In Armoured Commander II, you take on the role of a tank commander in World War II. Featuring a roguelike focus on turn-based and procedurally-generated strategic gameplay, you must lead your tank crew through a multi-week campaign where your ultimate goal is simply to survive.
Recent Reviews:
Very Positive (16) - 100% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (85) - 100% of the 85 user reviews for this game are positive.
Release Date:
May 14, 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Armoured Commander II is currently a playable game, but there are many more historical theatres that I would like to add to the game, including the Eastern Front, Italy, and more campaigns set in Western Europe. Adding new units and writing these campaigns will take time, which is why I'm first releasing the game as Early Access, to give players a chance to experience the game now, and adding additional theatres later on.”

Approximately how long will this game be in Early Access?

“I anticipate that adding the additional units, campaigns, and game mechanics will take no more than a year, with the full game being completed by Summer 2021.”

How is the full version planned to differ from the Early Access version?

“The full version will include campaigns and units from all the major conflicts of the Second World War. If possible, I would also like to add campaigns and units from earlier conflicts (eg. the early part of the Second Sino-Japanese War, Spanish Civil War) and later ones (eg. the Korean War.)”

What is the current state of the Early Access version?

“All the core game mechanics are already in place, and thirteen campaigns are currently available. Since the beginning of Early Access, I have released a number of minor updates, and one major update with refinements and fixes for the game. I have added North Africa as a playable region with three campaigns set there between 1940 and 1941.”

Will the game be priced differently during and after Early Access?

“No, the game's price will not increase during Early Access or upon release.”

How are you planning on involving the Community in your development process?

“Feedback from the Steam forums will be invaluable in balancing the gameplay and in planning the structure and narrative of future campaigns. Reports and suggestions have already been addressed and implemented in the game.”
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Reviews

“The graphics may be stone-tool primitive, but when you’re bogged on the edge of a Silesian wood with a wounded commander, an out-of-commission main gun, and a new armoured threat on your flank, that crudeness is the last thing on your mind.”
The Flare Path (Rock Paper Shotgun)

“We never expected to find so much depth in so few megabytes, and yet it's all true. Despite being attributable to wargames and in particular to simulations, Armored Commander II is a practically unique product of its kind. Another gem of a landscape full of stars like the indie one, the title proposed by Gregory Adam Scott is difficult, varied and long-lived. A new indie pearl, in a nutshell. [Translation from Italian]”
IlVideogioco

“Even if you aren't a fan of the Dwarf Fortress level graphics, the solid UI and compelling gameplay will suck you in before you know it. Like some kind of grognard Neo, you won't be seeing punctuation marks and abstract shapes, you'll be seeing a battlefield alive with dug-in AT guns and deadly panzers.”
A Wargamers Needful Things

About This Game

In Armoured Commander II, you play the role of a tank commander in World War II, leading your crew through a campaign in one of the major conflicts of the war. ArmCom2 features multiple campaigns set between 1939 and 1945, and hundreds of vehicles, guns, and infantry unit types. The terrain map for each combat day and the types of enemies you encounter are randomly and procedurally generated, which means that each playthrough of a campaign will bring new and unexpected challenges. Your commander and crew gain experience and can improve their stats and gain skills over time, but they are also vulnerable to injury and may be seriously wounded or killed during the course of a campaign.

Visual Style and Gameplay


The visual style of the game follows the roguelike approach of using a character set rather than bitmap graphics. All in-game displays are rendered using a modified and expanded Petscii character set, as used in the Commodore 64. This keeps the focus on the gameplay rather than on graphic effects. Sound effects are also generated using samples from the C64's SID sound chip.

The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can also save and continue your game at any point, and can have one saved game per campaign type. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed.

Early Access


Armoured Commander II has already been in development for a few years, so it is currently a playable game, but I do want to continue to refine and expand the game further. While there are already ten different campaigns and over one hundred unit types availible, my plan is to continue to expand the game after its initial release, adding new campaigns, nations, and so on. All future additions to the game will be free to anyone who has purchased the game.

Roadmap for the Future


Moving forward, I plan on adding the following campaigns, including appropriate historical unit types, and new game mechanics for them where appropriate:

  • North Africa: British, German, American, Italian
  • Europe Eastern Front: German, Soviet
  • Italy: American, British, Canadian, German
  • Western Europe 1944-1945: German, British

If possible, I'd also like to expand the range of campaigns beyond this, to include the Pacific and South-east Asian theatres, and perhaps one day, earlier time periods like the Spanish Civil War, and later ones such as the Korean War.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5 4300M or equivalent
    • Memory: 1 GB RAM
    • Graphics: Must support SDL2 or OpenGL
    • Storage: 100 MB available space
    • Sound Card: Any card that supports SDL2
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

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