A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.
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發行日期:
2022 年 5 月 5 日
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Single-player and Co-op

NEWS UPDATE: SINGLE-PLAYER & CO-OP SKIRMISH MODES NOW AVAILABLE

  • You can now play Line War in single-player mode against an AI opponent.
  • Online co-op allows four players to take on the AI together
  • A new handicap system allows players of different skills and asymmetric matchups like 2v1.

Roadmap

Line War development has continued, and will continue, since the launch back in 2022. The roadmap below is a rough prediction of features to come, but it is not possible to commit to specific dates.

The order and priority of the following may change.

More Single-Player Content - TBA

Now that the skirmish AI is live it paves the way for future single-player modes such as campaigns and user-created content. We will evaluate user feedback and continue to build the AI and analytics for new and exciting single-player content.

Technologies - TBA

We hope that by introducing many distinct technologies to the game, players will be able to customize their armies in-game. We already see players that follow a very clear doctrine and unit composition from one match to another, almost as if the player was playing another "faction". Imagine for such players to be able to focus research on these units to give that doctrine/playing style an even greater bonus.

Here's an excerpt from among 25 ~ 30 planned technologies:
  • SUBMARINE CARGO-HOLD - Room for 1 Infantry or 1 Commando. Enables stealthy infiltration of territory.
  • TOMAHAWK MISSILE - Range 8 missile fired from the Cruiser dealing high impact damage but at long intervals (attrition).
  • INFANTRY FIGHTING VEHICLE - Turns the Tank into an IFV with a cargo-hold of 1 Infantry or 1 Commando.
  • TOWING OF ARTILLERY - Makes it possible for Tanks to tow Artillery. Could be used for retreats or surprise deployments in unsuspected locations.
  • ENGINEERING TEAM - Makes Infantry dig entrenchments 50% faster, with potential for units of other types to jump into, once finished.
  • FASTER CONSTRUCTION - Makes building of all Structures 50% faster. For quick establishment of proxy bases, given that sufficient funds have been saved beforehand.

E-sports & Season Finals - Continuous

Line War was created with e-sports in mind from day one. We know from experience that matches can be very interesting to watch from an observer's perspective. The average duration of a match is approximately 35 min. A global leaderboard based on quarterly seasons is already up-n-running. We want each season to end with live-streamed finals, proposedly in a round-of-32/double-elimination format. We are hooking up with commentators and collaborators.

Planned Features - TBA

The game has yet to see its fullest potential! Many more features have been planned all along and most of them can be found in the original Game Design Document. Take a look at this:
  • ADVANCED WORLD ECONOMICS - A slightly more complex, 4X-like world economy with dynamic trade routes, growing cities, and new resources. Less emphasis on pre-defined locations.
  • ORBITAL WARFARE - Rocket gets accompanied by Satellites, Suncatchers, and Orbital Killers, produced at the familiar Launchpad.
  • WORLD IMPROVEMENTS - Seamless west/east cylindrical worlds, voting, favorites, metadata, visual hints.
  • VICTORY CONDITIONS - Based on 80% territory ownership. Players get notified when any player is close to a territorial victory.
  • STATISTICS & GRAPHS - Detailed end-of-match statistics including graphs for important figures, such as income and size of armed forces.
  • CAPTURE BUILDINGS - Possibility to capture an enemy building, not just destroy it.
  • INFRASTRUCTURE - Build Roads, Bridges, Fortifications, Coastal Turrets, or dig Canals.
  • IMPROVED AI - Smarter unit micro-decisions, flowfield pathfinding, keeping optimal distance for ranged fighters, etc.
  • OBSERVER APPLICATION - Watch a live match with support for switching perspectives and more.
  • ESPIONAGE - Train Spies and assign them to sabotage-, intelligence- or counter-espionage missions.
  • OPERATIONS - Use the F5 through F8 keys to record an Operation (which is basically just a grouping of commands).
  • NEXT GEN COMMAND SYSTEM - We have plenty of ideas on how to make the command system more expressive, efficient, and lean.
  • MORE DEFEND OPTIONS - Switch between light and dense Defend directive. Zig-zag entrenchments and better chances for reinforcements to arrive in time.
  • SHALLOW WATERS - Not traversable by the Cruiser and Aircraft Carrier. Degraded stealth for Submarines.

The Future of Line War

Studio Centurion is committed to the development of this game for years to come!

We have a clear re-investment strategy and an ambition to fully develop and complete the game according to the original Game Design Document. Our final goal is to have an all-inclusive AA- or AAA product with single-player campaigns. At this stage, LW will already be an established player in the e-sports segment.

關於此遊戲

Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers.

Welcome over to the Line War Discord Server where players meet and match up daily.


Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.




This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.




Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Land Units: Infantry, Commando, Artillery, Tank, SAM
Air Units: Helicopter, Interceptor, Striker, Bomber, Transport Jet, Rocket
Naval Units: Landing Craft, Destroyer, Missile Ship, Cruiser, Aircraft Carrier, Submarine, Merchant Ship


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.





Multiplayer. Play up to 8 players online in duel, team, and co-op modes.

Single-player. Play against an AI opponent.

Co-op. Team up and take on the AI together.

Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions.

Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same.

Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory.

Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are.

Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build.

Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels.

Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy.

Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces.

Handicap system. People with different skills can play against each other and asymmetric matches, like 2v1, are supported.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 / Windows 10 / Windows 11
    • 處理器: X64 architecture
    • 記憶體: 2048 MB 記憶體
    • 顯示卡: DX10, DX11, and DX12-capable GPUs
    • DirectX: 版本:10
    • 儲存空間: 1000 MB 可用空間
    • 音效卡: Any
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: X64 architecture
    • 記憶體: 4096 MB 記憶體
    • 顯示卡: DX10, DX11, and DX12-capable GPUs
    • DirectX: 版本:11
    • 儲存空間: 1500 MB 可用空間
    • 音效卡: Any
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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