THE FINAL HOURS OF HALF-LIFE: ALYX is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life.

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Beli Half-Life: Alyx - Final Hours

A decade inside Valve, by Geoff Keighley

 

Tentang Permainan Ini

Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.

This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.

This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.

FEATURES INCLUDE:

  • INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
  • NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
  • HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
  • DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
  • VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
  • RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx

    Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.

Keperluan Sistem

Windows
macOS
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7 (SP1+)
    • Pemproses: x86, x64 architecture with SSE2 instruction set support
    • Memori: 2 GB RAM
    • Grafik: DX10
    • DirectX: Versi 10
    • Storan: 8000 MB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: Sierra 10.12+
    • Pemproses: x64 architecture with SSE2
    • Memori: 2 GB RAM
    • Storan: 8000 MB ruang tersedia
    Dicadangkan:

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