A new old first person shooter. Shoot cultists and escape from their compound before they summon a demon that ends the world.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「This game turned out to be rather more ambitious in scope than I had initially anticipated, especially for a single person. As such, I have a lot of the grunt work still to do because there's just so much of it. I want to release the game on a per-episode basis (see below) in part because the episodic structure is a staple of mid-90s shooters, but also so I can then incorporate feedback from the first episode into the second and third.」

這款遊戲的搶先體驗時間大約會持續多久?

「Probably longer than I would like because that's how these things usually pan out, isn't it. I'm hoping for somewhere between six and nine months, but only time will tell.」

正式版預計會與搶先體驗版有何不同?

「The full version is to include three episodes with ten levels (plus secret bonus levels) each. This also involves more enemies and weapons.
Once the full version is released, the first episode is supposed to become the "Shareware Version" - in other words, a demo.」

搶先體驗版目前的開發進度如何?

「The base is largely finished, there is still a lot of modeling, texturing, rendering and especially mapping work to do.
Six weapons are currently implemented fully, as well as seven enemy types, although the enemy AI still needs tweaking.
The bulk of the remaining workload is level creation, but since even "finished" levels are still subject to change as the game progresses I'm not ready to say that even one of them is truly done. However, I am willing to put it as "five levels are currently in progress" and two of them haven't seen significant changes in a while.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Price will not change when we leave Early Access.」

在開發過程中,您打算如何與社群互動?

「Community feedback will, where appropriate, be incorporated into later releases, as the players' enjoyment is important to me and I want them to be happy.
Players are encouraged to leave their feedback, good or bad as long as it is constructive, in the forums. I'll do my best to address criticism both in replying and, where applicable, in fixing the game.」
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預計發行日期: 待公告

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In a world where cultists desperately need to be shot...

What, Were You Expecting A story?

Oh, Alright.

You are *checks notes* Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship.

A Window Into The 90s


3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.

Commitment to the 90s aesthetic is near absolute: The sole exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good.

Boom, Pew, Bang


Shoot all the bad guys! Or hit them! Or kerplode them!
Defeat your foes with these bog-standard FPS weapons:
  • Carpenter's Hammer
  • Pistol
  • Submachine Gun
  • Shotgun
  • Hand Grenade
  • Fire Staff
  • Staker
  • Rocket Launcher
(Note: List subject to change as I see fit.)

Reinventing the Wheel


Unity? UE? Build?
No.
That would be easy.
Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are:
  • Drawing walls and ceilings without tanking performance
  • How sprite-based enemies move
  • Shaders to restrict the colour palette
  • A normal mapping shader for the weapon viewsprites
  • How to calculate the position of bullet holes in a wall (it uses the tangent!)
  • How to bake lighting into the map
  • How mouselook works (Note: vertical mouse look is implemented, but disabled.)
  • And many more that cropped up over the months but I can't think of right now.

成人內容說明

開發者表示產品內容如下:

This product contains low-resolution blood and gore. There is no nudity and only one instance of a mildly rude word in text.

系統需求

    最低配備:
    • 作業系統: Windows 10 x64 Build 1909
    • 處理器: Intel Core-i7 2600K
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX 1050 Ti
    • DirectX: 版本:9.0c
    • 音效卡: Yes.
    • 備註: This is really just my computer, which I know it runs on.
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