The engineer has to make his way out of his dreams and defeat the boss. As time passed, bizarre and powerful monsters will appear and cause pain to the engineer. Can the engineer escape his lucid dreams?
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Release Date:
Sep 15, 2020
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Balance patch
The game consists of a variety of player characters, 300 types of artifacts, 200 types of equipment, 80 types of cards, and 30 events. Among the various artifacts and equipment, there may be cases where the game balance is severely disturbed. Therefore, through Early Access, we want to take off a better balance patch and make it a more fun game.

Bug fixes
Currently, the development team is preparing harder for the smooth play of gamers by catching most of the bugs through playtesting. However, this is to catch minor bugs through Early Access before the official release so that gamers do not experience inconvenience due to minor bugs that the development team has not yet discovered.

In addition to this, we are trying to improve the inconvenience that we did not expect. These issues are difficult to identify and correct in a small team, so users need help.”

Approximately how long will this game be in Early Access?

“Currently, the 4th player character and the corresponding character-related equipment, artifacts, etc. are in the process of being produced. We will release it after the 4th character creation and other work are done. The work is expected to take about 6 months.”

How is the full version planned to differ from the Early Access version?

“Compared to the previous version, you can have a clean play without bugs, and a total of 4 player characters, equipment related to that character, and artifacts will be added.”

What is the current state of the Early Access version?

“"The difference between the Early Access version and the official release version is that the 4th player character, related equipment, and related artifacts are being produced. However, even in the Early Access version, if there is no difficulty in playing the game, there are 3 player characters, 300 Species of equipment, 200 kinds of artifacts, 80 kinds of cards, 30 kinds of events can be played."
  • 3 playable characters

  • Over 300 types of equipment

  • Over 200 artifacts

  • 80 kinds of cards

  • 30 kinds of events

Will the game be priced differently during and after Early Access?

“There will be no price change for the Early Access version and the official release version. However, if there are more changes, there is a possibility of the price increase.”

How are you planning on involving the Community in your development process?

“The value our team values ​​most is communication with gamers. Through the Steam Community Hub, we will check and update gamers' complaints as quickly as possible. We will do our best to prevent the inconvenience of gamers due to bugs and loss of game interest due to balance issues, and to make our game more fun.”
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About This Game

In the industrial era, the engineer has a dream. The world of machines that uses the combined power of the magic and steam engines. Being a mechanical device designed by you, you venture out into a lucid dream that moves as your imagine.

"The engineer has to make his way out of his dreams and defeat the boss. As time passed, bizarre and powerful monsters will appear and cause pain to the engineer. Can the engineer escape his lucid dreams?"

concept

Lucid Steam is a game with a fairly complex system. Basically, it is a rogue-like game dealing with turn-based dungeon crawling, and you have to develop a path, design, and battle with items as well. The dice arrangement battle also includes a luck element, and when the depth of play increases, it becomes more fun to play. Use the synergy of various equipment and artifacts to pave the way and defeat the boss!

Game map

In the game map, you can explore and move to earn loot. Tiles with monsters placed on them, tiles with loot chests, event tiles where you don't know what's going to happen, and so on.

Card

The route card is the card that makes the way. It can be distinguished by a yellow icon. When constructing a path, you can rotate a given path. However, in the case of a tile that has been constructed, the path is fixed unless it is a special case.

Move card

Move cards are cards that allow you to move between created routes. It can be distinguished by a green icon. Unless in special cases, only the connection path can be moved. There are special movement cards such as a jump that can move a path that is not connected, and a pioneer that makes a path on the path after moving a path that is not connected.

Shop and treasure chest

There are special tiles among the path tiles. Shops and treasure chests are tiles that can definitively acquire items. You can purchase items that enhance your character with money in the store, and you can definitively obtain artifacts from the treasure chest.

Monsters and events

There are also tiles on which monsters are placed. It's up to the player to decide whether to take a new path to avoid it or fight and move forward. Items can be obtained when the battle is over.

Tiles with question marks don't know what to expect. Encounter other special tiles such as optional events, shops, treasure chests, and battles.

Defeat conditions and nightmares

Lucid Steam explores the basic cards and dungeons that are initially given, and a deck of new cards is given. When this deck is exhausted, the player must use his hand to proceed to the next floor. If you fail to reach the next floor, you lose. You can also lose health in battle, and losing all health will result in loss.

Avoiding battles in the game map from scratch and focusing solely on map design is not a good option. The nightmare gauge that accumulates as the turn passes, increases the monster's stats as the stage passes. It is initialized when moving to the next stage.

Battle phase


The battle takes place when encountering a monster. At the beginning of the turn, you roll the dice to see the result and choose your action. The dice consists of three scales: physical attack, magic attack, and defense. After the dice are rolled, it is important to use items that add dice scales or swap equipment to take advantage of yourself this turn.

Equipment item

Equipment item has 11 different states, and some equipment has special effects.

Basic Physical Attack-This is a stat that can damage statically when performing a physical attack.
Magic Basic Attack-This is a stat that can damage fixedly when performing a magic attack.
Basic Defense-This is a stat that allows you to obtain a fixed amount of defense when defending.

Strength-This is a stat that increases the effect of the physical dice scale.
Intelligence-This is a stat that increases the effectiveness of the magic dice scale.
Agility-This is a stat that increases the effectiveness of the defense dice scale.

Physics Dice-This is a stat that gives an additional physical dice scale.
Magic Dice-A stat that gives additional magic dice scale
Defense Dice-A stat that gives additional defense dice scales.

Warm-up time-Equipment with warm-up time cannot be installed. Activates at the start of the battle and reduces the warm-up time by 1 at the end of the turn Equipment with preheating time of 0 can be installed.
Cooldown Time-Equipment cannot be equipped in equipment slots with cooldown time. It works when equipment is replaced/installed, and the cooldown time is reduced by 1 at the end of the turn. Equipment can be replaced/installed in the equipment slot with the cooldown time of 0

In addition to the status, there is also Equipment item with special functions such as an operation that activates when equipment is replaced, and residual heat that activates when equipment is dismounted.

Token

If you use a token in battle, you get a dice scale that matches that pattern. Tokens can be used as keys on the game map.

System Requirements

    Minimum:
    • OS: windows xp, vista, 7, 8/8.1, 10
    • Processor: Dual core 2.6 ghz +
    • Memory: 500 MB RAM
    • Graphics: nVidia GTS 450 or better
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Additional Notes: Recomended FULL HD 1920x1080.
    Recommended:
    • OS: windows 7, 8/8.1, 10
    • Processor: Intel core i5 series +
    • Memory: 1 GB RAM
    • Graphics: nVidia GTS 450 or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Recomended FULL HD 1920x1080.

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