in events for doing stunts, dominating the hill, playing football and many others!



TrackMaster is really a project I have began because of those moments of "if no one is making the game I want to play, I'll make it". I want the physics and chaos of the old Destruction Derby games, the freedom of old games like Interstate'76 and of modern games like BeamNGDrive, the simplicity of Super Off-Road and Super Skidmarks, the crazy modes of Test Drive: Eve of Destruction, the mayhem of Twisted Metal (the first one), the Monster Trucks from Monster Truck Madness, all this with split screen multiplayer, and more, much more, is that too much to ask?

The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts.

The vehicles sizes and weights are also proportional to each other as in real life. If you drive a 6 ton truck at 100 km/h into regular cars, expect the poor cars to get thown away. But here comes the balance to be fun: the truck won't take 15 seconds to reach 100 km/h (as it would in real life), it's acceleration will let it race against sports cars and other fast vehicles!

The physics based system also allows for different handling of RWD (rear wheel drive), FWD (front wheel drive) and 4WD (4 wheel drive) vehicles.

GAME MODES


FreeRoam - Drive freely, no time limits and no goals in any arena or track. - AVAILABLE NOW
Event - Races and other events, see EVENTS, below. - COMING SOON
Career - Start as a novice driver, with a bad car, and try to climb up the racing ranks! - COMING SOON
Tournament - Combinations of events in sequence. - COMING SOON

EVENTS - COMING SOON

14 event types

FreeStyle - Do as many tricks as you can in 2 minutes. Front flips, back flips, spiral flips, long and high jumps. Or, prevent the others from doing their hard trained tricks.
Racing - You know, try to reach the finish line first. In this game, that's the only rule.
Kamikaze Race - A race event where half the vehicles drive the right way. The other half, the wrong way.
There and Back Race - Also race, but you drive one lap the right way, the next lap, the wrong way. And so on until finish.
Around the Flag Race - And yet another race event: after each lap, make a circle around a flag in the middle of the track, and then proceed to the next lap.
Master of the Hill - Stay as long as you can on top of the hill for 2 minutes. Also, make sure the other vehicles can't make it.
Football - You know, one ball, two goals. Period.
Red Rover - Drive from one end of the arena to the other. The last vehicle each time is out, until there is only one, the winner.
Capture the Flag - Two teams, each one with a flag. Take the other teams flag and bring to your base.
Demolition - Destroy anything that moves.
Tag - Or "Touch And Go", the playground game, the one you played as a child. Now with big toys.
Cops and Robbers - Or "Team Tag ". You also played this one as a child. Now, with big toys too.
Power Potato - Stay most of the time with the potato. Touch the vehicle with the potato to steal it.
Hot Potato - Stay away from the potato. The one carrying it, loses points. Touch other vehicles to pass on the potato.
Trailer Mode - All of the above, but with trailers attached. Try to finish the event with your trailers, and try to make the other vehicles lose theirs.

THE PLAN


You can see how I'm planning to develop the game along 2021 in the TrackMaster website. Also, I will present these updates here, on Steam.

So, the plan:
  • End of 2021. The game at this point will feature all the vehicles (7 classes, with a varying number of models inside each class, to a total of 15 models), 11 tracks (plus the tracks variations) and 14 game modes planned now.
  • 1.0 (end of early access phase) is planned to the middle of 2022. The game at this point will feature on-line multiplayer, LAN multiplayer, track editor and of course, more vehicles, tracks and game modes are going to be made.
  • Nothing prevents some features to come out earlier than planned, like on-line multiplayer, I just can't promise it now.
  • After 1.0, free updates with more of everything described above, and, why not, some new and cool things, like an open world, real world tracks, steering wheel support, vehicle destruction (with soft body!), missions and scenarios... but this are just dreams right now and I can't promise any of this.

So, the idea is to build a racing game that is easy to play, with a nice balance of fun and physics simulation, so that there are always new stuff to do and try, but that you can play in a relaxed way if you want. As long as the game proves to be good and is financially viable, I don't plan to abandon it after some features have being added, it could go on for years, why not!?

I really like the way games like Euro/American Truck Simulator, BeamNGDrive, Cities Skylines and Elite Dangerous are made: with great involvement from a community and constant and free updates and improvements. I don't think I'm going for the paid DLC way, even for the big content updates. I like the idea of a game you can have at the beginning, with just a few features, but a solid foundation, and years later you are still able to have fun with it, but with much more content, and more important, with no more money for it.

So, if you like the idea of a racing game to play the way you want, with any vehicle that comes to your mind, in crazy tracks, with lots of chaos, mayhem and solid physics, I hope you can enjoy the game from now on!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 4th generation
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 250 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 4th generation
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 980
    • Storage: 250 MB available space
    • Sound Card: Any
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Linux 64-bit
    • Processor: Intel i5 4th generation
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 250 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Linux 64-bit
    • Processor: Intel i5 4th generation
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 980
    • Sound Card: Any

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