A tactical multiplayer first-person shooter in the Vietnam war era. It will be, what we coined, an “accessible tactical simulation” (ATS) - striking the best possible balance between realism and accessibility,
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Uitgavedatum:
Nog niet bekend
Ontwikkelaar:

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Together with your feedback we want to make it the game we all enjoy. Early Access gives us the opportunity to keep on developing close with the community and push Burning Lands far beyond our initial vision.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to have Burning Lands in Early Access for about 1 year with lively and active teamwork with the community. We want to achieve a complete and exciting game experience for as many players and lovers of the genre as possible'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The main differences will be in the side features. All the important core-gameplay, that makes Burning Lands so enjoyable are implemented and as close to polished as we can as first priority.
Things like possibly customizing your characters, additional weapons, factions, even more maps, more game modes and things like that are planned for the full release version.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'We have vehicles and infantry functioning smoothly, along with 1 gamemode and our resource system. Upon continued development we will release additional weapons, vehicles, maps and improving on things that have come before.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, the Full Release version of Burning Lands will cost a bit more than the Early Access version. As the scale of the game rises with further development you will have more and more content to play when buying the final release. If you already obtained the Early Access version, you've saved a buck or two'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Involving the community into the development of Burning Lands is one of the most important things for us! We have our official Discord server where you can interact with the developers and community.
In addition to that our homepage offers additional possibilities to leave feedback.'
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Geplande uitgavedatum: Nog niet bekend

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Over dit spel

A tactical combined arms warfare game promoting deep cooperation between players, amplified by the use of positional VOIP and features designed to help teammates share situational awareness. Squad and role organization that ensures that individual players and small groups have a unique way to contribute to the overall team effort.



Each 60-player team is segmented into squads, which can further specialize towards infantry, logistics or armor. Both factions or teams have a Commander, who is responsible for coordinating squads toward the team objectives. The Commander makes resources available to the team in a mix that shapes the particular tactics a team will use to reach the victory condition. These come in the form of vehicles, equipment or off-map support. It will be essential for the Commander and squads to remain coordinated as the team's ability to maintain their position and resources within the game is utterly dependent on the level of communication between players.



Each squad is further segmented into roles, including the Squad Leader and individual specializations such as Medic, Combat Engineer, Machine Gunner, and even Anti-Tank. Just as the squads and Commander must coordinate at the macro level, so must squad members work toward a common goal that preserves the squad's resources and ability to continue to fight toward it’s individual goal as part as the teams overall objective.



Matches occur on large scale maps of varying sizes, featuring a wide variety of vehicle types that allow players to traverse land, water, and air. Land vehicles include the M151 Jeep, M35 Truck, ZIS150 Truck, light and heavy armor like the M113, M48 Patton and BTR152. Water based vehicles such as the PBR boat and Sampan are complemented by aerial support from helicopters such as the iconic Huey, Chinook and Cobra.



With each round playing out differently due to the resources and tactics used by teams, game modes, and dynamic spawning systems, no two rounds of Burning Lands: Vietnam will feel alike and the player will feel refreshed and excited for just one more round...

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows10 64bit
    • Processor: Intel Core i5-6600/AMD Ryzen 3 1300X
    • Geheugen: 12 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 960 4GB/AMD Radeon R9 380 4GB
    • DirectX: Versie 11
    • Opslagruimte: 30 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows10 64bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 2600X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 6GB /AMD Radeon RX 590 8GB
    • DirectX: Versie 11
    • Opslagruimte: 30 GB beschikbare ruimte
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