A tactical cyberpunk MMO where you infiltrate networks through real-time hex-grid combat, managing CPU, Heat, and Bandwidth. No classes. No levels. Progression through hardware limits. Hack megacorps, crash economies, and uncover your erased past across a persistent galaxy.

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Об этой игре

HACK THE STARS

BUILD YOUR RIG. DEPLOY YOUR AI. HACK THE STARS!

Hack the Stars is a tactical cyberpunk MMO where you command an advanced AI to breach corporate networks, disrupt planetary economies, and traverse hostile systems.

In this cyberpunk universe, there are no classes. You design a virtual machine piece by piece, constrained by physical reality, and use it to infiltrate infrastructure that spans galaxies.

Power doesn't come from abstract levels.

It comes from systems, engineering, and calculated risks.

TACTICAL GRAPH COMBAT

Combat takes place inside a living network.

The Battlefield is a Graph: Every node is a connected device — servers, drones, cameras, firewalls.

Network Control: Create secure routes, isolate defenses, and exploit vulnerabilities.

Resource Management: Bandwidth defines your reach. Heat defines your risk. RAM defines complexity.

  • Real-time tactical decisions on hex-based network grids.

  • Control infrastructure, don't just damage it.

  • Every action generates heat, consumes bandwidth, and leaves traces.

You make every decision.

AIDA executes them inside hostile systems.

It's not about speed.

It's about control.

DON'T CHOOSE A CLASS. COMMAND A SYSTEM.

You are an Operator commanding AIDA (Adaptive Intelligence Digital Assistant) — an AI that executes at machine speed.

Your limits are physical:

Hardware Hexagon: CPU • RAM • Firewall • Bandwidth • Cooling • System Integrity

Real Constraints: Heat • Latency • Power • Local Infrastructure

  • No classes, no level caps, no arbitrary restrictions.

  • Your build is defined by hardware configuration and equipped software.

  • Change your machine, swap your programs, and your play style changes instantly.

  • No respecs needed — reconfiguration IS the core mechanic.

Equip Exploits for attacks and debuffs.

Equip Patches for heals and buffs.

Deploy Daemons for persistent background processes.

Your hardware determines what you can run.

Your strategy determines what you should.

CHOOSE YOUR CONTRACT

Not every operation requires brute force. You decide how to play.

Infiltration: Enter, complete objectives, leave without logs.

Social Engineering: Analyze behavior, craft phishing vectors, manipulate NPCs.

Decryption: Solve cryptographic challenges under time pressure.

Offensive Hacking: Confront corporate security and ICE head-on.

Some contracts can be completed without combat.

Others reward preparation, patience, or overwhelming aggression.

The universe adapts to your approach.

ENDGAME: COORDINATED OPERATIONS

Solo infiltration is just the beginning.

  • Guild Raids: Breach corporate strongholds with coordinated teams

  • Warp Gate Trials: Synchronize with 15 operators for high-stakes network assaults

  • Anomaly Breaches: Join 45-player operations against catastrophic system failures

  • World Bosses: Track and eliminate high-value targets across planetary networks

The deeper you go, the more coordination matters.

Endgame isn't about grinding.

It's about precision under pressure.

A PHYSICAL, EXPANDING UNIVERSE

Interplanetary hacks aren't instant. The universe respects network physics.

Real Infrastructure: Advanced hardware is throttled on planets with limited systems. Legendary gear doesn't break progression, it forces smarter decisions.

Scale: Launch with ~20 planets, designed to expand continuously across multiple galaxies.

No Resets: Older content never becomes trivial due to local physical constraints.

Start in a cluster of interconnected systems.

Expand into hostile corporate space.

Discover what lies beyond regulated networks.

THE MISSION: WHO IS THE OPERATOR?

You wake up with wiped logs and missing records.

Your past actions were erased — and parts of AIDA's archives were locked alongside them.

The megacorporations call you a criminal.

The data doesn't agree.

Investigate your past, uncover why you were silenced, and rebuild your identity while navigating corporate surveillance and lawless frontier space.

Your memory is corrupted.

Your skills remain.

