Holo Arena: Death League takes the ancient gladiator fights to be the main sport of the future, in an intense MOBA TPS battle.
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Holo Arena: Death League is a fully self-financed game developed by two people. Even if we have reached a phase of development that is satisfactory for us, we have an extreme need to test the game with the players to have a more precise idea of ​​the direction to follow and to understand what to improve or change.
The game has been actively developed for a year and is currently being tested via pre-alpha test sessions organized on the game's Discord server.
Whether you join to find out more or to support the game, anything is of great help to us in making this project happen.

Discord: https://discord.gg/teEYWbMqMP
Youtube: https://www.youtube.com/channel/UClIwUa4u3L4CgKvYQjQ9-XA/
Twitter: https://twitter.com/ProdigyGamesEnt

Hvor lang tid vil dette spil være i tidlig adgang?

“We believe we are still working in early access for at least 6 months, although this estimate is easily subject to change given the size of the team.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The final version will have more playable prototypes and usable items, new titans to face, the ability to create teams and battle clubs, customize the character more inside and outside the game and other game modes. Players who follow the development will have the opportunity to unlock exclusive content when the final version is released.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current state of the game features solid gameplay and a well-structured overall game concept. The biggest problems concern testing everything mentioned above with the players, implementing all the game features not yet developed, and optimizing everything for less performing devices. We also plan to develop controller support and cross-platform system for next generation consoles in the future.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The game is free-to-play. Character customization packs and "Holo Passes" will be available for purchase with the arrival of the full version.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“The community is actively involved in every aspect of development by participating in matches organized through the game's Discord server: https://discord.gg/teEYWbMqMP
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Om dette spil




Holo Arena: Death League takes the ancient gladiator fights to be the main sport of the future, in an intense MOBA TPS battle.

  • Become a champion of the Holo Arena, triumph over your enemies and bring glory to your country. Conquer the lanes, break through the towers and destroy the core. Mirage stadium awaits you.
  • Learn to move through the treacherous jungle that surrounds you and you’ll dominate the battlefield. Be careful though, you still don’t know what might be living there.
  • Be the champion you want to be. Choose between six different classes, wear exoskeletons, equip high tech weapons and devastating war prototypes.
  • Create a team and fight with your friends to reach the death league, join a battle club and sign contracts with the sponsors, which provide coins by completing tasks in battle.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Holo Arena: Death League contains Intense Violence, Blood and Gore.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel(R) Core(TM) i7-9700K CPU 3.60GHz
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 6GB
    • DirectX: Version 11
    • Diskplads: 20 GB tilgængelig plads
    • Yderligere bemærkninger: Requirements based on the game before optimization.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Processor: Intel(R) Core(TM) i9-9900K CPU 3.60GHz
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 2080
    • DirectX: Version 12
    • Diskplads: 20 GB tilgængelig plads
    • Yderligere bemærkninger: Requirements based on the game before optimization.
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