Path to Prosperity is a first-person RTS game, allowing you to control your base and people from the ground. Design and build your base, let your workers collect resources and produce goods, and raise armies to fight your competitors. Re-invest your coin wisely and send enough back home to win.
All Reviews:
Positive (26) - 92% of the 26 user reviews for this game are positive.
Release Date:
Sep 18, 2020
Developer:
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been developing our game for about 5 years now and have a growing community that really enjoys playing the existing core gameplay loop. While the core gameplay is already fully developed, and we have already added many advanced features, some things still need implementation. The feedback from our community has often surprised us and made us re-evaluate our priorities, and as a result, we are eager to open the conversation up to a broader audience. There are many directions the game could take from here and we hope to see what players will enjoy and what additional features they would want us to prioritise.”

Approximately how long will this game be in Early Access?

“This is difficult to say. We have made major changes to our roadmap and the core of the game as a result of feedback from the community, which has added a lot to our development. At the moment, we are expecting further development to roughly take until 2025 or 2026, but this timeline could change again depending on how the game is received by additional players and what features we ultimately include.”

How is the full version planned to differ from the Early Access version?

“During our time in early access, we have already:
- switched the game from being focused on PvP to being focused on co-op/PvE,
- introduced a new default game-mode focused on defeating the pirates,
- created a new settlement mechanic to found new villages,
- created new ammo-supply and healing mechanics,
- added a scouting system with two different types of maps,
- upgraded most art assets,
- upgraded the environment with a major new island,
- changed most of the combat system to include melee and ranged units,
- added an additional 8 units,
- and added more than 15 new buildings

Some of the bigger points we still have on our roadmap are:
- a campaign across multiple maps
- a system to research new technologies and items (e.g. more accurate guns)
- improving city building to become a more involved and rich experience (e.g. new production chains, villager upgrade system, beautification buildings, etc)
- visual improvements (UI, models, animations, etc)
- Added quests and random trade-routes

Depending on community feedback, we may prioritise some over others, and may decide to drop some of these points in favour of some that are yet to crystalise. I am a mostly solo developer with occasional help from some long term co-developers, creating this game part-time after work. As a result, development is slow, and it may not be possible to add all of the above points, or it may take longer to add them than expected due to external changes.

Regardless, the final product will be a game that provides a rewarding experience for the player and will be centered around the idea of smart re-investment of your money and balancing your city building, exploration, and military expansion.”

What is the current state of the Early Access version?

“At the moment, we have a solid core gameplay loop based on placing buildings, re-investing coin to improve production, and multiple military units. We have a robust logistics system, and have worked hard on making the balance of first person view and RTS style gameplay as seamless as possible. The game can be played with one other player and is a generally calm citybuilding experience with occasionally tense moments. There are often bugs introduced with new features, but we have not had gamebreaking bugs for some versions and are ironing out issues with every release. Many aspects of gameplay are random, such as loot and ore vein spawns, the seed market, or player position, so some of our players have already put dozens of hours into the game at this point.”

Will the game be priced differently during and after Early Access?

“We want to charge players for what is already in the game, so we intend to raise the price with major updates as seems appropriate.”

How are you planning on involving the Community in your development process?

“We have a discord server that we primarily use for active discussion on the game's development, and are also engaging with feedback on a range of other social media such as reddit or youtube. Especially on discord, we have a dedicated channel for player feedback, and we regularly ask our players for their opinion on upcoming features or more recent inclusions. We have also repeatedly joined our players in multiplayer games to understand their experiences in real time. Based on the community's feedback, we will adjust our priorities and potentially add or remove features from the roadmap.”
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About This Game

Setting

In Path to Prosperity, you are sent to the small village on a newly discovered island in order to develop the settlement and create a thriving settlement and industry. The island is full of pirates, so you have to defend yourself and fight over every new area. You start with only few houses and villagers, and let your people collect food and resources for you until you can support more villagers. Build up your logistics and start producing goods you can sell. Once you have enough to support an army, look to expand and create new settlements. Continuously increase the size of your economy and settlement, and make sure you can defend what you have created!

