The chaotic race war ended with million of exhausted body and mind, a peace treaty was signed, the world entered an era of peace.With the cooperation of all races, the world flourish again, a game called DEANSWAR GAME comes into view.
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Binnenkort verwacht
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'In order to complete the game better and faster.
Pre-emptive experience enables players to participate in the game in advance and feedback the shortcomings of the game, which is very helpful to improve the quality of the game. Making a good game is what we look forward to most.
To meet players faster.
Early experience allows players to push us to finish the game faster, which is what we expect.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It will last three to six months. In order to make the game better, maybe time is the tool you have to use. It won't be easy to finish everything in this time, but trust us!'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In the finished version, we will fix and improve the program problems and screen performance. Some new types of CARDS may be added, and they will do a better and more considerate job of booting beginners.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is very close. About 80% of the planned CARDS, modes and game features have been completed.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price remains unchanged after the end of the pre-emptive experience.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Actively listen to player feedback and answer player questions.
Share our thoughts on the game and what's going on with the game, such as new CARDS, etc.
Players who want to identify with and like the game can actively participate in the community. You will always be the friend and teacher of developers. We will listen to any Suggestions you have, but it depends on the situation. Thank you!'
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Over dit spel

Card game with war elements


The fusion of chess and card games, both of which are strategy games, has long been a player's dream, and it's nothing new. But strategy game amazing place is its diversity, dozens of CARDS, dozens of lattice, can assemble the amount is so big, so if this is an unprecedented new game is deceiving, but it is summed up in war chess + card is wrong, so this is a what kind of game, please everyone to experience conclusion. It's just that the pigeon has been around too long and it doesn't look very new

Simultaneous operation of psychological game


There are two stages in the game, play and combat phase, the stage play, each player will operate at the same time, the action is completed together, on the one hand to avoid the long wait for the other operating time, on the other hand "predict the opponent's intention" has also become the important link, the game has some "predict successfully the effect will be greatly increased by the other behavior card", the sniper reversal is possible. Bet dog forever!

A predictable but uncontrollable entourage


During the combat phase, the minions will move autonomously according to certain rules, which is not the same as taking control by themselves, but it is also not completely random. Generally speaking, it is easy for a player to predict "several possible outcomes" but not to be sure which one will occur. Whether to weigh the pros and cons, brainstorm all the possibilities, or take an intuitive gamble depends on the player's style. How to control unruly teammates

Range of attack and sequence of action


There are always some phasing systems in the game, such as swords, guns, axes, fire and water, etc., but that phasing is too rigid. However, the phase control system of this game is relatively obscure. Once the followers enter the game, they cannot recover or change their positions, and they can only attack the enemies within their own attack range. What's the big deal as long as you miss
Will follow in accordance with the action sequence, on the other hand, action, then action sequence in the previous entourage became very have an advantage, but "stealth -- only after the attack until end of turn this period will be attacked" ability is rewriting the rules, the first move after the to "stealth" after will be helpless, on the contrary, stealth on after the action sequence, such as have the role of "slow" eyes but meaningless. This is commonly known as "triangulation." no, I mean triangulation.

Various card effects


In the final analysis it is a card game, the biggest main course is diverse card effect, since the two or three words according to various natural is general situation, by the way a person all design effect will inevitably to a crooked on style, so now, in the collection card effect, like the kid can contribute design, rich prize is not, but thanks to list or can into one. (give up thinking. JPG) "is there any way to make the picture look better?" "Don't scold, don't scold..."

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Geheugen: 2 GB RAM
    • Grafische kaart: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem *: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Opslagruimte: 4 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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