This content requires the base game IL-2 Sturmovik: Battle of Stalingrad on Steam in order to play.

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Positive (29) - 96% of the 29 user reviews for this game are positive.
Release Date:
Dec 3, 2019
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This content requires the base game IL-2 Sturmovik: Battle of Stalingrad on Steam in order to play.

Buy IL-2 Sturmovik: Fw 190 D-9 Collector Plane

 

About This Content

Development of the Fw-190 D-9 started in 1942 as a high-altitude interceptor to counter the Allied air threat on the Western front. The ‘Dora’ as it was known, included many cutting-edge technologies of the time. Its elongated nose housed the high-altitude liquid cooled Jumo 213А-1 engine equipped with MW-50 water-methanol injection system that enabled it to develop power up to 2100 HP. The armament consisted of two 13mm MG131 machine guns in the nose and two 20mm MG 151/20 cannons in the wing root. It started to appear above the front lines during Autumn 1944 and although it got a cold initial reception from the German pilots, it later earned their trust and is considered to be the best German piston-powered fighter of the late war period. The Dora would often be used to protect Me-262 jets during their vulnerable landing phase. Allied pilots would try to down the hapless jets as they were low on fuel and trying to land.

In addition to Quick Mission Builder and Multiplayer modes, you can fly it in Career mode during Battle of Bodenplatte timeframe.



  • Default armament: two 20mm guns "MG 151/20", 250 rounds, 700 rounds per minute, and two 13mm machine guns "MG 131", 475 rounds, 900 rounds per minute.
  • Length: 10.2 m
  • Wingspan: 10.51 m
  • Wing surface: 18.3 m²

Modifications

  • Two WGr.21 rockets in jettisonable launchers (258 kg weight increase with launchers, 58 kph speed loss, 12 kph speed loss after launch, 1 kph speed loss after jettison)
  • Bubble Canopy (3 kg weight increase, minor speed loss)
  • EZ42 Gyro Gunsight (3 kg weight increase)
  • 26 x 55 mm High Explosive unguided rockets R4M (107 kg weight increase with racks, 24 kph speed loss, 14 kph speed loss after launch)
  • 4 x 66 kg fragmentation bombs SD 70 (324 kg weight increase with holders, 61 kph speed loss, 13 kph speed loss after drop)
  • 249 kg General Purpose Bomb SC 250 (279 kg weight increase with holders, 31 kph speed loss, 6 kph speed loss after drop)
  • 500 kg General Purpose Bomb SC 500 (530 kg weight increase with holders, 35 kph speed loss, 6 kph speed loss after drop)

Skins

  • Standard pattern.
  • Lt. Heinz 'Heino' Sachsenberg, Platzschutzschwarm JV44, München-Riem, Germany, March 1945.
  • Oblt. Klaus Faber, Platzschutzschwarm JV44, Ainring, Germany, May 1945."
  • I./EKG(J), Pilsen, Czechoslovakia, May 1945.
  • Obergefreiter Dieter Krägeloh, 3./JG 26, Waasmunster, 1st January 1945.
  • Oblt. Hans Dortenmann, 14./JG 26, February 19th - March 29th, 1945.
  • IV./JG 3, Prenzlau, Germany, March 1945.
  • Stab/JG 4, Frankfurt Rhein-Main, Germany, late March 1945.
  • IV./JG 51, Flensburg, Germany, May 1945.
  • JG 2, Stolberg-Harz, Germany, May 1945.
  • Fähnrich Hagen Foster, 7./JG 301, April 1945.

Technical details

Indicated stall speed in flight configuration: 174..197 km/h

Indicated stall speed in takeoff/landing configuration: 160..181 km/h
Dive speed limit: 850 km/h
Maximum load factor: 11 G
Stall angle of attack in flight configuration: 19.5°
Stall angle of attack in landing configuration: 18.1°

Maximum true air speed at sea level, engine mode - Emergency: 607 km/h
Maximum true air speed at 2000 m, engine mode - Emergency: 641 km/h
Maximum true air speed at 5200 m, engine mode - Emergency: 694 km/h

Maximum true air speed at sea level, engine mode - Combat: 565 km/h
Maximum true air speed at 3200 m, engine mode - Combat: 623 km/h
Maximum true air speed at 6500 m, engine mode - Combat: 663 km/h

Service ceiling: 11600 m
Climb rate at sea level: 19.0 m/s
Climb rate at 3000 m: 17.3 m/s
Climb rate at 6000 m: 14.6 m/s

Maximum performance turn at sea level: 20.0 s, at 300 km/h IAS.
Maximum performance turn at 3000 m: 29.0 s, at 300 km/h IAS.

