No stitching, no boring plot dialogues, no tedious repetitive tasks, no annoying mini-games, and no flashy gimmicks—only absolute fun and uniqueness.
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Release Date:
Feb 2, 2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The extended development cycle has left all members physically and mentally exhausted. Compared to the official version, there are still some non-core elements that are difficult to complete in the short term, such as holiday mini-games requiring a lot of art assets, or details that still need a significant amount of time to perfect.”

Approximately how long will this game be in Early Access?

“Approximately 3 to 6 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add the following features in the official version:
① The holiday events in the EA version only enhance the sales of players' goods. We plan to include mini-games and rewards in the holiday events of the official version.
② We plan to add some hidden scenes in the official version: Secret Island (appearing in summer), Bear Lake (appearing in winter), and the Mysterious Swamp Basement.
③ We plan to introduce pet dogs and cats in the official version. Dogs can collect items from trash bins, while cats can discover prey in caves.
④ We plan to include a system for female NPCs to follow players outside and a marriage system in the official version.”

What is the current state of the Early Access version?

“Currently implemented features include:
Core modules: planting module, chicken breeding module, cattle and sheep breeding module, rabbit breeding module, fish and frog breeding module.
Outdoor features: tree shaking, trap setting, fishing, outdoor grilling, burying rabbit teeth, beehive crafting, various gathering (mushrooms, wild vegetables, branches, berries, watermelons, strawberries, etc.), fairy module.
Special modules: maritime trade module, stall selling module, traveling merchant module, storm totem module, mechanical transfer array module, flowerbed planting module, fairy home module, gopher secret room, various processed products, ceramic firing, and more.”

Will the game be priced differently during and after Early Access?

“Uncertain, but it's likely to remain unchanged.”

How are you planning on involving the Community in your development process?

“We plan to collect player feedback through relevant websites and QQ groups, and we will respond promptly.”
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Planned Release Date: Feb 2, 2025

This game plans to unlock in approximately 2 months

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About This Game

This game, developed by a two-person team, is a farming simulation where players take on the role of a 12-year-old boy who inherits a ranch from his missing grandfather. Over three years, players must repay a large debt owed to the similarly missing village chief and uncover the conspiracy behind it.

The game focuses on farming, with crops divided into three main types: leafy greens, fat crops, and continuous crops. Each type has distinct characteristics, such as leafy greens being harvestable early and fat crops needing no watering once fruit-bearing begins. Crops can also mutate through special means, resulting in higher-value crops with unique uses.

The game eliminates much of the repetitive tasks common in farming simulations, such as watering optimization and removing the need to pet animals. Instead, it emphasizes rich strategic elements, like raising chickens where hens lay eggs and roosters fertilize them, and through dragon wishes, even having roosters lay eggs for special high-value breeds. The ratio of roosters to hens is the player's only consideration.

Another core aspect is item selling, which tests your strategic skills. Factors like weather, holidays, time of day, NPC affection, and item characteristics affect selling efficiency. You can also use tactics like shouting, selling at a loss, or discounting, adding depth to the strategy.

The game features various simple yet intricately connected modules, such as weather totems, dragon wishes, tidal coasts, cursed fields, time mazes, fish grilling, buried rabbit teeth, and more. It offers a wide range of imaginative, never-before-seen gameplay.

Compared to traditional farming games, this one is more challenging—not in terms of operation but in difficulty. However, it includes over twenty magical items, like a vacuum for quick harvesting, a pump to enlarge cows, and a dwarf hat to shrink size. Skillful use of these items can help players succeed and achieve a perfect ending.

System Requirements

    Minimum:
    • OS: window98及以上版本
    • Processor: Pentium 333
    • Memory: 64 MB RAM
    • Graphics: 8M
    • DirectX: Version 9.0
    • Storage: 700 MB available space
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