Fly through the theaters of World War II with fighters planes from across the world. Intercept, Raid, Defend, Survive in theatres of World War II. Vincemus is an arcade semi-realistic air combat shooter, The game is avalable on WindowsOS and MacOS.
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極度好評 (62) - 62 篇使用者評論中有 85% 給予此遊戲好評。
發行日期:
2022 年 4 月 1 日
開發人員:
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We have created a viable product despite it's incomplete state. Being in early access will allow us to collect feedback and make changes to the game before a final release is out.」

這款遊戲的搶先體驗時間大約會持續多久?

「We believe it will take at most 5 more months.」

正式版預計會與搶先體驗版有何不同?

「We plan to add more levels, weapons and more flyable aircraft. More AI aircraft enemies and allies, ships, ground targets we're also looking at improving audio quality of weapons and aircraft and adding player payloads (Rockets, Bombs, Gunpods).」

搶先體驗版目前的開發進度如何?

「It is in an mid-alpha stage, with its player mechanics complete, 11 flyable planes with a wide range of weapons from 7.5mm's to a 75mm cannon.

8 different types of AI (Fighters, small/Large bombers, attackers, bi-planes, anti air cannons & machine guns, Flak, Trains, ships)

25 playable missions, 8 Survival maps, 8 sandbox maps. Excluding any testing scenes made playable.

Please note that the game is only partially compatible with a controller at this moment and is built for mouse and keyboard.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price may increase on full realease to compensate for the extra content introduced.」

在開發過程中,您打算如何與社群互動?

「We currently have a discord server where we take in feedback and reports in various dedicated channels.

We also follow up with devlogs on youtube for newly added content or fixes that are introduced to the game.

Contacting us can be done through various means, through:
Steam Forums
Website - https://www.virtualconvict.com/
Youtube - VirtualConvict
Discord - https://discord.gg/Cu2WH5kNdq
Email - customerservice@virtualconvict.com.au」
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The Game

Vincemus is an WW2 arcade semi-realistic air combat shooter, with the aim of having a balance between realisim and arcade, developed for the use of mouse controls. Its goal is to give large expansive maps with multiple combat experiences fighting air, ground and naval targets of different origin.


Missions.

The game is centered around 3 different theaters of war encompassing Africa, Europe and the pacific.
Shoot down enemy planes, destroy supplies and defend your allies, choose the right plane for the job modify its weapons and payloads, upgrade your aircrafts combat effectiveness based on your mission.

Aircraft

Fly an assortment of aircraft and modify them to suite your playstyle. Each flyable aircraft have an assortment of payloads and weaponary, customise your aircraft to suit the needs of the mission, each aircraft fly differently with some better in dogfights and others boom and zooms, interceptions and/or ground pounding.


Details

The in-game UI gives an assortment of details on your weapons, payload and your aircraft of choosing and giving insight on what aircraft and weapons are needed to respond to missions, and how to deal with different threats through a change of tacticts.


系統需求

Windows
macOS
    最低配備:
    • 作業系統: Windows 10 (64bit)
    • 處理器: Intel Core Core i7 or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 970
    • 儲存空間: 7 GB 可用空間
    • 備註: This is based off the limited hardware in the studio
    建議配備:
    • 作業系統: Windows 10 (64bit)
    • 處理器: Intel Core Core i7 or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1060
    • 儲存空間: 7 GB 可用空間
    • 備註: This is based off the limited hardware in the studio
    最低配備:
    • 作業系統: MacOS X 12.01 (Monterey) or later
    • 處理器: Intel Core Core i7 or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: AMD Radeon Pro 5500M
    • 儲存空間: 7 GB 可用空間
    • 備註: This is based off the limited hardware in the studio
    建議配備:
    • 作業系統: MacOS X 12.01 (Monterey) or later
    • 處理器: Apple M1 or better
    • 記憶體: 16 GB 記憶體
    • 儲存空間: 7 GB 可用空間
    • 備註: This is based off the limited hardware in the studio

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