DARK SECTORS: MAX RISK PvP

PvP only happens where the law doesn't reach.

  • 100% Opt-In: PvP occurs only in Dark Sector systems you choose to enter.

  • Lawless Zones: No megacorporations. No rules. High risk, high rewards.

  • Protected PvE: PvP never interrupts PvE missions in secure systems.

These systems aren't fair.

They're honest.

LIVING ECONOMY & CRAFTING

Reverse Engineering: Break down digital loot to discover new technologies and blueprints.

Fabrication: Craft hardware and software — player-driven economy anchors value.

Money Is Bandwidth: Exfiltration capacity defines how much profit you extract per mission.

  • Player market for chips, blueprints, and rare components

  • NPC market for guaranteed baseline prices

  • Everything you loot has a purpose — nothing is disposable

Nothing exists for flavor.

Everything feeds the system.

TECHNICAL FEATURES

  • Tactical MMORPG with graph-based hex combat

  • No classes, no level caps, no pay-to-win

  • Builds defined by hardware configuration and equipped software

  • PvE solo missions, 2-4 player co-op, and 15-45 player endgame content

  • 100% opt-in PvP in dedicated Dark Sector zones

  • Fully diegetic terminal-based interface

  • Persistent universe with dynamic corporate power shifts

  • Guild systems, matchmaking, and LFG tools

  • Housing: customize your Bunker, Ship, and Drone

  • Reputation systems with megacorporations

  • Competitive leaderboards (PvE, PvP, Early Access)

ETHICAL MONETIZATION

  • Cosmetics Only: No pay-to-win, no loot boxes, no gameplay advantages

  • DLC and Expansion: System Packs and major expansions are planned to become free after 12 months — community never fragments

  • Continuous Development: 5-year roadmap with System Packs (couple of Solar Systems) and annual galaxy expansions with new mechanics, lore and content.

Your wallet doesn't determine your build.

Your decisions do.

THE ROAD AHEAD

Early Access Launch: Q1 2025 (Date TBD)

Year 1: 20+ new planets, endgame trials, world bosses, expanded crafting, PvP

Year 2+: New galaxies, deeper systems, community-driven features

This is a 5-year journey.

You're invited from the start.

Development is iterative, transparent, and player-focused.

AN INDEPENDENT & PERSONAL PROJECT

Hack the Stars is developed independently by LeandroSilva, a professional in software development, cloud computing, and information security.

Professional expertise guides the game's logic — not to simulate reality directly, but to create deep, coherent, and fun mechanics.

Every system exists for a reason.

Nothing here is decorative.

This isn't a hobby.

It's a commitment.

IT'S NOT ABOUT MASHING BUTTONS.

IT'S ABOUT DESIGNING SYSTEMS AND OPERATING AT THE LIMIT.

HACK THE STARS!

Enter the terminal. The universe is waiting.

JOIN THE NETWORK

Discord: []

Twitter/X: @playhts

Reddit: r/playhts

Share feedback. Shape development. Hack together.

Wishlist now to stay updated on Early Access launch.

The community shapes balance, progression pacing, and feature priorities. Core mechanics remain vision-driven, but implementation is collaborative."

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.

Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.

No AI systems generate live audio, voices, images, or visual content during gameplay.

All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.

Системные требования

Windows
macOS
SteamOS + Linux
    Минимальные:
    • ОС: Windows 10 (64-bit)
    • Процессор: Intel i5-7500 / AMD Ryzen 5 1600
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVIDIA GTX 960 / AMD RX 470 (4 GB VRAM)
    • DirectX: версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
    Минимальные:
    • ОС: macOS 12 (Monterey)
    • Процессор: Apple Silicon (M1) or Intel i5
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Integrated (Apple Silicon) or Radeon Pro 560X
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 10 GB
* С 15 февраля 2024 года клиент Steam прекратит поддержку 32-битных игр, а также macOS 10.14 и более ранних версий.
    Минимальные:
    • ОС: Ubuntu 22.04 LTS or equivalent
    • Процессор: Intel i5-7500 / AMD Ryzen 5 1600
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVIDIA GTX 960 / AMD RX 470
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 10 GB
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