Feudal Kingdoms is a medieval Grand Strategy strategy game, which sets new limits to the genre with challenging features. The realistic population structure is only one of the few features you shouldn't miss.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"1053 a time of conquest, diplomacy and the ability to rule over his kingdom and to protect his population and use it properly."

We are planning a full release with the full gaming experience and fun for the fourth quarter of 2021.

In Feudal Kingdoms we want to create a game experience that combines a realistic but also fictional world. Due to the realistic population structure, which you have to consider very carefully, as well as the different seasons and their associated effects, there are many challenges that you have to combine in a simultaneous and strategically clever way.

We want to learn from your experience and develop the game further through your feedback. The game has grown with the community and we want to complete it. We take our time to publish the game in our opinion in the best possible way and especially to develop it further.

We as a team are of the opinion that we have reached a point where it makes sense to involve the community. The game is playable and the exchange of ideas will make it an even better experience.

Approximately how long will this game be in Early Access?

“The current plan is for 12 months. That depends on the feedback we get from you players and the direction we take. We still have some features that we want to implement. Some of them you will see from the beginning, the gaps and rooms have already been created.”

How is the full version planned to differ from the Early Access version?

“We and Feudal Kingdoms will continue to develop.

The full version will of course contain qualitative improvements and some new elements of gameplay such as real-time battles and multiplayer mode. Why? It is for our small development team work for which we want to take our time to implement it correctly and exactly. The battle system is still being worked on, also the AI. The fun and experience of Feudal Kingdoms is a part we put a lot of attention on, that's why we want to implement these two features. Feudal Kingdoms will be developed for the release of one year and is remarkable with its already existing features.”

What is the current state of the Early Access version?

“The game has been developed for about a year until this point and is very advanced for this. Our core mechanics are already implemented in early access. You will get a very extensive and detailed UI, but we would like to expand it further with your feedback.

As a special feature the game has the feature of a realistic population, the player can endanger the population as well as increase it by his decisions and above all by his experience. Agents who have different tasks like sabotage, diplomatic action or those of the city holder are also included in the Early Access. The inventory and resource management is equipped for the player. The building structures with their upgrades are fully implemented, but work continues on all features. The battle system is implemented but will be significantly improved by the upcoming real-time battles.
As we mentioned before, we focus on the fun and atmosphere created by challenging the player and setting few limits to his own creativity. The strategy of every single player will therefore be completely individual in every game. The game can be played with many features and offers all the above.”

Will the game be priced differently during and after Early Access?

“No, the price will not change.”

How are you planning on involving the Community in your development process?

“In our Steam Forum you can give your feedback in different threads and submit bugs and ideas to us.
You can also join our Discord Channel https://discord.com/invite/n7X3c4m and be in constant exchange with us. On our website https://www.bloodpixels.com there is also a contact form available, which you can use to contact us if you have any problems or feedback.
We take feedback and constructive criticism very seriously and want to start right there. We are developing a game for you, among other things, to give you the opportunity to escape from everyday life. As support we will be in constant exchange and always point out innovations or changes in time.”
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About This Game

Top features
Realistic population structure

In no other grand strategy game are so many details and impacts in the own game strategy than in Feudal Kingdoms. The villages / settlements with their inhabitants need food to survive, most of which is grown on fields. The season will also influence the possibilities. In winter for example the ground will freeze, this will lead to starving inhabitants as soon as the stock goes empty. If you want to expand your kingdom and will start a battle against other kingdoms you need soldiers. Soldiers are farmers which need to be recruited. But the farmer will be missed as a food producer. Soldiers who died in battle will be gone. Therefore the birth rate and population density can go down or even decrease. Many factors have to be taken into consideration and every king has to decide if he will expand his kingdom but fort he cost of a weak nation.


Every settlement has his own stock of different foods, fur, wool, so as on weapons, armor and many other items. Also armies need enough stock of food in their inventory for their campaigns to prevent starving or moral loss. That might seem obvious but has a big impact on the upcoming features and agent interactions.


There are three types of agents: The henchmen, aristocrats and noblemen

They can interact across the boundaries of their own settlement. A henchman has the skill to destroy a food stock of a village from another kingdom with a fire. If this happens in winter, the inhabitants will perhaps starve. In Feudal Kingdoms you can weaken your enemies without starting a brutal war.

Aristocrats can improve the research efforts. Also they can be used as negotiator to strengthen your own diplomatic position or to weak the diplomatic position of your enemies.

The noblemen have the responsibility to manage your settlement but they can be also used as military leader in conquests.

Game Content
Kingdom selection
When starting a new game, you get to choose from a set of pre-defined kingdoms, each of them with their own history and traits. This grants the possibility of choosing the right starting conditions for your preferred play style.

Settlement overview
Each settlement comes with a bunch of attributes indicating the condition of its citizens. Are your people happy? Is there enough wood on stock in preparation for the next winter? How many vegetables will be available after the next harvest? Do I provide enough living quarters, and do I have enough manpower for the next iron mine?

This and much more require a fair amount of micromanagement.

Furthermore, each settlement has a certain amount of buildings that can be built within city boundaries, like schools for example, and a defined amount of agricultural structures outside of the city like a sheep farm, which is essential in cloth production.

Educational buildings like schools and libraries generate “research points”. These points can be spent in your research area to further customize your game experience. Do you prefer a more economic approach or rather rule the world with a strong army? What about the social aspects?

Rising your troops
(work in progress)

We created an easy but powerful tool so you can build your army as individually as possible. Combined with various research options you are able to raise armies as specified as you want. Whether your army is specialized in melee combat or a combination of range, melee and mounted units is up to you.

Recruit your agents
Agents are an important factor in your kingdom. There are three types of agents with their own set of skills, boosting your power in both social and military aspects.

The “Henchman” – use him as a spy or assassin. Which way do you prefer? Assassinating enemies or undercutting enemy territories and tearing them apart from the inside?

The “Aristocrat” – a more reputable type of character. At least at first glance. Tricking an enemy faction into lucrative trade agreements or maybe the formation of strong alliances. It’s up to you.

The “Nobleman” – not only a good leader for your army but also an excellent personality for managing your villages and cities.

Other already available mechanics contain a large set of buildings that form unique production chains and the possibility to set up automated trading routes between your settlements.

After all, there is a whole world discover and conquer … or unite.

System Requirements

SteamOS + Linux
    • OS *: Windows Vista +
    • Processor: Intel® Core™ 2 Duo 3.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
    • Storage: 5 GB available space
    • OS: Windows 10
    • Processor: Intel® Core™ i5-4570 3.20GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
    • Storage: 5 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    • OS: macOS 10.7 +
    • Processor: Intel® Core™ 5 Duo 3.1Ghz
    • Memory: 1 GB RAM
    • Graphics: 2GB Nvidia 680MX, 2GB AMD R9 M290, 1.5GB Intel Iris Graphics 540, +
    • Storage: 5 GB available space
    • Memory: 2 GB RAM
    • Storage: 5 GB available space
    • OS: Ubuntu 18.04 64-bit
    • Processor: 3.4GHz Intel Core i3-4130
    • Memory: 1 GB RAM
    • Graphics: 2GB Nvidia GTX 680 or better, 2GB AMD R9 285 (GCN 3rd Gen), +
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