This is a great program to use along side any pen and paper RPG to increase immersion. Also included is its own game rules which you can choose to use alongside rules of other popular games. Please see game description for more details.
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Early 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For now, this game is being built by one person and although updates are common and come often, this game needs the assistance of the community. With your help, we can work together to provide the full adventuring experience! Players will be able to submit feedback of in-game glitches and bugs, punctuation and/or grammar errors, or anything else that may come into question via help screens and via the Steam forums. General questions or comments are also greatly appreciated. However, please note, although everything will be read, unfortunately I cannot respond to or use all feedback.

This game hopes to build many of the languages with the help of you, the player, in order to ensure the best for for each one.

The other features of this program may also benefit from the advice of the players as well although the primary focus will be on that which is already planned which may include future and/or possible DLC or expansion content.”

Approximately how long will this game be in Early Access?

“Early access will, hopefully, last no longer than a year. Once we feel that the items outlined in the description are at a level we are satisfied with, we will close Beta Access and publish the game.

Before launch we will spend a short amount of time to give our program a face-lift. During this time we will not be adding anything to the system and instead we will focus all of our attention on making everything look unified and polished. Some of these additions may include animation and cut scenes as well as any last minute bug fixes as needed.”

How is the full version planned to differ from the Early Access version?

“We are offering early access because we plan to use the advice of you, the player, to best determine what constitutes a full release version. See Description for more details. Once the full release version has been made we will stop asking for advice or input on the planned features. Bug reports on these features will still be heard and dealt with to the best of our ability.

At this time only 70% of the planned features exist in the program. This does leave a large amount of room for improvement so all player feedback will be read and taken into consideration. To aid in the completion of what needs done, there will be a checklist in the forums and in the program. When these are completed and the full release is published, we will remove the checklists.

After release, animations and videos will be released as planned.

Currently there are few options for display and sound customization although it is a future feature.”

What is the current state of the Early Access version?

“Usable by many people but clunky and needs a bit of clean up. Player feedback will be instrumental in determining the order of when certain features are published.”

Will the game be priced differently during and after Early Access?

“Early access pricing will remain low so you, our supporter, can help us get this game off the ground. Your feedback will be instrumental in defining how this game grows!

We do plan to sell the full release version at a higher price aimed to fit the new content that will be added by that time.”

How are you planning on involving the Community in your development process?

“Many features of this game will benefit from comments and suggestions of the community. See Description for more information.

We will be implementing ways to send feedback such as the Steam forums. This feedback is going to be used to develop the in-game languages such as improving the verbal aesthetic so it is more than just visually appealing. We'd also like information on how accessible the tools feel and ways to improve them. Finally, we would like to know what else we can add to the program and if there is anything that would make this game even more enjoyable and/or exciting.”
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Planned Release Date: Early 2021

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About This Game

The main focus of this program is not to be only a stand-alone game. We intend this game to work with other pen and paper role playing games to provide a more immersive role play environment. Our second goal is to provide as much open customization as possible to allow you to enjoy every experience you have with us.

Chat
This is the most important part of our game.
We have a chat system that is built to work differently with every language you choose to use. You are able to type in Common (or whichever language you speak), and have your written words translated into any language we include in this program. This feature will also allow the "GM" to set a custom actor requirement on the languages. This means you may need to have a character that knows how to speak the language of your choice before using this language, and it can also mean that when you send the message you send it out as if you are the selected character. Everything posted in chat will be based off the character you currently have selected. If you roll dice, post information about abilities or quests, or simply type a message then these all will be sent to your friends based on your selected character.



Questing
There is a special section where players can review their quests and in the spirit of RPG we even allow the "Game Master" to create, update, and delete quests on the fly.



Journal
There is a section that is easy to use where you can write notes about your adventuress, and save these notes to either your players own journal or save them to one of your controlled characters journals.



Dictionary
The dictionary we provide will be set up to be used for you to learn the language without the need of translations. We feel languages are more than just images you read. We want to offer the full experience of speaking like an Orc or an Elf. We have the dictionary set up so that each letter and each symbol not only have a name, but they have a sound. More importantly, each one has a description and a proper way to be used. So, when you type a word like "friend" into our system we search for the correct spelling of the word in the dictionary under the language of your choice, and then we post the correct word for everyone to read. We also attempt to correct spelling of the users so that when typing words that don’t exist in the language the word is still written in a similar fashion. For example, one or more of our languages never use double letters such as in the word "ball" so when using that language it will automatically remove the second "l". We also plan to set up an auto read feature where it enables our system to read what other people post so you hear the words the way they are meant to be read.



Dice
We offer a dice rolling system in both the cases of simple randomized numbers, and actual 3d rolling dice. Our 3d dice system offer different cameras for watching from different views as we drop dice in towers, pour them from cups, or toss them from hands, each meant to get the best roll for each player. We will also offer in the future special weighted dice and many colors, materials and designs to choose from. All rolls and totals will be exported to the chat system as public or private rolls.



Character Sheets
We offer custom character sheets built not only for our game, but we plan to offer them for other games as well. Do you want to build an Orc Battle Mage but dislike the rules created within Midget Kricket Fantasy Chat? Well, we plan to offer the ability to fill out and use sheets from some of the most popular games out there.

Items
Items are the most important part of any game! We are going to build items for Midget Kricket Fantasy Chat, but why not allow you to build neat items for other games? This system will handle different items such as general items that do nothing or complex items that you can equip. With just 1 click have your 1 handed (Holy Ax of Lightning Damage) swing and miss but still call for its area splash damage of fire and acid that rain from the sky! On a small note, each item will also have a "weight" and a "currency value" that you can fill in to use for other games as desired.



Interactions
This is a complicated feature. We will have a form of trade menu, but we cannot promise it will work for every game at this time. We also plan for a store screen to allow the GM to post items in and set custom currency values for each item. This is only meant to speed up the game so that the GM does not need to find each of his custom created items and decide what to sell it for and place it in your inventory for you. The idea for each of these systems to allow players to be able to view, trade, and buy items quickly.

This is a preview of what we currently hope to offer. We do plan to offer more stuff as people join us in our adventures!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Additional Notes: Low end stress test not yet completed
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: I7
    • Memory: 16 GB RAM
    • Graphics: GEforce 960
    • Storage: 1 GB available space
    • Additional Notes: These are the specs the Program was built for, and i am aware that the program could use much lower specs.
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