The Wizard or: How I Learned to Stop Worrying About My Face and Love the Tactical Dungeon Crawl
You play as Kevin, the handsomest wizard in school — until your face gets stolen! Learn gesture-based spellcasting as you beat challenging enemies through mind boggling mazes in this turn-based tactics game. Can you catch the thief and save face?
All Reviews:
Positive (12) - 100% of the 12 user reviews for this game are positive.
Release Date:
Nov 27, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Well, there's really two ways of looking at this. The boring one would be, because the funding we received came with a time frame too limited to do everything we wanted to. The more fun way, however, is that we received funding to remake the original Wizard, which we did and you can play right now! Yay!

But of course, we want to do quite a bit more than that. While you can enjoy the visual and mechanical overhaul of the original campaign, we also want to add new features, like the roguelike mode with daily challenges, as well as a Mario Maker-style level editor for the community to make and share their own!

This is what the Early Access will be for, to develop these new additions with our community. Your input and feedback will be crucial, because we want to make the best game we can, not just for ourselves, but for you, after all!”

Approximately how long will this game be in Early Access?

“These things are notoriously hard to guesstimate. The optimistic ETA would be roughly 6 months, so probably at least double that, if not more. It really depends on how smoothly things are going, if plans work out, how well it's received, what other new, cool ideas pop up along the way, and sadly also our financial situation - because of course whether or not we'll have the means to develop it fulltime or will have to tend to contract work to keep ourselves afloat will impact how quickly things are progressing.”

How is the full version planned to differ from the Early Access version?

“Our plan is to extend the original Wizard with a roguelike mode and daily challenges for infinite replayability. We're also considering a Mario Maker-style level editor for the community to build and share their own levels (potentially as DLC). So basically, a lot more Wizard in addition to the original campaign, which we plan to expand as well, as new spells and enemies are added.

Additionally, we want to offer much more control over the difficulty through extensive customization options (think difficulty presets, rather than fixed modes), as well as accessibility options.”

What is the current state of the Early Access version?

“The current state can basically be considered a full remaster of the original Wizard. It includes the original campaign and levels (approx. 2-4h per run), with upgraded visuals, a mechanical and design overhaul - including the oft-requested checkpoints - remastered soundtrack, and many small improvements to the original game. It can as such be fully enjoyed, while the Early Access is essentially to develop additional features (of course, since the game is in active development, bugs and breaks are to be expected).”

Will the game be priced differently during and after Early Access?

“We will up the price a bit once the game leaves Early Access. What we're charging now is what we consider a fair price for the base version, and will similarly adjust to a fair price for the full version once all the major additions are completed.”

How are you planning on involving the Community in your development process?

“Very actively! The enthusiastic feedback, as well as criticism and suggestions, from our fans is what made us want to make this reboot in the first place, and we hope you'll continue to share your thoughts and feedback, so we can make the best game possible!

Especially when it comes to new features like the roguelike mode, a lot of testing and iteration will likely be required. We also want to enable as many play styles as possible through extensive difficulty customization options and make the game as accessible as we can, so any and all feedback will be much appreciated!

The easiest way to get involved, or to just keep up with development, is to join our new, friendly Hypnotic Discord server! (And of course we'll be very active in the forums as well.)

We look forward to building something great together!”
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Reviews

“A lot of games have tried gesture-based magic spells in the past, but The Wizard takes a potentially fiddly system and makes it easy to use.”
4.2/5 – Jay Is Games

About This Game

In The Wizard, you’ll face a greater challenge than ever. You’ll have to be a wiz kid to beat this one — and thankfully, you already are. You play as Kevin, a wizarding student, though you aren’t doing much magic these days. After all, being the handsomest kid in school sure does take a lot of work! That is until one day, this no-good thief up and steals your face! You just can’t face your classmates without it, of course, so the adventure begins.

You’ll have to navigate through the dark and gloomy dungeons beneath the academy to fight enemies aplenty, from rats to slimes to whatever that thing is.

…Yeah, we’ll let you find out for yourself on that one. Either way, you’ll have to collect these mysterious spells and cast them using a unique gesture-based spellcasting system. Draw the pattern of the spell in the 3x3 aether grid in any direction you choose to kill an enemy, break down a door, or uncover some secrets along the way.

Turn-based movement


You can’t just keep blasting Magic Missile forever, though, and that’s where movement comes in. Click on yourself to wait a turn, click on one of the green squares around you to creep around one turn at a time, or click and drag to advance multiple turns at once.

Choose wisely, though — each turn that passes is another chance to kill or be killed. You won’t be the only thing creeping around in this place. Check your enemy’s movement range and health, then navigate carefully. With stronger enemies each level and increasingly mind boggling turn-based maps, it’ll take more than just blind luck to make it out alive.

Upgrade your spells

Thankfully, you’ll get stronger as you go along too. Each time you use a spell, its specific skill-meter goes up until you cross a threshold and suddenly start blasting away enemies from even further away! Or that tiny freezing spell you got in the beginning? It can now freeze almost half the map! But remember, with great power comes great responsibility.


Explore every inch of these sordid halls and you might just find extra potions, hearts to expand your life meter, and maybe even some forbidden spells. Each new thing you find is just one more chance to make it out alive.

Between plenty of spells to collect and cast, life-saving features like mid-map checkpoints, and tons of mazes to explore, you’ll have plenty to enjoy in The Wizard.

Features

  • Challenging tactical turn-based gameplay
  • Unique and intuitive gesture-based spellcasting system
  • Upgrade your spells by simply using them
  • Save your progress mid-map with checkpoints

Planned Features

  • Roguelike Mode with daily challenges
  • New levels, spells and enemies
  • Extensive customization and accessibility options
  • A Mario Maker-style level editor to create and share levels

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1+
    • Processor: x86, x64 architecture with SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: Yes
    Minimum:
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.2+, Vulkan capable
    • Storage: 300 MB available space
    • Sound Card: Yes

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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