Build a game with us during the COVID19 lockdown! We're all stuck inside looking for community and exercise. Help us rapidly prototype mini-game exercises experiences in vrFit Adventures.
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Release Date:
Jun 3, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“vrFit Adventures is a project that came to life between the team at the VR Health Institute and the r/vrfit subreddit community during our Covid lockdown. It's a project to experiment with creative exercise concepts and mini-experiences in VR based on the input and feedback of the exercise community. We're in Early Access because the entire concept of the game is dependent on player feedback - we are exploring an alternative theory of game design and need your input. It's our belief that for exercise in VR there is greater need for smaller, fun, simple exercise games than for large, multi-team, multi-million dollar development projects. Games like Beat Saber have shown that simple games that are well built can be amazing at exercise, and we will work with the VR community during the COVID lockdown to grow those experiences together.”

Approximately how long will this game be in Early Access?

“Six to twelve months, most likely. Depends on how the scope changes based on feedback from the community. This is a community project born from COVID shutting down the VR Health Institutes' labs at SFSU.”

How is the full version planned to differ from the Early Access version?

What is Still Being Built:

We will continuously expand the scope of vrFit Adventures as long as the community is interested in working with us on new content. As people suggest new design, or we come up with them ourselves, we will be expanding how you can exercise in VR.

What we're adding to vrFit Adventures

  • More bosses and additional game mechanics
  • More enemies that force you to move in different ways
  • Evaluation & Inclusion in the VR Health Exercise App
  • More gun types
  • More level designs
  • Multiplayer support
  • AI-Perfected Exercise
  • Difficulty settings

What is the current state of the Early Access version?

What is built:

  • Dodge mechanics designed for ducking and squatting, laying the groundwork for different difficulties.
  • Basic gameplay mechanics for dodging
  • A single gun weapon type
  • Teleport mechanics
  • Bullet time
  • A single boss

Will the game be priced differently during and after Early Access?

“No. Free to play is the intended cost of this game. However, we may eventually consider adding enhanced features for anyone that wants to support the development of the project. This could include access to additional features, which is why we're listing it as free to play instead of simply free.”

How are you planning on involving the Community in your development process?

“This project was born from COVID Confinement - it's a chance for us to work with the VR Fit community to build interesting exploration of VR exercise while we're all sitting at home, isolated and looking for ways to exercise.

We well be directly working with the community on new concepts, ideas, and feedback through our Discord channel and the r/vrfit subreddit. You can find links to both under the External Links section. Please join us!”
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Notice: At the request of the publisher, vrFit Adventures is no longer available for sale on Steam.
Notice: Requires a virtual reality headset. See the VR Support section for more info.

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About This Game

Let's Build a Game Together During Social Isolation!:

Hi, everyone! The VR Health Institute is shut down because of COVID19 (all the SFSU labs are closed), and so a group of us inside the project have banded together to experiment with exercise games. We want to work with the VR Fit community to explore interesting exercise ideas in mini-games! Hackathon, COVID19 style! So try our free builds, and then give us feedback and ideas - either here or at the r/vrfit subreddit.

We're calling the project vrFit Adventures, a free platform we're using to explore ideas for exercise games. It will start very small, with an experimental 2D game experience called Reckoning Ave. Our goal is to be simple, fast, fun, and creative.

Reckoning Ave: COVID! Edition:

The first mini-game in vrFIT Adventures is still in its early stages, ready for us to mold it in almost any direction based on your feedback. Intended to eventually be part multiplayer action game, part puzzle challenge, COVID! Edition is a 2D platformer in VR with 1-to-1 controls between you and your character. Move your head, body, and guns to avoid coming in contact with obstacles, forcing you to move around, squat, and dodge. Use bullet time, your guns, and your teleport ability to save the world from a variety of levels and scenarios.

Expect the gameplay to evolve rapidly - our goal is to incorporate community feedback as we get it. :)

Current State:

This build is in a deliberately raw state, with only a single mini-game as a placeholder to build off of. Our goal is to put out a very early build and get quick feedback, and then talk with the VR Fit community to figure out what to add next. Let's take this social isolation and build a game together! The current game is designed to be playable, but not robust. It has probably 5 minutes of typical gameplay that is hopefully fun, and designed to be played repeatedly for a 15 to 30 minute exercise session.

What is built:

  • Dodge mechanics designed for ducking and squatting, laying the groundwork for different difficulties.
  • Basic gameplay mechanics for dodging
  • A single gun weapon type
  • Teleport mechanics
  • Bullet time
  • A single boss

What is Still Being Built:

  • More bosses
  • More enemies that force you to move in different ways
  • Evaluation & Inclusion in the VR Health Exercise App
  • More gun types
  • More level designs
  • Multiplayer support
  • AI-Perfected Exercise
  • Difficulty settings

Our Design Beliefs for Any Project We Work On:

  • 1. Gameplay Comes Before Exercise: A good exercise experience is fun to play. Never create crap gameplay because it's better exercise.
  • 2. Utilize Our Expertise: Our expertise is in gaming and exercise, not large development projects. Our focus will be on gameplay and creating fun, engaging, and effective content that is also good exercise. Simple is better than complex. Lots of Unity Store assets so we can make it pretty but not perfect. We are failing if our scope gets too big.
  • 3. Listen to Feedback: We want to invite the VR and exercise community to participate in building these games together. Do you have ideas you wish you could play while exercising, but not a developer? Feel free to join our Discord and we'll be super enthusiastic to explore. :)

    The trade-off for being able to give small feedback is that the games will be shown off while still being built.
  • 4. AI-Perfected Exercise: One of the things that has us the most excited about VR and AR exercise is the idea of games that know your physical state, and change on the fly as a result. We'll talk more about this as we build it. But it's going to be really cool. :)
  • 5. Engaging, Long-term Gameplay: Good exercise comes from consistent use over time, and that comes from engaging gameplay that keeps you connected over time. Explore ways to keep players engaged, through storylines, exploration, diversity, and whatever else we can think of.
  • 6. Explore Creatively: Don't be afraid to try out things that fail in hope of finding something that unexpectedly succeeds.

How Can You Help?:

We’re glad you asked. This project is both an emerging area of academic research and a passion project for most of the team members. Various graduate students, researchers, companies, and industry experts have contributed time, money, or both during the creation of the VR Health Institute and this mini-project. Here are a few ways you can help us, if you are interested:

Please try out the game, and give us bug and feature feedback.

Join our Discord channel, listed under the "Forum" external links. Hang out and chat with us.
Join the r/vrfit subreddit, listed under the "Website" external links.
Let us know ideas that you think would be cool to try.
Spread the word. Invite others to the world of VR exercise.

System Requirements

    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or greater
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 400 MB available space

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