Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project.
모든 평가
복합적 (14) - 이 게임에 대한 사용자 평가 14개 중 50%가 긍정적입니다.
출시일:
2020년 12월 4일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Interactive Empathy 플레이

 

게임 정보

Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project.

Games available in:
- English
- French
- German

The participants of the workshop were artists (not gamedev professionals), and they used Gamechuck's "Interactive Comics Editor" to create their own interactive projects in this one week. The two games playable here were also exhibited in the Institut français de Zagreb in November 2020.

These are the short summaries of each interactive comic / game:

The first game, "Empathy Path", is a horror video game in the form of an interactive comic, permeated with notions of morality and philosophical quotations. It is based on the theory of Heidi Maibom who divides empathy into affective (for example, when we cry because we see someone else crying) and cognitive empathy (when we put ourselves into other people’s shoes by reflecting). The players of this game will find themselves in a slaughter house with five characters: a trapped girl, a suicidal clown, a pig, a butcher and artificial intelligence. In order to free the girl, the players need to empathize with all the characters, since all of them play a role in her liberation. By empathizing with individual characters, the player must literally delve into their perspective, which turns the character - an object - into the subject. Such changes of perspective and “empathy paths” lead the players to the initial position. However, we must warn the players of the responsibility before them, because the “empathy path” continues within them.

Art and story by Andrea Pleša and Matija Vigato.

The second game, "There Is No Cure (And That's Okay)" is conceived as a simulator of first-person experience, based on the stories and experiences of people suffering from mild and severe mental illnesses. It deals with the conditions in which they find themselves and the changes of their perception of the world during the performance of ordinary activities. As the player explores the world around them and interacts with it, glitches, i.e. discrepancies in the perception of reality occur. Interaction with the world can be (de)motivating, depending on objects and persons in the given situation. The aim of the game is to make players aware that mental illnesses are not and should not be a taboo and that everyone deserves a chance and other people’s understanding in these sometimes sadly immutable situations. However, the latter can be controlled, thus maintaining the quality of life, if individuals and their environment invest a great deal of effort and willingness.

Art and story by Alma Trtovac.

성인 콘텐츠 상세 설명

개발자의 콘텐츠 설명:

The game contains references to drug/alcohol abuse and self-harm.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: i3
    • 메모리: 1000 MB RAM

고객 평가

평가 유형


구매 형식


언어


날짜 범위
특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.

그래프 보기



플레이 시간
평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:



최소 시간 없음 ~ 최대 시간 없음
검색 조건:
그래프 보기
 
그래프 숨기기
 
필터
주제에서 벗어난 평가 활동 제외
플레이 시간:
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...