Robo Gauntlet is a chaotic robo programming rally game where you program robots then watch them perform the actions and cause mayhem on the way to the finish line!
Semua Ulasan:
2 ulasan pengguna - Perlu lebih banyak ulasan pengguna untuk menghasilkan skor
Tanggal Rilis:
15 Des 2020
Pengembang:

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Game Akses Dini

Dapatkan akses instan untuk bermain; ikut terlibat dalam game seiring perkembangannya.

Catatan: Game Akses Dini ini belum selesai dan mungkin tidak ada perubahan lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam statusnya saat ini, kamu harus menunggu untuk melihat jika game tersebut terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“I want to share the development of my game with the players as it's happening. Ideally I'll get feedback that I will be able to put into the game. I love game development and want to share the evolution of the game throughout development toward a finished product.”

Berapa lama game ini akan berada dalam Akses Dini?

“If all goes to plan the game should be in early access for about half a year, meaning at least for the first half of 2021.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“This is the basic feature set I want the game to have:
  • Multiplayer Versus
  • Multiplayer Coop
  • In-game level editor
  • A vast array of available tile types
  • Cross platform multiplayer
  • Singleplayer; both versus AI and cooperatively with AI
  • Customizable bot visuals

Apa status saat ini dari versi Akses Dini ini?

“Right now it's a playable multiplayer prototype with robot programming fully implemented and a basic set of tile types. I am continually progressing the development of the game and will keep adding functionality. The current priority is to make the versus game mode feature complete.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“The idea is to gradually raise the price as I ship new content and features. However, it might be that I don't raise the price until full release.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“The plan is to use Discord, in-game bug reports, and questionnaires. There's also an experimental (test) branch for the most curious players where they can try the upcoming features before they are ready to be put on the main branch.
To begin with, apart from the Discord server, the main venue for community feedback will be through the Steam Discussion board.

Join our Discord here: https://discord.gg/QZH3Rzj
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Beli Robo Gauntlet

 
Lihat semua diskusi

Laporkan bug dan berikan masukan untuk game ini di papan diskusi

Tentang Game Ini

Robo Gauntlet is a chaotic strategy game where you input programming cards into your robot's command-line registry at the same time as other players and then lean back and watch as the robots perform the actions and cause mayhem!

Players assume control of one of many robots in a hazardous testing facility filled with moving conveyor belts, laser beams, bottomless pits, and a variety of other obstacles. There will be two game mode types; coop and versus.
The goal in a game of versus is, apart from survival, to be the first to reach a predetermined number of checkpoints in the correct order. The real difficulty however is movement, which is accomplished with the randomly dealt programming cards.
The goal in a game of coop is to work together to reach a common goal, be it collecting or moving something, finishing a specific task, eliminating the baddies, or even fighting a boss.

The program cards specify movement, such as move one or more spaces forward, turn left or right, move back, or turn around. The cards have to be arranged by the player in the specific order they wish the cards to play out and the robot to move. Each player receives nine cards each turn. They use five of the cards to specify their robot's movement for the given turn, playing each card face down into one of five available "command-line registries". All robots move simultaneously, each player's robot performing each register in turn. Robot priority is resolved by where the robot closest to the transmitter goes first. A robot moving into an occupied space pushes the blocking robot, and any additional ones beyond that, into the next space providing that there is no wall or other immovable object in the way. When players' robots are damaged they receive virus and bug cards that dilute the draw pile. To get rid of these bugs the player needs to program the bug into a register to be able to discard it after played, effectively squashing the bug. Each player has a very limited amount of time to program their cards since as soon as the first player has programmed all five registries a timer is started. When the timer runs out the remaining players that haven't finished programming will get their unfinished programming scrambled. This combined with the unpredictability of the plans of the other players and the hazards of the facility often leads to one's robot moving in unexpected ways!

Players also have the option to upgrade their robots with weapons and device upgrades, which add to the carnage and mayhem. These upgrades can cause additional damage, allow robots to move differently like breaking normal movement rules, affect the movement of other robots, and disrupt opponents' plans in other ways.

The game realizes a reversal of the concept of computer simulation games: rather than computers simulating some real-world action, human players try to simulate the actions of a computer.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS *: Windows 7
    • Prosesor: Intel Core i5
    • Memori: 2 GB RAM
    • Grafis: GeForce GTX 760 or equivalent
    • Penyimpanan: 500 MB ruang tersedia
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: Intel Core i7
    • Memori: 4 GB RAM
    • Grafis: GeForce GTX 960 or equivalent
    • DirectX: Versi 11
    • Penyimpanan: 600 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.

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