A new old first person shooter. Shoot cultists and escape from their compound before they summon a demon that ends the world.

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即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“This game turned out to be rather more ambitious in scope than I had initially anticipated, especially for a single person. As such, I have a lot of the grunt work still to do because there's just so much of it. I want to release the game on a per-episode basis (see below) in part because the episodic structure is a staple of mid-90s shooters, but also so I can then incorporate feedback from the first episode into the second and third.”

这款游戏的抢先体验状态大约持续多久?

“Probably longer than I would like because that's how these things usually pan out, isn't it. I'm hoping for somewhere between six and nine months, but only time will tell.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is to include three episodes with ten levels (plus secret bonus levels) each. This also involves more enemies and weapons.
Once the full version is released, the first episode is supposed to become the "Shareware Version" - in other words, a demo.”

抢先体验版本的现状如何?

“The base is largely finished, there is still a lot of modeling, texturing, rendering and especially mapping work to do.
Six weapons are currently implemented fully, as well as seven enemy types, although the enemy AI still needs tweaking.
The bulk of the remaining workload is level creation, but since even "finished" levels are still subject to change as the game progresses I'm not ready to say that even one of them is truly done. However, I am willing to put it as "five levels are currently in progress" and two of them haven't seen significant changes in a while.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Price will not change when we leave Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback will, where appropriate, be incorporated into later releases, as the players' enjoyment is important to me and I want them to be happy.
Players are encouraged to leave their feedback, good or bad as long as it is constructive, in the forums. I'll do my best to address criticism both in replying and, where applicable, in fixing the game.”
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计划发行日期: 即将宣布

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关于此游戏

In a world where cultists desperately need to be shot...

What, Were You Expecting A story?

Oh, Alright.

You are *checks notes* Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship.

A Window Into The 90s


3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.

Commitment to the 90s aesthetic is near absolute: The sole exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good.

Boom, Pew, Bang


Shoot all the bad guys! Or hit them! Or kerplode them!
Defeat your foes with these bog-standard FPS weapons:
  • Carpenter's Hammer
  • Pistol
  • Submachine Gun
  • Shotgun
  • Hand Grenade
  • Fire Staff
  • Staker
  • Rocket Launcher
(Note: List subject to change as I see fit.)

Reinventing the Wheel


Unity? UE? Build?
No.
That would be easy.
Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are:
  • Drawing walls and ceilings without tanking performance
  • How sprite-based enemies move
  • Shaders to restrict the colour palette
  • A normal mapping shader for the weapon viewsprites
  • How to calculate the position of bullet holes in a wall (it uses the tangent!)
  • How to bake lighting into the map
  • How mouselook works (Note: vertical mouse look is implemented, but disabled.)
  • And many more that cropped up over the months but I can't think of right now.

成人内容描述

开发者对内容描述如下:

This product contains low-resolution blood and gore. There is no nudity and only one instance of a mildly rude word in text.

系统需求

    最低配置:
    • 操作系统: Windows 10 x64 Build 1909
    • 处理器: Intel Core-i7 2600K
    • 内存: 16 GB RAM
    • 显卡: Nvidia GeForce GTX 1050 Ti
    • DirectX 版本: 9.0c
    • 声卡: Yes.
    • 附注事项: This is really just my computer, which I know it runs on.
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