Character animation tools for Autodesk Maya 2018-2020 that enable automatic overlapping animation through high-performance rigid-body simulation techniques.
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Hvorfor tidlig adgang?

“This tool is for you, and it's important you get a say in how things should work before things become too refined.”

Hvor lang tid vil denne software være i tidlig adgang?

“3-6 months, depending on how things go”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The early access version is malleable, your input is able to carry greater weight and influence the project to a greater extent. The full version will be more refined but also more difficult to change. Other than that, there will be no feature differences or limitations between the two.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Stable, ready to go. All videos and screenshots were made with implemented and available features, including body, hair, muscle and cloth support. I would encourage you to try it out in production; the save format is locked and will remain backwards compatible as new versions are produced, so you won't lose your work.”

Er prisen på softwaren anderledes under og efter tidlig adgang?

“Early access will have a more accessible price, to reflect the early nature of the software and the amount of help we get in return for your input.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Development will be in "listening-mode" during early access; if you're silent and happy during that time then that's fine, but do take the opportunity to leave your mark on the project while you can. Commuincation will take place here on the Steam forums mostly, with an additional Discord channel for those interested.”
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Om denne software

Real-time Physics For Maya 2020


Animate like it's 1999, or leverage full-body dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters.

Ragdoll enables animators to work directly with live physics in their character rigs, at very little overhead and tight integration with kinematics.



You can steer a simulated character with regular keyframe animation, like the above where the blue provides target poses and the colorful ragdoll obeys.



The collision detection and constraints are stable and accurate enough to produce mathematical models, like this Reuleaux Triangle contraption.



You can use it for cloth too, any overlapping animation will do just fine.



Including the kind of overlapping animation taking place internally, like muscles, fat and tendons.

I could go on, but you should really try it for yourself. Enjoy!

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel or AMD with 2 or more cores
    • Hukommelse: 8 GB RAM
    • Grafik: Geforce 950 or AMD equivalent
    • DirectX: Version 9.0
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 10 MB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel or AMD with 16 or more cores
    • Hukommelse: 16 GB RAM
    • Grafik: Geforce 1080 TI or AMD equivalent
    • DirectX: Version 9.0
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 10 MB tilgængelig plads
    Minimum:
    • Styresystem: CentOS 7
    • Processor: Intel or AMD with 2 or more cores
    • Hukommelse: 8 GB RAM
    • Grafik: Geforce 950 or AMD equivalent
    • Diskplads: 10 MB tilgængelig plads
    Anbefalet:
    • Styresystem: CentOS 7
    • Processor: Intel or AMD with 16 or more cores
    • Hukommelse: 16 GB RAM
    • Grafik: Geforce 1080 TI or AMD equivalent
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