FADE is a Third person RPG focused on dungeon crawling, questing, crafting items from rare ingredients, collecting and equipping difficult to find weapons from defeated foes, and challenging daunting enemies.
All Reviews:
Positive (39) - 84% of the 39 user reviews for this game are positive.
Release Date:
Dec 8, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


The goal for having FADE in early access is to get player feedback on the combat system and design further features based around the feedback. By taking opinions on actual gameplay I can adjust players starting stats and level gaining accordingly to better balance the game for a smoother experience. There is no intention of including an easy or hard mode so it is important that all of the content is well balanced for consumption upon full release.


More so there is a great importance to game feel and the more feedback acquired the more I can improve the game as a whole. For example after playtesting after the first variant of the game, camera shake and other effects have been acted to make the combat even more impactful. Some KEY gameplay features are still being tweaked alongside additional controller support and UI modifications to improve the overall player experience. More time would be necessary to provide full controller support and also to ensure a full gameplay experience. Lastly more content is still in the works for the game. I am devoted to making sure the game is in its best state upon release. This includes:
  • 10 New Armor Sets
  • New Boss Enemy Models
  • New Shield Designs
Once all of these features have been implemented and balanced properly further iteration will be made to make sure that their placement in the game maintains the smooth balance of difficulty.

When purchasing this game in early access one can expect to get an often updated and fleshed out combat system with upcoming new features. Once purchased you will already have access to an early slice of the game and once the updates have been made and the game has been completed you will have access to the rest of the quest and the games map.”

Approximately how long will this game be in Early Access?

“Certain things need to be accomplished in order to break out of this goal. The expected time is to conclude after these features have been completed: Full Controller Support, New Menus, Online Vengeance System. That being said, we currently estimate the Early Access update time to be 8 months and afterwards additional art and voice acting will be employed into the game to polish the game. During this time, additional aid will be sought out in order to facilitate and assets that have not been created by this time period. This will provide all the time needed to settle things and implement more locations and content into the game to complete the full game.”

How is the full version planned to differ from the Early Access version?

“The Complete version will allow the player complete access to the games main quest line, so they would be able to complete the game and get access to the rest of the game. Also in the complete version the as before mention features will be available. Full controller support is important for a players experience and choice of options. Lastly the Vengeance system will allow players utilizing the game on twitch to have special interactions with their fanbase in game.”

What is the current state of the Early Access version?

The combat system is almost completely fleshed out and only minor changes to it are planned ahead. Also additional features are being added each week to further ready the game for its full release.

Other Currently Complete Features Include

  • Dialogue System
  • Quest System
  • Gathering/Crafting System
  • Base RPG systems
  • Boss System

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?


Weekly we have begun posting devlogs seeking out player feedback on certain features on our youtube page : https://www.youtube.com/channel/UCG168K3XifgbiN-NjcYm5zQ?view_as=subscriber


Also a reddit page has been constructed as well to keep track of player feedback and possible bugs: https://www.reddit.com/r/FadeTheFirstChapter/
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Buy Fade - The First Chapter

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About This Game


Awaken in the Baltane Valley, a land writhe with dangerous creatures of legend and a vile curse that shifts man to beast. Face off against Wildlings and other creatures of fantasy in hopes of unifying the shards of an ancient blade known as the Oathbreaker. Serve Kaithe The Undying, a timeless being that has had its powers stolen and sent adrift within the many shards of the blade. Seek the shards, face daunting foes, and leave a warpath of bodies in your wake.

Face off against creatures that have been imbued by the twisted energy within the shards.


  • Stamina Management based combat system - The player has access to 10 different weapon types and can learn new skills for each weapon type, selecting two to use at will. Every skill the player uses consumes stamina and leads to tight situations when over used.

  • Light Dialogue System - Situations play out for the player and lead to different objectives based on how they choose dialogue options. Some NPCs can get to know the player and slowly build a connection to the player, eventually offering additional interactions.

  • NPC Based Quest System - The NPCs in the game are the driving force of the plot. Each quest will center around different characters and the actions you take will have different effects to them and the world around you.

  • Soul Seat System - As the player rises in level the dark spirit, Kaithe shall force them to face a person he once possessed in order to prove they are worthy to gain more of his strength. Until the challenge is passed they are locked away from leveling up any further.

  • Kaithe Release System - The player is embodied by a dark spirit. As enemies fall in battle they release an aura of their hope. Collecting these regenerates your health as well as builds up a meter to release the dark spirits powers.

  • Travel Based Ingredient/Crafting System - Potions require special ingredients to be crafted which can be found around the land in areas where they thrive. A night blossom is found most commonly at night in full bloom. Some ingredients can only be found in precarious locations.

  • Within each chapter, the player is tasked with breaking through forces that have entrapped and estranged travelers from distant lands alongside horrific creatures. The hero awakes with no knowledge of his surroundings and only has their fragmented memories to comfort them. Despite being a new resident of this dangerous land, they may be the only one who is capable of freeing the people from their endless curse. All the while the hero must bear the burden of his curse, a never ending life as a puppet to a dark spirit.

Obtain rare weapons and gather strong companions to take on dangerous foes.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Processor: Intel Core i3-530 2.9 GHz
    • Memory: 4 GB RAM
    • Graphics: GTS 250, GeForce 9800 GTX, Radeon HD 3870 X2
    • Storage: 24.1 GB GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Processor: Intel Core i3-530 2.9 GHz
    • Memory: 8 GB RAM
    • Graphics: GTS 250, GeForce 9800 GTX, Radeon HD 3870 X2
    • Storage: 24.1 GB GB available space

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