Physics Cake is a 2-D physics simulation game where you can draw containers, objects, or anything you want really and put whatever chosen physical object you want inside of it.
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Release Date:
Dec 22, 2020
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Physics Cake is an early access game, as it will take community input in order to be completed. We look forward to working with anyone who plays our simulation game in order to improve it, fix any bugs that may be found by users, and implement user ideas.”

Approximately how long will this game be in Early Access?

“Probably 3 months or longer depending on how development goes with user requests and submissions.”

How is the full version planned to differ from the Early Access version?

“The full version will likely have user ideas implemented into the game that will help shape the game and its feature set.

There will also be physics engine improvements and there will be more object interactions added and more objects as well as more user itneraction.”

What is the current state of the Early Access version?

“The current Early Access version is the base version of the game with no input from users, and no additional content added to it.

The current early access version provides a basic 2-D physics simulation game similar to other falling sand-like games.

Users can draw and create containers and worlds for their physical objects. The early access version has basic object interactions with the objects listed below, which will ideally be expanded in the final release. As well as improvements to the physics engine as a whole.

Objects List:
None: nothing spawned on click (default)

Delete: A red crossed through circle that deletes anything you touch with it.

Line: A solid line to draw things with, or make containers.

Water: A liquid ball of water.

Oil: A liquid glob of oil.

Steam: Quick rising steam that evaporates.

Fire: It burns things, duh!

Wood: Wood blocks that act similarly to the line object (wood can be affected by other objects life fire).

Jello: Wiggly, jiggly jelly, bouncy, and expandable.

Spinner-R: Spins to the right like a singular fan blade.

Spinner-L: Spins to the left like a singular fan blade.

Void: A tiny black hole, anything sucked into it is deleted automatically (limit 1).

Clack: Clacker balls that are pinned to the spawn area.

Grass: Grass, can be watered to be grown.

Ice: Cubes of ice that freeze things and jiggle like real ice cubes.

Water-SP: Endlessly spawns water objects from the chosen location.

Ice-SP: Endlessly spawns ice objects from the chosen location.

Oil-SP: Endlessly spawns oil objects from the chosen location.

Jello-SP: Endlessly spawns jello objects from the chosen location.

Steam-SP: Endlessly spawns steam objects from the chosen location.

To prevent physics lag, spawner objects cannot be spawned over existing objects

Kill Line: The standard object, but any physical objects that touch it are removed on contact.

Pulley: Two connected weights that make up a pulley system.

Sticky: Sticks to other physical objects. (limited to 125 instances on screen at once).

COLORED L BUTTONS: Produces the LINE object in the chosen color.

Drag u: Drags any physical objects upwards that are below it.

Etron: Short for electron. Bounces all over randomly at a high velocity. Not affected by void, or solid objects like wood or ice, and can electrify other objects on contact.

The final version of the game will increase the amount of interactions objects can have with each other, decrease physics lag and lag restrictions, as well as ideally allow the user to have other ways of interacting with physical objects after they have been spawned. Physics Cake will also take user ideas and feedback and implement them into the finished version of the game.”

Will the game be priced differently during and after Early Access?

“No the game will remain the same price.”

How are you planning on involving the Community in your development process?

“I want to encourage the community to post in the discussion section about things they want to be added to the game and take feedback from reviews.

I want to heavily use discussion forums.”
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About This Game

Physics Cake is a 2-D physics simulation game where you can draw containers, objects, or anything you want really and put whatever chosen physical object you want inside of it. All the objects have different interactions that are designed to be fun and entertaining.

Physics Cake is similar to old “sand-like” games you would find online many years ago.

Physics Cake is designed to be fun and entertaining, like paint, but with basic physics.

You can also save your creations and simulations. You can easily share your simulations with anyone else by sharing your saved text files with them. Physics Cake supports steam cloud, so anything you have saved will be backed up to steam automatically when you exit the game. This way you can keep your creations across devices.

The game is easy to start and has built-in help descriptions for all the objects and basic functions by clicking the ? Or ?2 buttons in the game.

Physics Cake is currently in early access as we plan to add user suggestions, fix any bugs, improve stability, and in general make a fun open 2-D simulation game that can be entertaining for minutes or for hours.

Below is a list of all the objects currently in the game (most objects are able to be re-arranged after spawning by right-clicking and dragging the object as wanted):
None: nothing spawned on click (default)
Delete: A red crossed through circle that deletes anything you touch with it.
Line: A solid line to draw things with, or make containers.
Water: A liquid ball of water.
Oil: A liquid glob of oil.
Steam: Quick rising steam that evaporates.
Fire: It burns things, duh!
Wood: Woodblocks that act similarly to the line (wood can be affected by other objects life fire).
Jello: Wiggly, jiggly jelly, bouncy, and expandable.
Spinner-R: Spins to the right like a singular fan blade.
Spinner-L: Spins to the left like a singular fan blade
Void: A tiny black hole, anything sucked into it is deleted automatically.
Clack: Clacker balls that are pinned to the spawn area
Grass: Grass, can be watered to be grown.
Ice: Cubes of ice that freeze things and jiggle like real ice cubes.
Water-SP: Endlessly spawns water objects from the chosen location.
Ice-SP: Endlessly spawns ice objects from the chosen location.
Oil-SP: Endlessly spawns oil objects from the chosen location.
Jello-SP: Endlessly spawns jello objects from the chosen location.
Steam-SP: Endlessly spawns steam objects from the chosen location.
E-SP: Endlessly spawns electron objects.
Sand-SP: Endlessly spawns sand objects.
Kill Line: The standard object, but any physical objects that touch it are removed on contact.
Pulley: Two connected weights that make up a pulley system.
Sticky: Sticks to other physical objects. (limited to 400 instances on screen at once)
COLORED L BUTTONS: Produces the LINE object in the chosen color.
Etron: Short for electron. Bounces randomly at high velocity. Not affected by void, wood, or ice, and can electrify objects on contact.
Drag u: Drags any physical objects upwards that are below it.
Fire-SP: Endlessly spawns fire objects above it.
Kill Line: The standard object, but any physical objects that touch it are removed on contact.
Ball: The clacker ball object, but unpinned so it can move around freely.
Stick: A little stick figure man (limit one). Try not to set him on fire… You monster…
Sand: It’s EVERYWHERE
Portal In: Anything that goes in the in portal will come out of the out portal. (limit 1)
Portal Out: Things that go in the in portal will come out of this one. (limit 1)

You can also alter the gravity of the simulation at any time you wish.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Atom
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics (integrated)
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i3 or higher, any Ryzen Processor
    • Memory: 6 GB RAM
    • Graphics: Anything stronger than a potato alarm clock
    • Storage: 1 GB available space

What Curators Say

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