This unique RPG blends VR action and progression. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades. Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment.
All Reviews:
Mostly Positive (378) - 77% of the 378 user reviews for this game are positive.
Release Date:
Feb 3, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To make sure the game is as polished as possible by the time it gets to full release. As this is our debut game, we need and welcome any community feedback, as we are still growing as a company. We are committed to bring the game to the full potential of our vision.”

Approximately how long will this game be in Early Access?

“Early access will be a roughly 6-8 month development process, unless there is any unforeseen difficulties slowing down development.”

How is the full version planned to differ from the Early Access version?

“In 5 major ways:

1: In order to build a good story and tutorial around the game play loop to ease the players in without having too much of a learning curve. Currently there is no tutorial, which makes it hard for players to learn the complex item and movement system.

2: The final game will have a cloud based ladder system that compares your progression against those in your region, and allows players to compete to show who is the best Bladesmith of them all.

3: For release, the game play loop needs to be fleshed out and provide a lot of content in terms of bosses, items, enemies, drops and rewards. Making sure the level curve provides enjoyment with change and interest with out too much redundancy. The game loop is fairly bare bones for early access debut.

4: In order to provide the best possible experience, it's best to see how people play the game and adjust the UX for release to ease the learning curve and make the VR mechanics user friendly.

5: Fix any bugs and polish certain key mechanics, such as our custom physics, player movement system, and battle system.”

What is the current state of the Early Access version?

“The Game is feature complete for a basic subsystem. However a major amount of expansions and tweaks and balances need to be made to the systems, and a tutorial and story elements added. The jewellery, boss, ladder/leaderboard and rare item system will be added during early access.”

Will the game be priced differently during and after Early Access?

“The plan is for the price to remain the same across early access and release, unless there is some unforeseen reason to change this.”

How are you planning on involving the Community in your development process?

“Any feedback about game play, items, or game systems will be taken under advisement and potentially direct the development of the game to make sure we can make the experience the most enjoyable for the most amount of people.

The community is key for identifying any hard to find or nuanced, nagging bugs or edge cases. Feedback about user experience is key and will augment our in house testing.

Leaving comments, suggestions and bug reports on the Steam discussion board is the best way to help with this process.”
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“Master Bladesmith sports great physics, controls and tracking, which result in a very satisfying melee combat experience. The RPG elements add a lot of depth and planning too.”
-Big in Japan

“Really good visuals and a smooth experience, among a nice concept in VR mechanics.”
-Co-op or Solo

“Design, build, forge and craft your own blade! An interesting concept for VR”
-Gaming Grandma

About This Game

Build Your Arsenal
Craft more and more powerful blades.
Forge metals from raw ore. Smelt ingots and shape them into sword blades. Lathe wooden handles and piece together progressively powerful creations.

Custom Physics Code
Custom physics code allows us to use more targeted physics contraints to produce better results for very specific use cases. These systems can interact with and provide a layer ontop of stock PhysX interactions in the Unreal Engine.

Physics development footage:

Burn calories while busting targets and testing your blades in this exhilarating Role Playing adventure.

VR Interactivity
Reusable systems simplfy generic usecases for interaction in VR spaces. The systems can interact and influence each other in realtime to allow for unique play experiences.

Process ore by passing it through an elaborate washplant. Feed, grind, trommel and shake away all the useless rock to reveal precious ore. Then upgrade your machine, piece by piece, to find more quantity and quality of ore and gems.

Time Chamber
Once you have created your finest armaments, put them to test in this special chamber. Test the strength of your blades and armor, all the while collecting money, experience and loot. Every venture into the chamber will get you a little closer to the ultimate test.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 SP1 or greater.
    • Processor: Intel i5-4590 equivalent or greater.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD R9 290 or greater.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • VR Support: SteamVR or Oculus PC. Standing or Room Scale
    • Requires a 64-bit processor and operating system
    • Processor: i7-4770
    • Memory: 8 GB RAM
    • Graphics: GTX 980 or greater.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

23 Curators have reviewed this product. Click here to see them.

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