You may think this is a simple rhythm action game with the simple controls of tapping and holding the keyboard, but what's that above? Yes, you need to pay attention to those as well! Can you handle the 8-lane madness?
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Date de parution :
19 févr. 2021
Développement :
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« 1. Most importantly, MORE TUNES and a BETTER UNLOCK SYSTEM!
Having more tunes is always fun, and we definitely want more unlocked-by-default songs!
Also, we want to know how hard should the 'unlock system' be (further explanation in 'current state.') As it stands now, it may feel slow to you. We want to hear about it from you!

2. to get a reliable difficulty assessment.
A very small team does charting. This may have already caused our difficulty assessment quite biased. Nevertheless, we want it to be as correct as possible!

(Note about how we grade the difficulty:)
The stages in this game have two ratings based on their difficulties.
One of them is the Course. We have BASIC, NORMAL, HARD, and EXTREME. One tune will have at most one (1) of those (making a tune having four (4) stages maximum, there are tunes with some of the courses missing.) We're just comparing stages designated for the same tune, which is very easy.

The other is the Level. This is an integer ranging from 1 to 15. Bigger number = harder. The difference between the Course is the Level measure compares across all the stages in-game! (In other words, Course is a local difficulty within the tune while Level is a global difficulty in Twin Horizons.) This is significantly a hard measurement to handle. If you feel that the level is off, please tell us!

3. We're trying to find a balance between your game experience and the game visual.

We're looking at the 80's 'future'-ish art style while fusing some modern art style!
The visual in this game is kept relatively simple to allow for low-end PC to run it.
More visual candies may be great, but it is certainly no good when they lower the performance!
Your play experience will help us find the balance between the great game experience and the engaging visual! »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« The initial prospect had to be scrapped; adding songs was time-consuming than we anticipated.
Our set goal was to have 30 songs at least before the full release. This goal hasn't changed yet because we believe this is the number to add more ways to play this game without reusing the same song too much. This process may take more than a year.
Even after the early access period, we also plan to support the game further. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We're hoping for these to happen (the topmost one being most probable:)

  • Better difficulty assessment
  • Multiplayer
  • Chart Editor
  • Key configuration
  • VR support.

Also, the charts available in the early access stage are subject to changes for a number of reasons (for example, but not limited to) because they are found to be too off in the difficulty scale. When this happens, the saved high score for the old chart may be removed. »

Quel est l'état actuel de la version en accès anticipé ?

« 

Features implemented


  • "Half Lanes," 4-lane music game with mostly easier charts, great for starters.
  • "Full Lanes," 4x2-lane music game with rather harder charts, for those who want challenges.
  • Both modes come with interactive tutorials.
  • We currently have 14 songs available to play.
  • Risky Play Options, which add pressure to the gameplay.
  • Gameplay gives you XP and Creds, which are used to reveal new music and to unlock charts, respectively.
  • Player Rate, which is the measurement of your progress in the game

Unlock system

Half Lanes and Full Lanes mode doesn't need unlocking (and we're keeping it that way.)

To reveal all initial 10 songs, expect 1.5 ~ 3.5 hours of gameplay
(Player Level 30; speed depends on which difficulty to play - higher ones let you reveal them quicker.)

To unlock every chart of the same difficulty, we expect around 2 hours of gameplay each,
but you can speed it up by these things:
  • Using Risky Play Options (SPACE key in Music Selection) up to get up to 2x more creds
  • Performing Full Combo

Difficulty Ratings

The charts' difficulty is currently rated based on our feeling. If you find it off, let us know! »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, it will change! Based on the number of music included in the base game, we plan to bump the price at some points. But note that this won't happen too often; we expect the price raise to occur every a few tens of songs added. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« 1. Help us with correctly assessing the difficulty!
Deciding all the Level ratings by one guy is not easy because it'll be easily biased. You players playing, clearing, or failing (FAILING IS ESPECIALLY IMPORTANT. If you dear players keep clearing everything, that means we have to go all out!!) the stage really helps to give us a better idea of how the level rating should be balanced.

2. Ideas for songs. What genre of music do you wish to play?
Do you need slow tunes or more full-fledged-go-cry-in-the-corner types of demonic songs? Any specific genres?

If you have an idea about those issues, tell us in the Steam Community forum!
If you encounter a bug, please head to the support page and contact us! »
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À propos de ce jeu

A simple rhythm action game with the simple controls of tapping and holding the keyboard, but what on earth is that above?
Yes, you need to pay attention to those as well!
Can you handle the 8-lane madness?

Enjoy the music of various genres included


Music from various genres awaits with a maximum of 8 unique stages for each tune to play!
More tunes are to come through updates!

Basic 4 lane gameplay and Not-for-faint-hearted 4x2 lane gameplay


Test your rhythm and sight with the intense floor-and-ceiling 4x2-lane gameplay!



Don't worry if it looks daunting; We also offer the basic 4-lane gameplay.



Familiarize yourself with this game mode, and you'll be ready to tackle the 4x2!
An autoplay feature is also available.

Did you say that is too easy?

Challenge yourself with the Risky Play Options, these ones won't go easy on you!

Statistics are your friends!


Analyze your gameplay with in-depth statistics in the Result Screen!


Challenge your friends with your Player Rate, which is calculated from your best scores!

The Unlock System

Playing a song will reward you with "Creds" and "XP."
Collecting XP levels you up, and leveling up sometimes unlocks a new song.
To play the song, you spend the 'Creds' to unlock them on a difficulty-by-difficulty basis!

Whoops, you're out of Creds? How about the Risky Play Options where you bet some of your Creds and play under the risk of getting your gameplay cut short?
Fail and lose the Creds, but complete the stage, and you'll get bigger rewards PLUS a special clear medal!

Configuration requise

Windows
macOS
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 8.1
    • Processeur : 64-bit ONLY
    • Mémoire vive : 4 GB de mémoire
    • DirectX : Version 10
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : At least one MUST be present.
    • Notes supplémentaires : Mouse and 4-key rollover Keyboard ("D, F, J, K" and "E, R, U, I" must be able to be pressed at once) required.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : 64-bit ONLY
    • Mémoire vive : 8 GB de mémoire
    • DirectX : Version 12
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : Preferrably low-latency ones.
    • Notes supplémentaires : Headphone, Mouse and N-Key Rollover Wired Keyboard is STRONGLY suggested for full experience.
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Système d'exploitation : macOS 10.13 High Sierra
    • Processeur : 64-bit ONLY. Works on computers with Apple Silicon via Rosetta 2
    • Mémoire vive : 8 GB de mémoire
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Mouse and Keyboard required. Apple Keyboards can be used.
    Recommandée :
    • Système d'exploitation : macOS 10.15 Catalina and later
    • Processeur : 64-bit ONLY. Works on computers with Apple Silicon via Rosetta 2
    • Mémoire vive : 16 GB de mémoire
    • Espace disque : 5 GB d'espace disque disponible
    • Notes supplémentaires : Headphone, Mouse and N-Key Rollover Wired Keyboard is STRONGLY suggested for full experience.

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