Flight endurance at 3000 m: 2.5 h, at 350 km/h IAS.

Takeoff speed: 180..220 km/h
Glideslope speed: 215..225 km/h
Landing speed: 160..180 km/h
Landing angle: 12.5°

Note 1: the data provided is for international standard atmosphere (ISA).
Note 2: flight performance ranges are given for possible aircraft mass ranges.
Note 3: maximum speeds, climb rates and turn times are given for standard aircraft mass.
Note 4: climb rates are given for Combat power, turn times are given for Emergency power.

Engine:
Model: Jumo-213 A1
Maximum power in Emergency mode at sea level: 2130 HP
Maximum power in Emergency mode at 3800 m: 1980 HP
Maximum power in Combat mode at sea level: 1900 HP
Maximum power in Combat mode at 5100 m: 1680 HP

Engine modes:
Nominal (unlimited time): 3000 RPM, 1.42 ata
Combat power (up to 30 minutes): 3250 RPM, 1.51 ata
Emergency power (up to 3 minutes): 3250 RPM, 1.7 ata
Emergency power with MW-50 (up to 10 minutes): 3250 RPM, 1.8 ata

Water rated temperature in engine output: 55..100 °C
Water maximum temperature in engine output: 110 °C
Oil rated temperature in engine output: 40..110 °C
Oil maximum temperature in engine output: 120 °C

Supercharger gear shift altitude: automatic

Empty weight: 3443 kg
Minimum weight (no ammo, 10% fuel): 3759 kg
Standard weight: 4289 kg
Maximum takeoff weight: 4832 kg
Fuel load: 388 kg / 524 l
Useful load: 1389 kg

Combat debut: end of September 1944

Operation features

  • The aircraft has a wide automatization of the engine systems, in fact, to control the speed it is only necessary to use the throttle lever. There is no need to manually set engine revolutions and mixture or supercharger gear in normal flight. The engine supercharger has an automatic switch system that depends on altitude and engine revolutions.
  • The aircraft is equipped with MW-50 water-methanol mixture injection system that prevents the engine detonation in the emergency power mode.
  • Radiator flaps are controlled automatically, keeping a set coolant temperature. This temperature can be set by a pilot using the thermostat regulator if needed (default 0% setting is adequate for all engine modes while increasing it cools the engine more).
  • When the angle of attack increases to critical levels the wing may stall suddenly and unexpectedly. There is almost no pre-stall buffet before the stalling. To avoid this the pilot must pay additional attention when performing extreme maneuvering.
  • The aircraft has no flight-control trimmers. The airplane is equipped with bendable trim tabs that can be set pre-flight by ground personnel.
  • The aircraft has a manually controlled horizontal stabilizer which is electrically-actuated. It should be set to +1.5° before takeoff and landing. Also, it may be used to trim the flight stick during the flight. In a deep dive, the stabilizer should be set so that the pilot must push the flight stick forward to maintain the dive angle.
  • The aircraft has electrically-actuated landing flaps with three fixed positions: retracted, takeoff (13°) and landing (58°). Flaps control buttons are located on the left panel near the throttle. The flap angle may be checked by indicators on the left and right wing outside the cockpit.
  • The aircraft has a tailwheel lock system that locks the tail wheel if the flight-stick is pulled backward. The tailwheel should be locked when taxiing straight for a long distance, before takeoff and after touchdown upon landing.
  • The aircraft has independent left and right hydraulic wheel brake controls. To apply either brake push the upper part of the rudder pedal.
  • The aircraft has a fuel gauge that shows the amount of remaining fuel in the front or rear fuel tank depending on the switch position. In-game the fuel indicator switch changes by itself during horizontal flight by every 10 seconds. Also, the airplane has an emergency fuel warning light (100 liters).
  • It is impossible to open or close the canopy at high speed due to strong airflow. The canopy has an emergency release system for bailouts.
  • The standard bomb release controller allows dropping the bombs only one by one.
  • The gunsight has a sliding sun-filter.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows® 10/11
    • Processor: Intel® Core™ i5/i7 3+ GHz
    • Memory: 16 GB RAM
    • Graphics: 4GB VRAM or better
    • DirectX: Version 11
    • Storage: 85 GB available space
    • VR Support: SteamVR. Keyboard and mouse required
    • Additional Notes: DirectX®-compatible flight stick recommended
    Recommended:
    • Requires a 64-bit processor and operating system

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