Stockpile resources, build your settlement, raise an army, and wage war in this love letter to RTS classics. Experience the epic story through a fully scripted single-player campaign, then create your own scenarios and write the next chapter yourself.
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Q1 2021
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am a one-man development team doing everything from writing the engine from scratch in C99 to modeling all the 3D assets in Blender. Naturally, this project took just a *wee* bit longer than expected. Instead of Cyberpunk-ing you guys, I would rather be honest about the state of the project, flesh out all the content that I had planned at a slower pace, and use feedback from the community to correctly set my priorities.”

Approximately how long will this game be in Early Access?

“I will take a page out of the playbook of Factorio devs or old-school Blizzard. In short, I’ll hold off hitting the “1.0” button until “it’s done”. Barring setbacks, that should be in approximately a year's time: middle of 2022. That’s not to say that the game won’t provide hours of quality entertainment before that milestone.”

How is the full version planned to differ from the Early Access version?

“The main goal at this point in development is just adding more content. I want to flesh out the Mongols faction and add the third Teutons faction. I wish to expand on the story, giving a more prominent role to the other factions with their own playable missions. Of course, more units, more buildings, and more abilities will require more balancing and tuning.

Besides this, I’d like to take the time to add a couple of features which I feel would greatly improve the replay value of the game. The top priority ones are a skirmish mode against AI and Steam Workshop integration for easy map/mission/mod sharing.”

What is the current state of the Early Access version?

“All the core mechanics are functioning and working without known issues. I’ve really prioritized a stable engine and a rock-solid foundation over rushing out more content. I’ve held off on releasing anything at all until I had a stable build that’s been scrutinized with a lot of testing. You can explore, build, gather, and battle without any major hiccups. The map editor and scripting API are in a good place. Essential but often forgotten features like game saving and graphics options are all there.

In terms of content, there is one playable faction (Slavs) with 10+ unique units and 8+ unique buildings. There are 5+ fully scripted campaign missions. This is the area that I intend to evolve most during Early Access.

You can try the most recent build of the free demo to get a taste for the engine and get an accurate idea of what kind of experience awaits you with the full build.”

Will the game be priced differently during and after Early Access?

“I will bump the price 50-100% when I feel it is justified by the amount of content and polish that the game offers.”

How are you planning on involving the Community in your development process?

“First of all, I’m hungry to hear any and all feedback regarding the game. From bug reports, to balance issues, to just crazy ideas of things you’ve always wanted to see in RTS games, I’ll listen to everything. You can ping me in the game’s Discord or send me a personal e-mail (edward.permyakov@gmail.com). Hit me up and I’ll be honest about where I’m at with the project and what’s coming up next.

Secondly, I’ve already open-sourced the entire engine (GitHub). Between the engine and the Python scripts that you get with the release, you have access to 100% of the code. This grants the community all the tools to continue evolving it long after I’m gone. Moreover, I’m open to discussion of upstreaming fixes and feature implementations from any ambitions contributors.”
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About This Game

Stockpile resources, build your settlement, raise an army, and wage war in this modern take on the classic RTS formula.


In EVERGLORY resources are stored at local storage sites and must be consolidated at a location in order to be used. Plan your base wisely and set up transport routes as you craft the living machinery powering your economy. Optimizing supply chains is key.


Combine existing units and resources in a plethora of ways to form an increasingly more powerful army. Every great warrior starts out as a humble peasant.


Guide up to 1000 individually-controlled units through the battlefield. Explore enormous maps stretching across 1024x1024 tiles.


Embark on a legendary journey that takes place on meticulously-crafted maps full of diverse quests, mysterious secrets, custom mechanics, and scripted interactions.


Explore a mystic world inspired by the history of medieval Russia. Fight off hordes of Mongolian Orcs and foil the sinister plans of the magic-wielding Teutonic Knights.


EVERGLRORY is powered by the fully open-source Permafrost Engine. Re-balance units, tweak missions, or change the fundamental rules of the game all by editing a couple of lines of Python. All the tools used for creating the campaign are included with the release.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer (64-bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ compatible GPU
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any Linux distribution (64-bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ compatible GPU
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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