Fourth-Generation Warfare simulates warfare in the 21st century, which, in addition to the direct opposition of military forces, now includes espionage, international politics, cyberwarfare, media manipulation, and trade wars.
All Reviews:
Mostly Positive (25) - 76% of the 25 user reviews for this game are positive.
Release Date:
Mar 5, 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game concept, which combines role playing and strategy games set in the present-day world, let us glimpse the many possibilities for improving and adding content (new classes of characters, actions, weapons, gadgets, buildings,...) and we have found the ideas and suggestions collected from players to be very intriguing. Also, the multitude of character actions that can be combined in infinite ways could potentially require numerous adjustments and refining that the player community can help us to develop.
Finally, during this period, the online mode can be integrated and optimized with the participation of volunteer players.”

Approximately how long will this game be in Early Access?

“The game should remain in the Early Access phase for a period of 6 to 18 months. It will depend on the number and engagement of players that will then allow us to proceed further with additional content and game mechanics.”

How is the full version planned to differ from the Early Access version?

“We will be adding a multiplayer mode. Gameplay balancing will be optimized. We anticipate offering the player the option of having several countries on one team. And of course, we hope to be able to add new content suggested by the player community.”

What is the current state of the Early Access version?

“The current version is as listed in the description on the Store page. It allows the player in solo mode to use all the character actions, confronting enemies controled by the AI.”

Will the game be priced differently during and after Early Access?

“The price could rise during the Early Access period, especially after we release the multiplayer mode.”

How are you planning on involving the Community in your development process?

“The player community will be able to submit their ideas and suggestions to adjust and improve the game. Discussions with the player community can be done on the game forum where we will discuss new functions that we will include based on their technical feasibility and their impact on gameplay.”
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About This Game

Fourth-Generation Warfare simulates warfare in the 21st century, which, in addition to the direct opposition of military forces, now includes espionage, international politics, cyberwarfare, media manipulation, and trade wars.
As the leader of a nation, dispatch and control your team of characters all around the world to destabilize your enemies and establish your supremacy.
All methods are fair game: hacking, sabotage, political interference, military strikes, corruption, treachery, assassinations, energy domination, data theft…
4GW turn-based game combines a strategy game with a role playing game.

Gameplay


On each turn, the player, as the head of a nation, can carry out a limited number of actions with the characters that he or she controls. Each character performs actions specific to their position or function (examples: contract negotiations for a diplomat, sabotage for a spy, cyberattacks for a hacker, inquiries for an investigator…). You can also opt to move military units, or for actions called "leverage" (examples: invitation to a restaurant, offering a bribe, threatening with blackmail…) performed by non-playable characters, allowing you to later compel them to commit acts of betrayal. More than 100 different actions are possible. The psychological profile, experience and abilities of the characters, possession of weapons and particular objects factor into their odds of success.
During your turn, other nations controlled by human players or by the AI can also perform actions.
All throughout the game, a news website and characters' smartphones inform the player of action results and other game events.
The score of each country is based on 4 criteria (international diplomacy, military conquest, economic performance, popularity) and establishes a ranking.
If a head of state loses power or dies, the controlling player is eliminated.
The last country standing or the first-ranked country after the last turn wins the game. Optional secret objectives can also tip the balance towards victory.

The Real 21st Century


The game is played on a current map of the world, viewable in 2D and in 3D. The map shows all national borders, cities and important strategic locations (military bases, power plants, factories...). The player can access city maps with its various buildings (palace of the Head of State, headquarters of the army, secret services or the police, restaurants, embassies, characters' residences, secret hideouts…) and interact with the characters in those locations. Certain buildings have a computer server for their operations and contain databases of sensitive information; they can be targets for cyberattacks aimed at blocking or stealing this data.
Maps of the major capitals are consistent with the real-world cities.
There are various map display modes: diplomatic, military, electoral, etc; there is also a minimap.
The world map changes according to players' building projects, damage from war or sabotage, military strategies and territorial conquests. Moreover, all major events are displayed on the affected areas (demonstrations, attacks, crimes...)

Multiple Characters with a Wide Range of Skills and Psychologies


There are more than 30 types of characters. Characters controlled by the player (spies, police inspectors, cabinet members, military leaders…) are distinct from non-playable characters who can only be influenced (spouses, journalists, traffickers, hitmen, informants, religious dignitaries, artists, psychoanalysts ...).
Each character has a particular psychological profile, helping or hindering the success of their actions. Around fifteen different profiles are represented: sociable, loyal, charismatic, paranoid, introverted… Moreover, variables of stress and fear, calculated according to events (threats, corruption…), can influence their autonomic behavior (surrender, betrayal, coup d’état...)
Characters also have a smartphone with which they can manage their contacts, talk to them, negotiate with them, arrange a meeting or store their files (stolen data, photo or video evidence...). These telephones can be GPS-tracked or hacked and their contents pilfered.
About thirty special objects can be found or constructed and add bonus or additional skills to characters like: bulletproof vests, fake IDs, compound cameras, explosives, exoskeletons...
Actions common to all characters (moving, going to a restaurant, taking/placing/giving/stealing objects, seducing, threatening, marrying/divorcing, interacting, bribing…) are distinguished from actions specific to their profession.

