Bored of snail‑paced mundane? Nuke this petri dish clean from eldritch germs in a frantic top‑down physics arcade where every upgrade goes off the rails! You will warp the space, WEAPONIZE CHAOS PHYSICS, and mutate your build into something barely controllable… and completely unstoppable.

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Over dit spel

Bored of slow, grindy, predictable gameplay?

In Super Chaos, you will nuke a petri dish in a frantic physics experiment where everything reacts, collides, bounces, implodes, and mutates.

This is a top‑down physics arcade with procedural elements, where you dash manually, attack automatically, and try to survive waves of extremely fast eldritch enemies.

You choose mutations before each run and upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and game‑changing.

Physics as a Weapon

  • A giant Rock that pinballs enemies across the arena

  • Blasts that smash enemies into walls for bonus damage… and sometimes bounce them back into you

  • Rifts that pull enemies in, then implode, granting you temporary Rift Armor that protects you but blocks healing

Hex, Antihex, and Annihilation

  • Wisp weapons wander chaotically and apply Hex, making enemies insane, burning them, and giving you lifesteal

  • Antihex slows enemies and makes them vulnerable to wall/rock hits

  • Annihilation triggers when Hex and Antihex collide, causing explosive effects

Extreme Mutation Examples

  • Stay immortal as long as you walk on… corpses?

  • Sacrifice your dash to gain a gravitational pull that drags every enemy toward you

  • Freeze all enemies when you get hit, dealing damage based on their previous velocity

  • Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you

Arena Manipulation

  • The arena pulses and shrinks

  • There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon

Style

  • Eldritch visuals and unsettling sound design

  • Asset‑less graphics rendered in DX12

  • GPU‑simulated water

  • Built from scratch in C++ without an engine

  • Reviewers call it "unique"... but all it is is CHAOS

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit fully updated or: 1909 revision .1350+, 2004 revision .789+, 20H2 revision .789+
    • Processor: Dual-Core Intel/AMD CPU
    • Geheugen: 1 GB RAM
    • Grafische kaart: AMD DX12, Nvidia DX12 (not Fermi, Shader Model 6.0 required)
    • DirectX: Versie 12
    • Opslagruimte: 50 MB beschikbare ruimte
    • Aanvullende opmerkingen: Update your GPU drivers if you get "Shader Model 6.0 unsupported" warnings; only tested on Nvidia and AMD GPUs, Intel/Qualcomm might work but untested
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11 64-bit fully updated
    • Processor: Quad-Core Intel/AMD CPU
    • Geheugen: 4 GB RAM
    • Grafische kaart: Shader Model 6.0
    • DirectX: Versie 12
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 50 MB beschikbare ruimte
    • Geluidskaart: 48kHz stereo
    • Aanvullende opmerkingen: Online Co-op: 1280+ MTU, 0.3MBps up/down, 200/200 pps

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