Based on the universe of Guns of Icarus, All is Fair in Dust and Air is a visual novel that follows the adventures of a young man about to set out on his own during the Age of Air.
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Release Date:
Jan 12, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This project began in 2013 as a group within the Guns of Icarus community. The stories have been in development since then. In 2016 we decided the best way to bring them to market was to establish ourselves as our own game developer. Thus we formed Broken Hammer Games.

Under Broken Hammer Games, we are firmly committed in delivering All is Fair in Dust and Air to market and making the massive story arcs a reality. The decision to turn to Early Access is based on our current development status. We've completed all the major assets necessary for the Cathedral arc and only have minor assets, final polishes, and bug fixing to do. This falls in line with our plans of reaching the main story arc development.

Releasing into Early Access means a lot more than just potential funding. This has been a labor of love since 2013 and it will remain one moving forward no matter what funding we have coming in. We're going to use the program for it's designed intent and we're hopeful the feedback from players will help make an even better visual novel.

For more details on the story arc development that will follow this Early Access, we welcome you to visit our website @ www.brokenhammergames.com”

Approximately how long will this game be in Early Access?

“Till the Cathedral story arc is finished. We're estimating by Summer 2021 that we'll have the rest of it done, if not sooner. We'd like to coincide this with our 5 year company anniversary on July 1st.

Really, outside of one more major character model and some supporting cast, most of the work is done. In fact, currently day two is sitting at 90% complete as it is waiting on some supporting cast touch ups and a couple background polish passes.”

How is the full version planned to differ from the Early Access version?

“Early Access versions will be only adding a day of the story at a time. The full version has all of them combined.

After Early Access is finished, we'll be moving development into the main story arcs which we plan to make obtainable as DLC add ons.”

What is the current state of the Early Access version?

“What you can expect now is a release of the day one story. It isn't completely bug free unfortunately but, all of the major game breaking bugs that we know about, have been worked out. We are working with Tyrano to iron out the rest. For now, it is quite playable. Note: Screen size is limited to 1280x720 resolution. This is one of the bugs. We have a full screen mode coming once Tyrano isolates the issue. This mode works in the engine but not on exported builds.

Aside from sound effects and maybe some minor polishes here and there, we don't expect to add much more to this first day of the story. At least not until much later.

Trading cards and achievements, will be added later. We certainly want to bring them in. Unfortunately, they haven't been as high on our to-do list.”

Will the game be priced differently during and after Early Access?

“Yes, each Early Access release will coincide with a minor price up. These releases will be for individual days of the story. If you purchase early, you will get the best price.”

How are you planning on involving the Community in your development process?

“Much of the involvement will be in spotting bugs and other issues that may become visible when the game is exposed to a much larger testing base. We will also be looking closely at feedback on characters and what people like or dislike. While we don't plan to do any major changes, we may make some if fans bring it up.

Feedback can be provided via the discussion boards on Steam or you can visit our community section at our website: www.brokenhammergames.com”
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About This Game


"With an airship even the sky isn't the limit, just another hurdle." -William Aven

Welcome to our vision of the world of Guns of Icarus! Our visual novel is an expansive, over 800,000 word, tale that follows the coming of age story of William Aven as he tries to chart his own course in skies across all six nations in the Guns of Icarus universe.

Journey from the frozen undercities of Anglea, to the unforgiving sands of the Arashi desert. Dating sim? Ha! In Dust and Air you will fight ruthless air pirates, discover treasures of the ancient world, and uncover the seedy underbelly of the Guns of Icarus universe! Falling in love with the woman you love, is like icing on a cake!


Each story has numerous endings and choice points which determine the outcome. Some even cross over with each other!

All is Fair in Dust and Air leans more to the novel side of visual novels. We don't make you farm stat points or micromanage your relationship status. Like a good book, this visual novel is meant to be enjoyed at whatever pace you wish. This, of course includes, whatever ending you feel is best for the characters.


The first story available to players will be the introduction story which takes place in Cathedral, a major independent city and trade hub within the Guns of Icarus world:


Here you'll be able to experience the first day of the Cathedral story and meet three of our six main heroines. As Early Access progresses, we will add the rest of the Cathedral story, one day at a time.

The initial story for Cathedral is currently over 50,000 words. Which is already surpassing most western visual novels on Steam. So this isn't a quick tale to rip through on a lunch break. In fact, once the final release is done for the Cathedral story arc, the Early Access will end and the heroine story arcs will be entering full development.

Each heroine story arc to be it's own DLC add on. Yes, we know, boo DLC. We're gamers too. However, with each story arc averaging close to 100,000 words or more, it's a lot of content to produce. Artists need to eat! Thus, this is the only realistic way to release Dust and Air.


Dust and Air is a labor of love. It has been created by fans of Guns of Icarus, who were given permission by Muse Games (The creators of Guns of Icarus), to make it. It grew to the point it spawned it's own indie game studio to see it released (Broken Hammer Games).

However, we must state that this is not direct canon created by Muse, nor do we have sway over Muse's canon for Guns of Icarus. Dust and Air is to be treated as a “legend,” in the universe Muse has created. It is very much a love song and we are eternally grateful for getting approval to share it with the rest of the world. Hopefully, at least a little bit, promoting the game we love.

So whether you are a fan of Guns of Icarus or have never heard of it till now, we welcome you to the world that has inspired: All is Fair in Dust and Air. If you like your stay in ours, we think you'll like your stay in theirs.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows Vista / 7 / 8 / 10
    • Processor: 1.5Ghz Processor or better
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics Chip (1280x720 Resolution)
    • Storage: 1 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows Vista / 7 / 8 / 10
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics Chip (1280x720 Resolution)
    • Storage: 1 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system

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