Finally the long awaited prequel to Jesus Christ RPG is out! Play as Lucifer, the devious dark angel, in this retro arcade styled four-directional shooter.
All Reviews:
1 user reviews - Need more user reviews to generate a score
Release Date:
Apr 1, 2020

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Lucifer: Paradise Lost


About This Game

Finally the long awaited prequel to Jesus Christ RPG is out! Play as Lucifer, the devious dark angel, in this retro arcade styled four-directional shooter. Relive the glory of old games while enjoying the conveniences of our modern HD output.

Very loosely based on John Milton's Paradise Lost, this game intersperses quiet and contemplative conversations with the high-octane shmup action of retro arcade games. SIxty-two levels await for you. Are you tough enough to become the dark prince of hell?

Main Areas

  • Heaven
  • Hell
  • Pangea
  • Transylvania
  • Eden
  • ???

technical Background

I started making games back in 2013 using RPGMaker when I created the Jesus Christ RPG Trilogy. Wanting to diversify my output I moved to other game making programs such as Construct2 and RenPy. I had a ton of fun making games using these apps but I started to wonder if I could make my own library of classes and just use a framework instead. Back in 2018 I came across a video on Youtube about Panda3D. It was in a channel called "Game From Scratch". I understood right there and then that the time had come. I set out to make a full JRPG prequel to my only successful game series. From October 2018 until November 2019, I worked on a JRPG version of "Lucifer: Paradise Lost". You can find a parallel build in my github, if you search for "panda3d-ness-rpg".

But after a year of work and no clear end in sight, I decided to radically downsize the scope of the project and release the same story as a shmup. The main inspiration came from a NES game called "Arkista's Ring". An amazing adventure that felt a lot like a beefed-up "Tower of Druaga" without all the complexities of the original "Legend of Zelda". Another inspiration came from the NES game "Warpman", a precursor to Bomberman, where the bombing stages alternate with some shmup arenas.

If you're curious about how I structure my code, please visit my github page, by searching for "wholetonegames" on their website. Thank you for your support throughout the years and for your interest in the technical aspects of this game. If you have any queries or feedback, please let me know in the forums or via email.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows XP/Windows Vista/Windows 7/8/10
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 330 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
    • Additional Notes: 64bit Windows only
    • Requires a 64-bit processor and operating system

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Filter reviews by the user's playtime when the review was written:

No minimum to No maximum
Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...