Monster Taming RPG about collecting magical computer bugs while exploring Cache Isle!
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8 user reviews - Need more user reviews to generate a score
Release Date:
Mar 26, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cache Isle is a large space. I want to make sure each level helps facilitate the next.
Early access helps me put equal time to each space. Focusing in on the encounters and how they play into the overall story. I'm motivated by being able to release devlogs, highlighting changes as we approach our goals for the full version!

I am a one person team. This is the first time I've made a game with such a large system attached to it. With that, I want to assure all of its features function properly and effectively. I want to rule out the possibility of monsters getting cloned accidentally, or saves getting corrupted. The game is in the early stages and needs lots of playtesting to sort out bugs.
I'm trying my best to keep saves consistent across future updates. This way you can keep your progress across the game's development! If anything changes I will warn everyone of a save wipe if needed.”

Approximately how long will this game be in Early Access?

“I intend to have Entodrive completed no later than first quarter 2022.”

How is the full version planned to differ from the Early Access version?

Full Game Design Pillars & Goals

A fully explorable Cache Isle.
NPCs with unique dialogue and events.
Battle events against the Forever Corporation.
Completed post game Story.”

What is the current state of the Early Access version?

“Fully complete the main story!
Choose your starting monster.
Travel through Javapool, Crystal Cave, Crystal Town, Crystal Cove, Lua Road, Python Port, Champion's Path, Magic Town, Whiley Cave, Fish Spot, Euclid Cave, Haskell Pass, Snowball City, Cecil Beach, Cobol Village, Carmine City, Spark Harbor, Power Plant, Mystery Tunnel, Sacred Forest, Maple Peak, Kojo City, Fantom Tower, Apex Castle and Goliath building.
Some post game areas are explorable.
Trade / Bartering with NPC to gain different items.
Choose your player character model.
All 238 Monsters are programmed in currently!
Challenge the Entodrive World Championship!
Battle crews from all over with link battles!
Face your rival Max Jai in battle!
Turn Based Battling system is in place with super effectiveness, devastations, monster ability types, moves with unique ability types, battle effects, fast forward time speed up, and switching out monsters.
Debug controls included. Such as moon jump with 'V', teleport, party slot 1 modifiers, and change player model.
Overall Move Consistency, and effects need work.”

Will the game be priced differently during and after Early Access?

“Price is planned to increase after leaving early access.”

How are you planning on involving the Community in your development process?

“I'm leaving a next update by date typed out on the main menu of the game, so you know my time table for getting you an update.
I intend to listen to the community, read posts, and suggestions to improve the early builds of the game.
I keep spreadsheets and log every suggestion and bug report.
I'm trying my best to make saves consistent across all version of the games, so as the game updates you can keep your monsters and progress.
Every time I update I'll leave a patch notes article in the community tab, so there is transparency about what I'm changing per version of the game.
I may leave questions for the community in patch notes that anyone is free to respond to in its comments. Answers there will impact future design decisions I make.
I also want to leave transparency in my patch notes on what I intend to work on for the next update.
I'm a one person team, so things may be subject to change just depending on work schedules and life events.”
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About This Game

Gameplay :

• Hack Entodrive into your crew!

• Battle Entodrive in turn based combat.
• Help the people of Cache Isle with Entodrive related incidents.
• Thwart the Forever Corporation's raid of the Isle.
• Face your dev partner Max Jai in battle.

Plot :

Play as one of the developer's for Entodrive AR. An augmented reality game that was made to gamify an outbreak of computer viruses. Your partner in development Max Jai was the face of business, but never got his hands dirty to develop the game. He calls upon your help when realizing Entodrive aren't behaving how they were programed. Entodrive begin attacking and possessing objects in the real world. The Entodrive have become something more than you intended. It is up to you and Max Jai to go on a quest to rediscover what Entodrive means to the people of Cache Isle and save them from Entodrive related incidents. This game takes place in the Apastron universe.

State of the Early Access Build

Build #0.9

Gameplay Currently Implemented :
Play through the completed story traveling to 30+Locations
Board the S.S. Vector and travel by sea.
Choose your starting Entodrive.
Hacking Entodrive into your crew.
Entodrive Upgrades.
Turn based combat.
Moves with different abilities and effects.
Battle other crews.
Encounter Entodrive in strange locations.
Face Mystical and Void Entodrive!
Character model choice selection.
Fast Forward with varying speeds in the options menu.
Complete side quests.
Cheat codes / debug commands.
Usable items.
Hack amplifiers.
Upgrade stones.
Trade / Bartering with NPCs to gain different items.
Instant Action! (randomized NPC battles with 3 tiers; lv 20, lv 30, lv 40)
Battle Mystical Entodrive!
Learn about salvaged materials and face exclusive Entodrive in the post game.
Mine for salvaged materials to upgrade your personal server tower.

Build Transparency :
All 238 Monsters are programmed in currently.
Main story is completable! Only content missing is some of the postgame.
Overall Move Consistency, and effects need work.
If you encounter issues, the debug menu has cheat codes to help you! The teleport to center of map button is there, or enable moon jump in the debug options menu and tap v.

System Requirements

SteamOS + Linux
    • OS: Windows 7 +
    • Processor: 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: 4 GB Video Memory
    • Storage: 650 MB available space
    • OS: Windows 10 +
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 8 GB Video Memory
    • OS: SteamOS, Ubuntu, Mint, and CentOS 7
    • Graphics: 4 GB Video Memory
    • Storage: 620 MB available space
    • Graphics: 8 GB Video Memory

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