Examples of specific actions by type of character:
• Head of State: appoint cabinet members, set budget guidelines, denounce the UN, approve nuclear weapons, campaign in elections, begin infrastructure projects…
• Secretary of Diplomacy and Diplomats: implement commercial contracts, sign strategic agreements, vote in the UN, open embassies…
• Head of Secret Services and Spys: infiltrate, sabotage, assassinate, spy, kidnap...
• Cyber-Analysts: hack into a server or smartphone, GPS tracking, plant viruses, reinforce data protection, trace the source of a cyberattack…
• Head of the Army: implement arms deals, construct bases, manage staff, declare martial law…
• Secretary of Interior and Police Investigators: use video surveillance, investigate crimes and offenses, make arrests, interrogate a suspect, conduct a stakeout, monitor a building, break up demonstrations...

Non-playable characters are also capable of many specific actions: editing articles for journalists, ordering union strikes, influential sermons by religious dignitaries, exhibitions for artists, assassination by a hitman, voting instructions for political leaders...

A Reactive but Still Influenced Population


The happiness level of the population is calculated on each turn. It can vary according to the policies of the state (social spending, level of taxation), unemployment rate, purchasing power that changes according to product costs, potential shortages, anxiety levels in the country or the corruption of the leaders. Angry people can start demonstrations or riots, call for a strike and ultimately cause the player to lose the game.
The people can also be influenced by the manipulation of information in the media or by natural leaders such as union or party leaders, by religious dignitaries who themselves can be in service of a foreign power.

A Multitude of Strategies


The multitude of action plans (limited in each turn and must be carefully considered) combined with different ways to calculate scores offers players a multitude of strategies.
The different levels of underlying gameplay such as wargames, featuring around fifty different types of military units, trade wars via economic contracts, management of the national budget to influence popularity via your investment capacity, management of resources, the role of the UN who can sanction a country or authorize military interventions all add even more to the possibilities and the excitement of the game, with fortunes changing at any moment.

Numerous Gameplay Modes and Options


Various configurations are available allowing you to vary the enjoyment of the game:

• "Career" Mode: a game mode recommended to new players, the match begins with the only controlled character being the Head of State. You must then choose your closest advisors and gradually expand your group.
• "Government" Mode: the player choose a dozen characters at the beginning, allowing to operate within all domains.
• "Multinational" Option: a player can play as several countries and develop different tactics. Many small countries can then face a bigger one on equal footing.
• "Extra Characters" Option: the player can select a certain number of extra characters and devise a strategy before the game even starts. For example, you can play as journalists or political opponents in a foreign country who can help destabilize the current regime.
• "Multiplayer" mode * : in multi-player mode, several players can join teams. The teams are in competition, each of them having several countries. (* Multi-player mode will be released during the Early Access period)
• "Secret Objectives" Options: each player (human or AI) can draw an objective which, if attained, will grant bonus points or even immediately win the game. Examples include controlling more than 50% of the hydrocarbon market, tripling the population, changing the regime in an enemy country.
• Game options allow you to fine-tune game dynamics: number of turns, duration of turns, number of actions per turn

Mature Content Description

The developers describe the content like this:

4th Generation Warfare makes references to the following themes:

Sequences in 3D gameplay show military combat and the use of missiles, bombs, explosives or firearms: these 3D animations are not visually realistic.
During these sequences, characters can be killed, but the 3D animations are not visually realistic.
All of these animations are seen from afar and from above and does not depict any blood.


Some images in a virtual newspaper within the game depict the following situations:
-crime scenes where the police conduct their investigation: these scenes do not show the bodies of the victims.
-the abuse of drugs in order to describe the deplorable condition of some characters. These images and associated texts always depict the negative aspects of drug use and never encourages it.
-prisoners following their arrest or capture
-military confrontations
-confrontations between police and demonstrators or gangsters

System Requirements

    Minimum:
    • OS: Windows 10, 8, 7
    • Processor: 1.6 GHZ
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10, 8, 7
    • Processor: 2 Ghz , multi-core processor
    • Memory: 8 GB RAM
    • Graphics: 3D Video card with 1 Gb or more of dedicated VRAM
    • Storage: 8 GB available space

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