Top-down Cartoon-Horror Roguelite Action! Survive until the teleporter beam is charged, collect all the resources you can, and stay alive! Use your environment and quick thinking to create traps, barricades, and new paths through hell.
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Release Date:
Aug 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a project in development! The final build will have 15+ levels and droves more enemies to smash through. The design of the stages does and will continue to implement a randomization on enemy spawn points and amounts, as well as the location of barricades, pickups, and exit-points. A heavy focus is being given to creating a unique and highly replayable experience that is equal parts tense horror and comedic cartoony action. Frequent update builds can be expected, providing early adopters a chance to play the development iterations, and feedback is highly encouraged.

The Early Access version represents the most up-to-date mechanics and content, while the Demo offers a more limited experience in terms of levels available.”

Approximately how long will this game be in Early Access?

“The goal is to have a fully fleshed out build ready for early 2021. Development will continue after release should there be demand for it.”

How is the full version planned to differ from the Early Access version?

“Definite Planned features:
-15+ levels
-Roster of about 30 enemies
-10+ cosmetic unlockables
-New abilities to unlock and choose between.
-Several animatics as transitions / game-over screens
-Controller re-mapping

Hopeful goals:
-Online multiplayer / co-op with several game modes
-Level editor / builder
-Repositionable objects (fine-tuning) COMPLETE”

What is the current state of the Early Access version?

“This build represents a 6 month vertical slice, serving as a showcase for the games core gameplay loops and current mechanics.

Current version features:
-Controller and keyboard support
-5 stages
-4 cosmetics, with the ability to mix and match as desired
-5 unlockable weapons
-2 abilities (RUN, Energy Ball)
-Local Co-op”

Will the game be priced differently during and after Early Access?

“The current demo build represents the 6 month iteration of development; new demo builds will be released on the completion of milestones, as free playable demos. The current milestones are chunked into sets of 3 stages, and each demo will offer a different set to play through.

Upon completion of the above stated Definite Planned Features, pricing will be set to reflect the work, on par with games of similar scale and polish.”

How are you planning on involving the Community in your development process?

“As a developer I am extremely attentive to community feedback and requests. If you think of something you'd like to see in the game, there is a strong chance you'll see it happen, so long as I feel it fits the game's tone and can be achieved on a mechanical level. As well, I post frequent updates of new features on a weekly basis through the social media accounts linked.
The easiest way to reach out with issues, feedback, or suggestions, is through the Twitter account: https://twitter.com/GutsPuke & Discord: https://discord.gg/VzzE2B

This is all so fun!”
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About This Game

You.
Trash.

The only two things standing between the absolute destruction of the whole dang universe.

Through a myriad of settings familiar and strange, you will collect as much junk as you can find, while beating off hordes of boring zombies, mutated mouth-breathers, and worse stinky horrors yet.

Armed with a genuine homerun baseball bat, you'll have to pull out all the stops to survive and collect all the precious resources in a level.
Our teleporters take time to charge up - get creative until we're able to get you out!

-Set traps and make barricades using your environment. Every object can be moved, repaired, or destroyed.
-Use smaller objects as improvised weapons and projectiles. Send a chair flying into a crowd, instant chaos.
-Exchange junk for better weapons and customize your appearance with unlockable outfits.
-Multiple ways to win! Collect all junk for a faster ride home, barricade yourself like a turtle, or run like a madman.
-Level layouts remain static, but everything inside of them changes between playthroughs. Each run will play differently.

README:

Keyboard Controls
W,A,S,D - Movement
J - Attack
K - Energy Ball (uses Energy)
L - Run+Heal (uses Energy)
E - Open/Close Doors

Shift - Hold to Grab Object
Shift+E - Rotate Object (While Being Held)


+ - Minimap Zoom In
- - Minimap Zoom Out
Esc - Options / Pause

Controller Controls
Left Stick - Movement
A - Attack
B - Run+Heal (uses Energy)
X - Energy Ball (uses Energy)
Y - Open/Close Doors

Right Bumper - Hold to Grab Object
Right Bumper+Left Bumper - Rotate Object (While Being Held)

Controls can be changed via the launcher when you first open the game!

Mature Content Description

The developers describe the content like this:

Cartoon violence

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: i7-5357U (2.00GHz)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 11
    • Storage: 100 MB available space

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