Play as single character in a 4x game. Survive. Thrive. Die. Unite the country of Mir. Kill, make hard choice, become anything you want in this unique post-apocalyptic game. Die. With ideas from 4X, Match-3 RPGs, Traditional RPGs and roguelikes, fullybroKEN offers an experience unlike anything else.
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3 user reviews - Need more user reviews to generate a score
Release Date:
Mar 6, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Simple, because I would love for the players to help me out to define and improve the stuff to come as well as improve the stuff already in there. In general I would love to see what the players feel about the game as well as work along side the players in creating the best experience possible.”

Approximately how long will this game be in Early Access?

“Maximum for a year. In that time I hope I can collect valuable information from the users about their experience, polish the game experience as well as finish up the remaining stuff.”

How is the full version planned to differ from the Early Access version?

“The core experience will be the same, but with way more polish and way more additions such as making the emergent narrative more interesting as well as adding more stuff to the world so the world would feel more dynamic and would have more data so there would be a possibility for creating more complex stories and a more complex world in general. I hope to create a way more complex game with the help of the players and their inputs and ideas. More content, improving the whole experience, polish and a lot of bug fixes are also planned in the full release.”

What is the current state of the Early Access version?

“Playable with most of the features there but lacking in more content, testing and polish and lacking in a couple extra iterations for some of the features and a lot of iterations for perfecting the emergent narrative and the dynamic world. As the game is meant to be re-playable and a ordinary game session should last a couple of hours, you will be able to finish a session from start to finish with the current content. The content that will be added will only improve the experience. Except the emergent narrative and the fully dynamic world which are currently basic and I hope on the players majorly affecting these, most of the other features are there and working(barring some bug which If found would be fixed ASAP), and the extra iterations will be only there to improve the player's game experience based on their feedback and ideas.
There are a like a 70quests, 50 encounters, 300 abilities, and 30 traits to be unlocked, 30 events that could have a big impact on the world, 50 city stories. Some of them need balancing, but they are all there. And there will be way more added later on, during the early access.”

Will the game be priced differently during and after Early Access?

“It will have a higher price upon full release.”

How are you planning on involving the Community in your development process?

“Despite what I said, I value the community, because I am part of that community. It's simple I listen because I want to be listened to. I will be lurking the Steam discussion board for any feedback you post and respond to all of them. Some of the features are planned to be complex and the whole world is planned to be highly dynamic and complex, so the players input and ideas are extremely valuable to the game because it's the only way to make this game great. Of course some ideas and feedback about the general feeling of the game, the pacing, the progression and the features already there will be incorporated too. The game is meant to provide a total freedom to the players and there is no reason why it shouldn't be like that in the development cycle too(of course to a certain limit).”
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About This Game

High-octane action, a match-3 RPG like no other

  • Permadeath with challenging gameplay
  • Synergies, roguelike elements and making your own strategies during battles never felt so rewarding
  • Inspired by games like Slay the Spire, Puzzle Quest, Darkest Dungeon

Living, breathing world with NPC's minding their own business

  • Emergent narrative where you actions truly shape the world
  • Tons of role-playing and character creation possibilities as well as hard choices
  • See how the settlers are living their lives, during the best of times and the worst of times

Community-oriented game, updated regularly, developer open to new ideas and listens to feedback, credit for every major help you can provide in the game development

DO NOTE: As this is Early Access some features are still in development and bugs are to be expected. Thank you for your understanding.

Mature Content Description

The developers describe the content like this:

Contains mature themes(alcohol consumption, mention of fictionalized drugs, mention of romantic relationship)

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: W7
    • Processor: Modest
    • Memory: 2 GB RAM
    • Graphics: Modest
    • Storage: 200 MB available space
    • Sound Card: Modest
    • Requires a 64-bit processor and operating system

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