Cave to Kingdom is a cross platform 3D online medieval management & strategy game, featuring a single persistent universe with player driven economy, war, and taxes.
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大多負評 (512) - 512 篇使用者評論中有 33% 給予此遊戲好評。
發行日期:
2018 年 8 月 6 日
開發人員:
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來自 Best For Gamers 2020 年 1 月 21 日

「i understand the need of developers for making money from the game , but its imposibble to do anithing without donate real money into it . so its not recommended .」

搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The game (including its persistent universe) has been released on our platform and is being played for more than a year. As for a MMO game, we plan to continuously add new content and incorporate player feedback throughout its life, but some important elements are still needed in order to balance the economy even in its current state.

In particular, for some of the in-game items, there are only producers, or only consumers, leading to global market imbalances and requiring price interventions from us. For example, there is no producing building for shields (blacksmith makes only swords for now), and the prices tend to grow constantly until we reset them, affecting any long term strategic planning that a player may employ.

We want to keep the game in Early Access until we close the economic loops for the currently available in-game items (see bellow for a list of features). The result should be a fully balanced supply / demand player driven economy, which sits at the core of Cave to Kingdom's concept.

After exiting Early Access we will continue to add more content as mentioned, but we will release producers & consumers at the same time, in order to keep the game balanced at all times.」

這款遊戲的搶先體驗時間大約會持續多久?

「We will bring the game out of early access when we will close the economic loop for building materials and for war equipment. This should happen before or during Q2 of 2020.」

正式版預計會與搶先體驗版有何不同?

  • Blacksmith upgrades to produce Shields, Chain Mail, etc.
  • Mine building to produce Iron Ore and consume Logs
  • Foundry building to produce Steel Bars out of Iron Ore and Charcoal
  • Damage & Auto-Repair feature to buildings
  • Vehicle based transportation system
  • Integration with Steam APIs, including in-app payments & leaderboards

搶先體驗版目前的開發進度如何?

「The game is fully playable and contains all the features that are mentioned in the description, and more. We do lack proper documentation for now, as our main communication channel has been through release announcements and change logs.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「In-app prices will not change due to exiting Early Access on Steam. Our general policy has been to gradually decrease building license prices as we released more buildings, and we plan to continue using it.」

在開發過程中,您打算如何與社群互動?

「We will very carefully consider all feedback received from Steam users. Although we do have our own website and forums, our moderators will also interact with the players on the Steam Community pages.」
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關於此遊戲

Cave to Kingdom is a cross platform 3D online medieval management & strategy game, featuring a single Persistent Universe with player driven economy, war, and taxes. The game plays very slowly, requiring only a few minutes each day.

City Building


At the start of the game you pick a location on the World Map for your hometown.

You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.

You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.

Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.

World Map


Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.

You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.

Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.

The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:

  • Baron - ruler of the City
  • Count - ruler of the Province the city belongs to
  • King - ruler of the Kingdom (formed by joining at least 2 provinces)
  • Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)

You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.

Compare your skills with people from all over the world and prove your worth!

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 (SP1+) 64bit
    • 處理器: x64 with SSE2 support
    • 記憶體: 2 GB 記憶體
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64bit
    • 處理器: x64 with SSE2 support
    • 記憶體: 4 GB 記憶體
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Ubuntu 16.04
    • 處理器: x64 with SSE2 support
    • 記憶體: 2 GB 記憶體
    • 顯示卡: OpenGL 3.2+
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 作業系統: Ubuntu 18.04
    • 處理器: x64 with SSE2 support
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Vulkan
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3 GB 可用空間

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