COOP Modular tank combat with Rougelike AI generation.

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抢先体验游戏

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注意:开发者最后一次更新是在 4 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“Players will help to ballance the game and make sure it says fun.
Performace is also a big focus and i only have the one PC to test the game on, The game will need optimising for diffrent hardeware and players performace reports will help this greatly.

Development will continue in my spare time regardless of sales, but any funds should enable me to hire some artists more skilled than myself to smooth out any ruff (visual)edges”

这款游戏的抢先体验状态大约持续多久?

“I hope to have the game in a release state before the end of 2021.
Because the game uses dynamic generation (alowing me to not have to build every level and place every AI individualy it should not be hard to hit this goal.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We aim to include 50+ mudular components for the tank
30+ campain missions and a randomised neverending mode.
Im aiming for the campain to have atleast 3 hours when rushed but considerably longer when not.
Destructable building and other interactice scenery
10+ Different enemy types with unique combat capabilities.
This may change over time as the game devops.”

抢先体验版本的现状如何?

“The game is playable and fun (i hope) already but is lacking variation and a full/finalised story.
Most aspects of the game need refining as with any early access, the UI and models especialy.

There are currently 20+ components for the tank and 3 enemy types
AI is simple at the moment but does its job of hunting you down good enough, this is a big focus of the testing as i with to make the AI have multiple combat syles/speeds.
Mission system that assigns targets and dynamicaly sets up defences.
Repopulate system (destroyed enimies will be replaced dynamically upon leaving an area)
Destructable buildings/scenary will be added in the near future to gave a better feel to the explosions and map dynamics.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“All feedback is welcome and will help greatly in making sure the game stays fun while balancing the difficulty.
I have a discord where i will be much of the time and welcome people to come and chat and discuss the game.
https://discord.gg/f9MqfYxrhj”
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关于此游戏

Degradation's campain that is the same at the start but will change depending on what the player does in each area.
A completely open research tree lets you decide what you want as long as you have the resources(No need to research somthing rubbish to get to somthing good).

Your tanks are only the sum of their parts.
No power?(you cant move)
No ammo?(you cant shoot)
No Scanner?(no locking onto targets for you)
No Correction thrusters?(you cant flip over or drive up walls.... yup)

Enimies will call for help when needed and will actively group up and search for the player if they knew you were there.
Irritate them too much and you may find an area near impossible to survive in.

With 92 component slots inside the tanks body, 22 armour and 9 weapon slots you will kit you tank for each mission, researching new components and getting upgrades to old ones as you go.
Picking the correct components will be important alowing you to be equipped for the right situation and to not waste valuable resources

Join Discord To Chat and see Upcoming features in development.
https://discord.gg/f9MqfYxrhj

系统需求

    最低配置:
    • 操作系统: 10
    • 处理器: 4Core 2.2ghz
    • 内存: 8 GB RAM
    • 显卡: GTX 760
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: 10
    • 处理器: 4Core 3.2ghz +
    • 内存: 16 GB RAM
    • 显卡: GTX 970
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间

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