A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!
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Positivas (21) - 95% das 21 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
7 jan. 2022
Developer:
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Produto com Acesso Antecipado

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Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"We wish to receive as much feedback as possible from the community, many of our features will be very expansive, and we are afraid the game will become too complicated or feel gimmicky for our players, if something needs to changed we want to know as soon as possible.
We would prefer to release the entire game by end of 2026, but we are only two brothers working on this game, we don't have the time or resources to make our dream game that quickly."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"The 1.0 version of the game should be complete by 2026. (but we will keep developing even after that)"

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The complete version will have all the features listed in the store page description. The Early access will have all we can implement in time, these will be the Early Access features:
*Cooking System
*Farming System
*Fishing System
*Critter Collection
*Fairy Colony System
*Mod Support
*18 NPCs with simple AI
*Simulated Economy
*Building System"

Qual é o estado atual da versão de Acesso Antecipado?

"As of July 2024 we are about 75% of the way to 1.0 release, here are the features currently implemented:

* Cooking System allows you to make your custom recipes using any viable ingredient for each recipe. Wanna make a banana and strawberry soup? you can! Every single one of the 120+ recipes are extremely flexible. If you find a good combination you can save your custom recipes and even share with other players by exporting it as XML files! And if balancing the different types of tastes, aromas and nutrients is too overwhelming for you, just use the recipe book which comes with sample recipes or import recipes from other players.

* Farming System lets you build your fields anywhere as long as the land is not already owned by someone else. We use a flexible grid system which allows you to make fields in any angle and direction, placing plots close to already existing ones will put them in the same grid. We are planning different crop plot types and shapes allowing for extra freedom when creating your garden. Our special grass system will allow for large flower gardens and wheat fields in custom shapes. We currently have over 30 crops, they can acquire hereditary traits, selecting your seeds to create elite crops will be a core part of the farming gameplay.

* Critter Collecting The game has over 80 different critters to find spread through different biomes and seaons as well as time of day. Each critter has 1/1000 chance of spawning as a shimmering variant, these super rare variants are much more valuable than regular critters.

* Fishing System Fishing is a minigame that integrates cooking and critter collecting, as critters can be used as bait and almost every fish is edible, giving them player many options for cooking. Each fish species has a different battle personality and uses different tactics to avoid being caught. Similar to critters, each fish can be shimmering. Fish also have size variations, bigger fish are harder to catch, but award more meat when filleted.

* Building System The player can buy basic materials from the NPCs and build their own house, place fences around their crops, or sprinklers for auto irrigation, the building system also includes the option to upload buildings to the Steam Workshop.

* Mod Support Edengrall has a built-in modding tool that allows players to create the base files for a mod with a few clicks, almost all of the content is moddable, with most of it existing in the form of easily accessible XML files,

* Edengrall Citizens are mostly girls and many of them will be eligible for marriage, at release you can expect 18 characters and more will be added over time, each with their own personality, tastes, responsibilities and tasks. We want to create more realistic and flexible behavior for our NPCs instead of fixed schedules. We are also planning to use artificial intelligence instead of scripted events. Our girls will remember previous events and actions, will comment on your development and will spread information organically by talking to each other.

* Fairy Companion As I write this the feature is being worked on, you can already adopt a single Fairy, later on you will be able to own a whole village worth of them. If you care for them, they will assist you in your farm, harvest rare resources, breed critters for you, and much more. Your fairy companion also grants the player movement magic, and she can interact with the enviroment, making exploration more interesting.

To reach 1.0 we have to finish the implementation of the Fairy Colony system, the NPC AI overhaul and the Exploration Update that will expand the map 8 times over. Then we will remove all placeholders, re-enable features like Temperature, food spoiling and inventory limits (there will be an option to keep these disabled and play on full sandbox) and add at least one seasonal featival."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"The base price will remain the same."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"We will remain open to feedback and suggestions during the entire time, before, during and after Early Access. We will be talking to the community through the Steam forums, our website and our social media,"
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You play as Adam or a custom character
Adam is a retired adventurer, despite being an outsider and having no claims in the island, he is invited to live in Edengrall.



Features



* Farming System [IMPLEMENTED] Build your garden anywhere, Crops grow in real time and can have more than one harvestable stage.



* Cooking System [IMPLEMENTED] Cook any combination of ingredients and save custom recipes.



* Building your home [IMPLEMENTED] Build your own house, or a castle if you want.



* Modding Support [IMPLEMENTED] The game comes with a mod loader and a built-in tool for simple mod creation,

* Critter Catching [IMPLEMENTED] Catch and collect small critters, you can use them to decorate your home,

* Edengrall Citizens [18/40 MODELED] We are working hard to create a never seen before AI for the NPC characters, stay tunned!

* Fairy Helpers [PARTIALLY IMPLEMENTED][[/b] Raise cute Faeries and have them help with your farm, you can feed them sweets and give them headpats!

* Livestock and Pets are going to be quite basic at first, but we want to expand this feature on later expansions, adding breeding (genes and inherited traits), butchering (meat!!!) and training.

* Fishing, Foraging and Insect Catching [IMPLEMENTED] will be all be viable alternatives to farming, but nothing will stop you from doing all of those activities as long as you have time and stamina for all of them. While foraging and insect hunting will be quite simple, we have plans for a deeper fishing system.

* Exploring the Island [1% IMPLEMENTED] will be quite time consuming. We are planning a very large world and camping in the wild will be required if you venture too far. Make sure you take enough supplies, as there are survival mechanics in this game and you can die from hunger!

* Daily activities limited more by stamina than time, instead of following the common one real life second = one ingame minute we will have a much longer day so you don't have to rush, and you can actually relax while playing. Regenerating stamina will require taking naps after eating and balanced meals will be very important to keep Adam working at full capacity, so keep an eye on nutritional value.

* Supply & Demand Economy [PARTIALLY IMPLEMENTED] Prices on good and services will be based on supply and demand. Each NPC will have needs and wants, and their purchases will be based on that. But demand can be created, if you want to sell a specific crop just make a good recipe that uses it and hand out some free samples! Trends and word of mouth will cause prices on all items to change, not just yours.

* Festivals of Prosperity will happen on the second and last week of each season, but only if the city has spare resources. If Edengrall does through hard times don't expect a cooking festival or feast in the end of the month. If the NPCs are not managing to get the festivals running you can donate resources and gain more voting power when the citizens are voting which will be the next festival.

Meet the Citizens




















Other features like Alchemy, Combat, Mining and Dungeon diving are planned, but will be released later in expansions.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo *: Windows 7
    • Processador: 2.8GHz Dual-Core CPU
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA Geforce GTX 1070 or AMD Radeon RX 590 8GB
    • DirectX: Versão 11
    • Espaço no disco: Requer 10 GB de espaço livre
    Recomendados:
    • Sistema Operativo *: Windows 7, Windows 8, Windows 10
    • Processador: 2.8GHz Multicore CPU
    • Memória: 16 GB de RAM
    • Placa gráfica: NVIDIA Geforce GTX 1070 or AMD Radeon RX 590 8GB
    • DirectX: Versão 11
    • Espaço no disco: Requer 10 GB de espaço livre
* A partir de 1 de janeiro de 2024, a aplicação Steam irá apenas funcionar no Windows 10 e em versões mais recentes.

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