Rat Racer is a physics-based car simulation where everything is calculated in real time by Nvidia PhysX engine. All tracks are "virtual sandboxes" where you can drive everywhere and do anything what your car physics allows.
Reseñas generales:
Positivas (32) - El 84 % de las 32 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
12 MAR 2020
Desarrollador:
Editor:
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Juego con Acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con Acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“We've built a physical driving model which is receiving good reviews on Steam. We would like to improve this engine based on gamers comments and finish all remaining race tracks adding new features with each update.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“About 2-3 years, it's the amount of time that we need to finish all remaining tracks.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The final version will contain 8 tracks and 8 cars with more refined physics algorithms, based on user input. Possible game modes are: "Cooperate", "Deliver The Package", "Save The Rat", "Chase".”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“Right now is a tech demo with physical model of drive, 2 racetracks, 1 track in betatesting, one type of car. The current game modes are "Player vs. Player" and "Player vs. Ai". Two analog gamepads are also supported (Xbox)”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“Yes, the full game will contain 8 racetracks and 8 cars with several game modes, so the price will be increased accordingly.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We would like to get more feedback from gamers, so then we can polish the model of drive and remaining tracks. You can join to our temporary discussion on Reddit: http://reddit.com/r/Unity3D/comments/eax1kr/i_applied_your_comments_to_car_physics_and_here/
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Rat Racer is a physics-based car simulation. This is not a typical arcade game - everything is calculated in real time by the Nvidia PhysX engine, so the drive model is more difficult to learn at the beginning, but it gives you much more satisfaction when you master it over time.



All tracks are "virtual sandboxes" where you can drive everywhere and do anything what your car physics allows. All collisions, jumps, spins are unique due to real time physics and such environment.


How to start:

The game is hard - on the first try don't push the throttle to the max - just go as slow as possible throughout the first lap to feel the car reactions and then gradually speed up on next laps. Watch out for the driver - if you drive too aggressively it may fall out of the car due to stronger forces. Also, if you didn't care about the engine it can sometimes catch fire - in both cases you have to wait a few seconds.



Due to physical nature of the game it's easy to stuck somewhere - in such case don't move for few seconds - you will be respawned.



There are many random things which make the racing different every time - AI can sometimes miss the checkpoints so you never know who will win. Car engines can have a failures. The boxes on the road are filled with random stuff - you never knows if it's safe to collide with. The drone-like camera sometimes look at weird angles so you cannot clearly see your position. Some of the track locations are covered by obstructions so you need to use your intuition when your car is not visible for few seconds. There are no bounds on track so beware of the edges - or force your opponent to drive there!


Tips and tricks:

  • When you are in air release your throttle - the landing will be safer
  • When your car jumps with slight rotation - align your front wheels with flying direction to land safely
  • When your car spins - tame every ground contact by handbrake - it may help to loose velocity and may prevent your driver from falling out of the car
  • Some of the cars are using freewheel - it's technology from older cars like Saab or Trabant where car does not use engine to brake - that means when you release your throttle the car is still going until you press brake!

We plan to release this game with 8 race tracks and 8 cars. There will be also Early Acces release which will contain 1 car and 1 track.

Have fun & be stronk!

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 x64
    • Procesador: Intel i5-3360M or similar
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated Intel HD 4000 or better
    • DirectX: Versión 11
    • Almacenamiento: 400 MB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: The game should run on most computers but it would be good to have dedicated 3D graphics. The oldest tested setup was '2012 laptop with Intel i5-3360M / integrated Intel HD4000 Graphics - 1280x720 40FPS
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 x64
    • Procesador: Most of the current processors like i3, i5
    • Memoria: 8 GB de RAM
    • Gráficos: Integrated Intel Iris 655 or better
    • DirectX: Versión 11
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: GeForce 1050 ~ 200 FPS, GeForce 1070 ~ 400 FPS, Radeon RX 5700 ~ 500 FPS, Intel Iris 655 ~ 60 FPS

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