Commanding Nations brings back the fun gameplay of RTS. Build anywhere and produce as many units as you want, as long as you can collect the needed resources. Play with one of the 3 unique Nations and destroy your opponents.
Capture d'écran nº 1
Capture d'écran nº 2
Capture d'écran nº 3
Capture d'écran nº 4
Capture d'écran nº 5
Capture d'écran nº 6
Capture d'écran nº 7
Capture d'écran nº 8
Capture d'écran nº 9
Capture d'écran nº 10

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Remarque : la dernière mise à jour a été publiée par l'équipe de développement il y a 2 ans. Les informations et le calendrier présentés ici peuvent être obsolètes.
Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We wish to deeply involve the community in the creation process of our game, and also seek to keep developing it in a more professional capacity. Commanding Nations is not only a community-focused title, it is also a passion project we have been developing for free for years before this point. We hope players will support us and help us shape the gameplay through feedback.

Please keep in mind that this is an early access and by no means a complete game. By buying the game now, you wish to have a say in the direction the game will take in the future, as well as help us make our passion project a reality. Like any other early access, we cannot promise what the end result will look like, only that we will do the best we can to create the best version of Commanding Nations. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« With a priority on player feedback and experience, we cannot give a precise date as we want the game to be as good as it can be first before considering it fully released. We still expect it to be in early access for about one to two years. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to add an additional faction to the game after Early Access, called Raven, as well as additional maps sized from 1v1 up to 4v4 matches. We also plan to add superweapons to the game, and to improve the general experience by collecting user feedback and implementing balancing changes as well as adjustements based upon them. Depending on the success of the game, we plan to add additional factions, game modes, maps and features all the while allowing players to have a say in which of them will be implemented. »

Quel est l'état actuel de la version en accès anticipé ?

« The early access features Goldhorn Island, a 1v1 map, two factions and more than 18 unique units that you can choose from as well as a skirmish and multiplayer mode. We plan to slowly add gameplay elements as we progress during early access. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to sell Commanding Nations for a low initial price so that as many players as possible have access to it, and get to choose what improvement we will undertake. We will be raising its price gradually as we feel enough content has been added to justify this. If players wish to further help and speed up the development of the game, we also sell a Supporter Edition of the game so you may bolster us further. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We will regularly ask the opinion of the community regarding such things as faction design, gameplay features, maps and game balance. It is an important project to us and as such we will support it and maintain an open approach as long as we are able to, and aim to deliver the best version of Commanding Nations possible.

To this end and to be clear to our community, we've established a bug tracking feature over at feedback.sevenvolts.io as well as a public roadmap over at https://store.steampowered.com/news/app/1527070/view/3261193073944040162

Please feel free to also contact us through email ( info@sevenvolts.io) or through our Discord, visit our site ( commandingnations.com ) or our Steam forums for a link. »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Remarque : Commanding Nations n'est plus disponible sur le magasin Steam.
 
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

À propos de ce jeu

Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.

Features present on day 1 of Early Access


  • Two factions with which to battle against one another, Hong and Scav
  • Goldhorn Island, a 1v1 map to destroy at your leisure
  • 18 unique units to unleash on your enemy
  • No unit or building cap, produce as many as you want as long as you have the resources
  • Skirmish and Multiplayer mode
  • A community-driven approach to balance and gameplay changes
  • A ton of bugs ;)

Note that those are the current key features, and this will be updated with each major update to the game. For a better idea of our plans after launch, be sure to visit our Roadmap which will be linked in the future in the Early Access section.

Revamping The Classics

Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match.

In addition, we want to make it a beautiful experience by introducing elements such as high resolution graphics, dynamic weather, night and heat vision, mist and even interactive grass that small units can go prone in to take the enemy by surprise!

Living Locations

Commanding Nations will offer multiple game modes and maps, with a focus on Twin Valley, a future large and interactive terrain with hidden pathways and resource points. Further, the maps will also sport city centers and urban terrain which may hide more than you bargained for! Civilians still inhabit these zones, and intense firefight might rally them against you! Rebellions will start to form and spread throughout the maps, fortifying buildings as well as pathways and shooting at any players seeking to break through.*

Away from these centers, other elements will keep you on your toes. Birds nestled in trees might reveal your location to the enemy, or provide an early warning of incoming forces!* Sound is also important, with in the future units emitting distinctive noise and characteristic voice lines at the click of a button to let you instantly recognize the one you’ve selected, and whether it is engaging someone or on the move.*

*All this and more is what we have planned for the future of Commanding Nations, made possible with your support and council. If you wish to know more please take a look at our Early Access section!

The Story So Far


Enter the world of tomorrow, where war has transformed from an atrocity to an industry. Private Military Contractors and unaccountable militaries have stepped in to fill the role of impotent governments, making conflicts a market with profit numbering in the billions, and giving rise to an intense rivalry between these forces in what is called the Hidden Conflict.

Kept concealed from the world under the guise of terrorism and the activities of rogue states, battles are constantly fought to ensure military supremacy or simply the most profitable contract. Now at a critical point, heavier and more devastating weaponry is deployed worldwide, sparking the flames of war. Soon all will be revealed, be it through the efforts of a whistleblower...or nuclear fire.

The Hidden Conflict’s Instigators

Vying for control of Twin Valley will be three factions present at launch: Raven, The Scavenger Union and Hong Corp, each with their own distinct playstyle, units, abilities and tactics. But we don’t intend to stop there! We are already working on additional opponents with their own unique spin to enhance the experience, from PMCs to National Armies!

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Amd Ryzen 5 or higher/ Intel i5 or higher
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : Nvidia GTX 10 or higher
    • Réseau : connexion internet haut débit
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : Amd Ryzen 7 or higher/ Intel i7 or higher
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Nvidia RTX 2060 6gb
    • Réseau : connexion internet haut débit

Évaluations pour Commanding Nations À propos des évaluations Vos préférences

Évaluations globales :
plutôt négatives (98 évaluation(s))






Pour consulter les évaluations publiées lors d'une période spécifique, cliquez et faites glisser votre sélection sur un graphique ci-dessus ou cliquez sur une barre.




Filtrer les évaluations en fonction du temps de jeu des utilisateurs au moment de leur publication :


Pas de minimum à pas de maximum

Afficher les évaluations dans l'ordre sélectionné





En savoir plus
Filtres
Activité d'évaluation hors sujet exclue
Temps de jeu : 
A joué surtout sur Steam Deck
Plus aucune évaluation ne correspond aux filtres définis ci-dessus
Ajustez les filtres ci-dessus pour voir d'autres évaluations
Chargement des évaluations...