Reveal the true value of the items coming into the shop. Each item has their own history. Dig deep to see what is behind them and become an expert appraiser. Begin a tug of war with customers. With their own expectations and knowledge, they never give up on money.
Recent Reviews:
Mixed (21) - 52% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (388) - 81% of the 388 user reviews for this game are positive.
Release Date:
Jun 24, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“No Umbrellas Allowed was previously distributed as the beta version to the Korean market and received a lot of good feedback, but lacked the opportunity to look at the responses of players overseas. Over the Early Access period, we'd like to use the opportunity the global platform Steam gives to hear if the story of the game is well communicated to foreign users as our team intended and to know what we need more before the official launch.”

Approximately how long will this game be in Early Access?

“Our Early Access will be relatively short. The game will exit early access as soon as we feel confident that the complete 40 days of gameplay and ending can be well delivered. We expect it to be some point in August.”

How is the full version planned to differ from the Early Access version?

“The biggest difference is the range of the story. The Early Access version is covering 25 of the 40 days, which is just before the climax of the story. But the Early Access version also has several ends in itself.”

What is the current state of the Early Access version?

“It contains 25 out of 40 days of gameplay. We are working on polishing events and cutscenes, as well as balancing game economy and difficulty.”

Will the game be priced differently during and after Early Access?

“Out Early Access version includes 25 days of the 40-day story. The price will be raised for the full version.”

How are you planning on involving the Community in your development process?

“The Hoochoo Game Studios is planning to use Discord and e-mail to collect feedbacks on the game and actively reflect them in the process of improving gameplay. The theme that runs through No Umbrellas Allowed is "My own value depends on how I value things." Through this Early Access, we want to know what you are interested in and what you value.”
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About This Game

No Umbrellas Allowed is a second hand shop simulation game set in Ajik City, 2080.

In Ajik City, you're a total stranger. Because you were rescued few days ago at a beach losing everything, even your memories. The person who saved you is Darcy, who has been operating a 30-year-old one-and-only secondhand shop 'Darcy's' in the city. He has set you as a manager of his shop and gave you the name of his son, Bob.

However, the city seems odd. People don't seem to know how to reveal their thinkings or feelings, or maybe, they're hiding them. They all seem so obsessed, whether in a favorable manner or the opposite, with something called 'Fixerain'. And some people in dark uniforms are calling themselves civil activists, while everyone calls them police-mimickers.

Anyway, Let's Focus On Your Job Here.

Key Features

  • Reveal the true value of a strange item

    In Darcy's, your job is to both buy and sell items. When a customer is trying to sell their item, they never tell everything. So you must reveal the true value of it digging what is behind it and adjust the buying price of it.

    It's okay you're not an expert. You can use several tools to get some data: the item's material and condition, the year it was made and any signs of ups and downs of its value.

    But what if the data tells the fact but not telling any valuable information? Here's a know-how book. It contains knowledge and backgrounds such as: the city's history; the signatures of celebrities one of which may be written on an item; the popular brands and the unpopular brands, and more.

  • Begin a tug of war with a customer:

    When you're confident with your information, you can start negotiating the price back and forth. The information you've collected build up a price, which you can use as a guideline. Since just a guideline, you'd better cut if off when making an offer.

    However, the customer is a ‘human-being’ that has as much expectation, knowledge and emotion as you. Every time you make an offer, if your fingers were not slipping, they will say “no” or “more” with a bit of annoyance. Or even they can think of an exact amount they want. And don't forget. When you either pull or push really hard during a tug of war, your opponent may get freaked out and rush outside the field.

    In case you don't have enough cash at a moment when you meet quite a charming item, loan options offered by Darcy, banks, or foreign lenders are ready.

  • Sell much higher than you paid

    If you made it, now you can sell the item. By displaying it on the showcase, one of the prospective customers may come in and decide whether to buy it or not depending on its price that you set when displaying it.

    The basic rule here is BUY LOW and SELL HIGH. But don't get too greedy. If your selling price is unreasonably high, customers mostly give up and items will stay in the showcase for too long.

    Of course, you should consider your reputation too. Big and small fights with customers can lead to a bad reputation, and it leads to fewer customers, fewer profits. Check your reputation via Reputation Board and try to make a good impression on each customer.

  • Guess what item they are looking for:

    Sometimes, there may be a customer who's looking for a certain type of items. For example, art lovers may look for art-related items, history lovers may look for history-related ones. Don't try to guess what will happen if you let them down.

There’re much greater opportunities outside the store too. Visit a neighboring flower shop to buy some charming flowers to attract customers, or go to a repair shop to fix items undervalued due to their poor condition.

And this is optional but strongly recommended:

Listen carefully to what your neighbors say. Get around the city and pay attention to what they're talking about. There may be some hints you can use to satisfy your customers as much as possible to prosper the shop.

Somehow, if lucky, you can even get a clue to your past days and find out what is really happening in this city to change its tomorrow.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-5200U
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 960
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Core i5-9400F
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1660S
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12
    • Processor: Intel Core i5-5200U equivalent or higher
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 960 equivalent or higher
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: MacOS
    • Processor: Core i5-9400F equivalent or higher
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1660S equivalent or higher
    • Storage: 1 GB available space

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