Chunker is bullet hell games with top-viewed 2D Rogue-lite depicting the survival and journey of Chunker, a young creature abandoned in the underground world by reckless biopsy and environmental destruction.
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Verdeeld (19) - 57% van de 19 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
24 jul 2020
Ontwikkelaar:

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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'For Early Access, we are focusing on a few goals.
First of all, build a community.
Chunker is our first Rogue-lite game. We know that this game needs to communicate with many people in order to meet people's expectations. We want to talk, listen, and discuss with players about all updates balancing content directions.

mutations, tentacles, and bionic items. Our first project puts a lot of weight on an unusual concept. We've introduced a variety of play styles and items after a long time of contemplation, but sometimes players have more unique and interesting ideas than we do. This feedback will be a great help to Chunker's development and a great help to provide better games.

The game is a difficult area in which all the senses of the player must be very balanced to receive positive feedback. Players often find in-game flaws that occur under very specific conditions that developers haven't found. When these defects are gathered one by one, they are evaluated as unsatisfactory games. We don't want the game sold at my price to be rated as bad. During the early access period, the game is offered at a particularly low price, and during this period, we hope that the players will join us in a period of refinement rather than a negative evaluation of incompleteness.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to stay in Early Access for about 12 months. We would like to launch the game when we are satisfied with the players who participated in Early Access as well as our (developer). Of course, after the content is added more abundantly.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to focus on improving the game quality rather than expanding content during early access. A little richer and smoother sound, a line or event that will keep the story solid. And the rewards. By filling these essential elements, we expect that there will be a lot of increased content. Rather than increasing content for mass production, increasing content for completeness will be the main task, and second is language and controller work. We plan to do these two things quickly so that more people can enjoy them.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'-Currently, the dungeon consists of eight stages with four themes.
-up to 80 kinds of weapons and 20 buff items can be combined in many ways, create synergy and Enrich the gameplay.
-Tutorial upgrade(Added machine activation content)
-4 pets
-New NPC and monsters.
-Graphic book system: increase the fun of collection.
-Body modification: You can reassign weapon types, parameters increase game diversity.
-Play log: The game record can be confirmed from the record officer NPC/additional record officer NPC adventure, death, half battle record.
-Secret shop: When certain conditions are met on the map, you can randomly meet secret merchants to obtain unique equipment.
-The game optimization work was done to improve the phenomenon of game freeze.
-Language: Support Korean, English, Chinese (Simplified, Traditional) 3 languages.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Are the prices for the initial access and the games after access different?
The exact price has not been set yet, but if a lot of players participate in polishing, the amount of content added to the game is also large, so considering that the official launch price will increase.
Advance notice will be made in advance.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Players' experiences and opinions are very valuable and the game is really helpful.
We plan to prepare a channel that actively communicates with players in real-time.
We're also considering putting players in credit for special and great ideas.'
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Over dit spel


Chunker is 2D rogue-lite bullet shooting action game of the survival and journey of the small creature, ‘Chunker', used and abandoned in the underground World after the reckless environmental destruction and various experiments committed by the humans.

There are 80 weapons and 20 passive skills, using a system of which the form of attack changes depending on which passive skills are combined. In the number of cases, the pros of Chunker is the hundreds of weapon combination possible and various battle experiences are possible based on the different combination system.

  • Endlessly pouring Hack-and-Slash! Bird’s-eye View Bullet Action Shooter
  • Unlimited Skill Enhancement! Random Attainment of Skill & Passive Combination.
  • New Feeling Every Round! Condition Changes from ‘Rogue-like’ implementation!
  • Unlock new items and skills from the collected money!




    As a result of endless bio-research experiments for human treatment, immortality, military, war, and more, various mutative cells
    were mass-produced and were disposed at a particular area. Certain mutated cells survived from mere death and evolved
    into a creature; therefore various creatures that do not exist on the ground appeared in the disposal sites.



    These creatures are collectively called the Chunkers. The majority of the chunkers adapt to the environment there,
    but the main character Chunker begins to think of the reasons why they are created and why they have to live in such places.
    “Where did I come from.. and who am I…”
    Chunker opens its eyes within the sewer wastes in the underground of the lab it was abandoned…
    Will it be possible to escape the dark and brutal underground World……


Systeemeisen

    Minimum:
    • Besturingssysteem *: Window 7
    • Processor: Intel Core 2 Duo E5200
    • Geheugen: 4 GB RAM
    • Grafische kaart: Nvidia 450 GTS / Radeon HD 5750 or better
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 660
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 800 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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