First Person Perspective

In Path to Prosperity, you are thrown into the shoes of a commander on an island - with all advantages and disadvantages this brings with it. Unlike in a traditional RTS, you can't zoom out to get a better feeling for the land, or see an opponent's army advance from halfway across the map. So exploration, anticipating your opponents moves, identifying and securing chokepoints, and staying on top of what is happening on the island is paramount to secure victory. Having your boots on the ground also means that you can quickly leap in to make important changes, however, so you can cut down a tree if your villagers are slow to collect wood; you can build that house next to your new mine; or take out a gun to help fend off the pirates - just make sure to not get distracted from the bigger picture!

Two Game Modes:

Score Mode:
In order to win, you have to amass wealth, and send a predetermined amount of coin back to your homeland. But every development costs coin, and the richer you get, the more you will attract the attention of the pirates. Defeating pirate encampments is optional, but the deeper you venture into the island, the more riches you can gather and the better your technology will be to defend yourself!
Artefact mode:
The pirates have stolen an important artefact from your country. Your goal is to find and retrieve it from them. This will require you to build a large army and defeat multiple pirate encampments across the map. Pirate attacks can make it more difficult for you to advance, so you have to balance your resources carefully to not get overwhelmed.

Explore and Find Riches

Every island has riches hidden in the jungle. A node system spawns random loot, ore veins, and pirates of different value and threat throughout the map. Exploring the island can not only give you a better lay of the land, but can also provide your settlement with early advantages, or lead to the discovery of a gold or gem vein that you can exploit. But balance your exploration carefully - the existence of a rich vein is not guaranteed, and you may be better off managing your settlement instead.

Build Your Settlement

The most efficient way of getting things done on the island is by using your villagers to collect resources, produce goods, and defend what you have created. Every house you place provides additional room for villagers, and every villager uses food. Make sure that your food production and deliveries to your markets are always secure to avoid your peoples' starvation. Should your villagers die, they will come back on the next ship - but you will have to reallocate their jobs and the disruption may just mean that the pirates get the upper hand over you.

Command Your Army

Armies can be commanded directly if you are advancing with them, in your direct vicinity from your tactical map, and all the way across the island from your strategic map – so you have to decide whether to take a macro- or micro-approach to your command. There are 3 tiers of melee and ranged units for you to recruit, as well as scouts to reveal and update your maps for you. Ranged units are more powerful at a distance but require ammo that they can only be supplied with in your villages, so you will need to set up supply lines for your attacks. If supplied well, your armies will allow you to secure new areas and defend yourself from the pirates effectively.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7 or better
    • Processor: AMD or Intel, 2 GHz
    • Memory: 8 GB RAM
    • Graphics: AMD or NVIDIA dedicated GPU, 4GB VRAM
    • Storage: 8 GB available space
    • Additional Notes: Work in progress: Requirements may change with updates
    Recommended:
    • OS: Windows 10
    • Processor: AMD or Intel, 3 GHz
    • Memory: 16 GB RAM
    • Graphics: AMD or NVIDIA dedicated GPU, 8GB VRAM
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Work in progress: Requirements may change with updates
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: 10.13 High Sierra
    • Processor: AMD or Intel, 2 GHz
    • Memory: 8 GB RAM
    • Graphics: AMD or NVIDIA dedicated GPU, 4GB VRAM
    • Storage: 8 GB available space
    • Additional Notes: Does not currently work on macOS 10.15 Catalina. Work in progress: Requirements may change with updates
    Recommended:
    • OS: 10.14 Mojave
    • Processor: AMD or Intel, 3 GHz
    • Memory: 16 GB RAM
    • Graphics: AMD or NVIDIA dedicated GPU, 8GB VRAM
    • Storage: 8 GB available space
    • Additional Notes: Does not currently work on macOS 10.15 Catalina. Work in progress: Requirements may change with updates
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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