Co-op Hack'n Slash through random-generated dungeons with rogue-lite elements. Steal from poor (?) monsters and take items back home!
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon Looter has been in development for 1.5 years by a single developer with focus on making a fun yet challenging action co-op experience, finally it has become a solid playable product. A bit more work will still be required to bring out the full potential of the game and that's also including player community's feedback and suggestions to help everything up to the full launch.”

Approximately how long will this game be in Early Access?

“It could be in early access for 1-2 years more. (See expected feature list below)”

How is the full version planned to differ from the Early Access version?

  • More game mode: Such as PvP, but still largely depends on community tendency, as this game is 'co-op' focused.
  • Theme/environment: Expected around 7.
  • More items or mechanics to make each run has more unique feeling.
  • More character model/voice pack.
  • Ability to add AI controlled (bot) into the game, very important if there were low player base.
  • Some lite modding support: Such as tinkering with database

What is the current state of the Early Access version?

  • Only career co-op game mode is available.
  • Supports offline single player or online co-op up to around 10+ players.
  • 4 dungeon environments to explore on start of EA
  • 4 playable classes.
  • Around 20 items in game (~10 of which are equipment with loot modifier randomization)
  • ~20 types of enemies (around ~5 types per each theme)

Will the game be priced differently during and after Early Access?

“There could be price change around +15% due to more content added.”

How are you planning on involving the Community in your development process?

  • Most of feedback and problem reporting will be handled via Steam forum including suggestion and balancing.
  • For technical problem or bugs, I will add a ticket-based issue-tracking forum on our external site.
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About This Game

Co-op Hack'n Slash set in multi-dimensional dungeon with rogue-LITE elements. Fight your way through random-generated dimensions, steal from poor (?) monsters and take items back home!


Play it solo or work together with your friends to conquer the dungeons.

Important CO-OP information

  • Offline single player or up to online 10+ players. (via Steam P2P or TCP/IP)
  • No same-machine, no split-screen co-op supported.


You can upgrade character skills or use carry-over items from the previous run to help in the next. All character upgrades are also refundable, this allows you to adjust your stat to reduce the gap when playing with newer players or enables you to challenge the run without any upgrade for a real test of skill.


Aside from limited supply of food and recovery items. Always keep your spare equipment as they can wear down from usage. If all of your armors are broken in the middle of boss fight, things might get ugly really fast! Also plan ahead when to send some of your items back home for home base upgrade, or when to keep them with you.


  • This is work in progress, we will try our best to help with your issue.
  • This game will be using a handful of ready-made assets. (FYI, if this is not your cup of tea)

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+ (64-bit required)
    • Processor: Intel Core i3 Series or AMD FX-4350
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series / Radeon HD6000 Series / Intel HD graphics 500 series
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit required)
    • Processor: Intel Core i5 Series or AMD Ryzen 5
    • Memory: 4 GB RAM
    • Graphics: GeForce 900 Series / Radeon RX 580
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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