[development of this game is on pause] Buildmark is a sandbox with gameplay based around real time ray tracing tech capabilities plus there is a ray tracing benchmark to decide who is the boss.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Due to its sandbox nature Buildmark naturally requires a builders community around it to receive actual feedback & inspiring content from real users and thus grow up in right direction. This is a first step to build this inspiring & creative environment were new ideas appears and impressive art being created on daily basis.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«16+ months till release version.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«More creative challenges to solve in Play mode, polished build tools to manipulate/setup objects and their properties in 3D space, better UI to tweak post effects on image.
Full List of additional options is subject to change but for now its like that:
- UI to change environment (control over sun/moon/clouds/precipitations/etc).
- UI to add & tweak water (local volumes and infinite ocean).
- Tools for characters importing & posing.
- Tools to play with physics.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Buildmark is using Unity engine (HDRP render pipeline) and it's ray tracing implementation without any modifications. Current gameplay/content status:
- There is a Play mode with two missions. "Night challenge" mission dedicated to experiments with real time emissive lighting, "Art challenge" mission is about importing jpg/png images or even video files from your computer to create a gallery in 3D space and tweaking environment objects.
- No physics (world is completely static), primitive character implementation, almost no sounds except footsteps.
- Play mode has an option to switch to path tracing rendering at any time. Contrary to real time ray tracing this path tracing tech can be used only to generate screenshots, but with very high lighting quality. Particles and water are not supported by path tracing, though.
- And there is a benchmark to test ray tracing performance of given hardware.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«After leaving Early Access with huge success(c) price will be subject to change because there will be more content, more features, more fun :).»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Join builders community here on Steam or on Buildmark Discord server to see best screenshots achieved with real time ray tracing or share your own creations, leave feedback and post suggestions to improve UI/content, share your dreams & ideas about perfect sandbox game/tools. All this will help shape the course of Buildmark development.»
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Om spillet

Attention!

Buldmark development is paused and most likely it will be on hiatus till 2025 or so.

*Please, check minimum system requirements before buying - ray tracing capable hardware is required*

Buildmark is a sandbox with gameplay based around ray tracing tech - real time global illumination, reflections and shadows. Take on build challenges to see how ray tracing works and what can be achieved with all it's pros and cons. Also, there is a ray tracing benchmark to decide who is the boss.

Note that currently Buildmark is in Early Access - good enough for beta, but far from finish both in technical and content aspects.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Dette spillet har muligens innhold som ikke er passende for alle aldre eller å se på arbeidsplassen: Noe nakenhet eller seksuelt innhold, Generelt voksent innhold

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 x64 with latest updates
    • Prosessor: Quad core CPU with SSE4.2 support
    • Minne: 8 GB RAM
    • Grafikk: Videocard with hardware* ray tracing support - NVIDIA RTX™ 2060
    • DirectX: Versjon 12
    • Lagring: 15 GB tilgjengelig plass
    • Tilleggsmerknader: Keyboard & scroll wheel mouse are required. *Technically NVIDIA GTX 1080Ti/1080/1070/1060 (only 6GB version) videocards also can run Buildmark in software RTX mode, but it will be unplayable due to low ray tracing performance (enough for benchmarking, though).
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 x64 with latest updates
    • Prosessor: AMD Ryzen 7950X / Intel Core i9-13900K
    • Minne: 16 GB RAM
    • Grafikk: NVIDIA RTX™ 4090
    • DirectX: Versjon 12
    • Lagring: 15 GB tilgjengelig plass
    • Tilleggsmerknader: Keyboard & scroll wheel mouse are required, wide screen monitor (21:9 and wider) is strongly recommended, fast NVMe SSD also will be handy.

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