Fight against hordes of zombies in this physics-based co-op game loaded with humor, and loads of customizable weapons.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Apr 30, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, Knockback has been a work of passion for the last year to get the mechanics right, create the desired classes and get a playable and enjoyable first level working. While I think I'm getting there with the structure, there is a lot of content that I would still like to add. I feel that now is the time to get a community playing Knockback to help guide the next stages of development.”

Approximately how long will this game be in Early Access?

“Completion will depend very much upon community feedback, requests and the depth that should be included into the game. My expectation is that this will take about another year of development but only time will tell.”

How is the full version planned to differ from the Early Access version?

“I have a long list of additions that can be added to the game. Fire tornados, sticky webs, love potions, desert scenes, castles, dungeons, additional enemies, etc. I will be relying on the Knockback community to help flush out and prioritize these ideas for the final version. Not everything will make it, but I'm certain the game will become even more fun as a result.

I have also discussed with some people adding mods into knockback, adding additional weapon components would be a great start. Though I would like to gauge interest before adding mods.

In short, when I'm satisfied that the game has an acceptable level of stability, intuitive design, depth, and replayability it will be moved out of early access.”

What is the current state of the Early Access version?

“The current early access version gives a good demo of the gameplay. You can choose from 5 different classes, play with 4 friends, customize weapons with over 40 different weapon components, play in the starting area playground, badlands, and play a procedurally generated island map. Your character levels up over time improving the character's stats and unlocking additional weapon components. The difficulty levels range from obnoxiously easy of 0 on up to the near-impossible 100. As you level up, you can increase the difficulty to gain XP faster or enjoy the slow pace of an easy game.

There are a number of known bugs, some rare crashes, the networking can be finicky at times, but works well enough in most cases. The game still requires a lot of balancing and some more intuitive feedback to the player when events occur. E.g. when a crit lands or mana is being regenerated.

In short, it is at a level now that my friends want to play daily -- sometimes for several hours at a time but there are still warts to resolve.”

Will the game be priced differently during and after Early Access?

“Yes, the early release price reflects the early stage of the game. As development continues the price will increase to reflect the state of the game.”

How are you planning on involving the Community in your development process?

“We will provide multiple avenues for users to discuss knockback and offer up suggestions and feedback.

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About This Game

This is early alpha software. Gameplay will change over time.

You and your adventurous buddies are experimenting with some magical trinkets after your last quest when you hear moaning in the forest. You turn and see a hideous bug-eyed zombie wielding a copper frying pan and charging right at you. Instinctively, you throw a nearby rock at the undead creature — and down he goes!

“Hey, that was kinda FUN. What happens if I combine a rock and sticky snail snot?“

This first-person wave defense game is built for maximum fun for one, or groups of two, three, or four. Knockback is filled with magical weapons that enable you to eliminate zombies in your own personal ways. Work with your buddies and have fun defending against hordes of zombies, keep from being overwhelmed, last out all the rounds, and kill the boss for the win. And it’s all about how you do it!

Knockback is a physics sandbox that challenges you to ask yourself “how many ways can I destroy the zombies?” Go ahead play with fire! Throw ’em into a building or smash ’em with a log rolling down a hill. Wanna suck the zombies into a tight ball and zap ‘em with lightning? You can do that. Rain down sticky stones of fire onto their heads? Gotcha covered. Hit ‘em with a giant rolling stone that bowls down the baddies? Go for it!

Now get out there and stick a snail snot rock to an unsuspecting zombie chin!

Notable Quotes:

"I had a blast playing this game." - AJ, http://www.theswwshow.com/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer, 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: GTX 580 / AMD HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer, 64-bit
    • Processor: Intel Core i5-4670K / AMD Ryzen 5 1500X
    • Memory: 4 GB RAM
    • Graphics: GTX 1060 / Radeon RX 580
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12+
    • Processor: Quad Core 3GHz+
    • Memory: 4 GB RAM
    • Graphics: 2015 Mac with dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.12+
    • Processor: Quad Core 3GHz+
    • Memory: 4 GB RAM
    • Graphics: 2018 Mac with dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 or 18.04
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: GTX 580 / AMD HD 7870
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 or 18.04
    • Processor: Intel Core i5-4670K / AMD Ryzen 5 1500X
    • Memory: 4 GB RAM
    • Graphics: GTX 1060 / Radeon RX 580
    • Storage: 1 GB available space
    • Additional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game, back-testing is very limited. Please post on the forums if you have difficulty with a supported system.

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