Sanctum Breach is a Hardcore top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. With a heavy focus on Endgame content and build customisation.
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Release Date:
Dec 9, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is in Early Access because it has limited content, but still a good playable amount (roughly 10 hours per class, and there are 3 available classes) even if the player doesn't wish to repeat content (which is a big feature of ARPG's in general). I am continuing to work on the game whilst people are playing and providing feedback, so I can fine tune the balance of the game and make it as good as it can be!”

Approximately how long will this game be in Early Access?

“I am planning on moving to Beta in around 6 months and Full Release in around a year.”

How is the full version planned to differ from the Early Access version?

“It will have all 4 acts of Story Content (there is currently 2). Fully fledged endgame content (currently it is just samples). Around 500% more items, skills and another 3 playable Classes.”

What is the current state of the Early Access version?

“The game currently has around 40% of content complete including:

All of Act 1
Half of Act 2
A sample of each Endgame mode that includes 3 difficulties and 15 floors of the Endless Abyss
3 Classes with skills up to level 30
4 Rarity Tiers for items
Items up to level 30
2 Zones that scale with player level, so theoretically you can grind to max level already!”

Will the game be priced differently during and after Early Access?

“Yes, it will be increased by around 50%.”

How are you planning on involving the Community in your development process?

“I talk frequently with community members. Posing questions and discussions to them about the game and its current state. I also involve in them in future planning of features. All feedback is listened to.

I can be contacted at Sanctumbreach@hotmail.com, via discord either in the Sanctum Breach discord server, or privately at #evar2851”
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About This Game

If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!

About the game:

Sanctum Breach is a Hardcore top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, although most of the core features are in place, or have at least had work done to them. A very large portion of documentation is already complete and from this point forward implementation is mostly just iterations of new items, enemies and skills. Nearly every zone that will be in the game has already been completed.

Gameplay Features:

Playable Offline.

Six distinct classes, each with access to individual class skills and universal skills (via items).

Skill Levelling up.

Divinity Tree for each class that has 150+ nodes.

Ascension Tree for general buffs and character improvements.

Constant progression with 9 tiers of item rarity, finding gear improvements is always easy, even in endgame!

Powerful items feel powerful, with unique skills tied to them.

Multiple endgame modes to explore keeps the game feeling fresh and exciting even after many hours.

Conquests - A layout based on at least 2 levels throughout the story combined to create a very large area. The level will host specific enemy types and culminate in a Mid-Tier boss fight. Each Conquest will come in multiple tiers of difficulty.

Trials (Arena) - An endless stream of enemies with increased difficulty and reward per Tier.

Trials (Mythical) - A combination of Conquests and Encounters. The player must make their way through maps with unique challenges based upon their Encounter Boss, which will always be a mythical creature of some description: Gorgon, Dragon, Minotaur etc.

Encounters - Player fights a very difficult Boss in an arena thematic with their style.

Endless Abyss - An endless floor style dungeon in which you can hire mercenary AI to accompany you as you explore its depths for untold treasures.

Each Boss has it's own loot pool with Unique items tied to them.

Hardcore and Softcore options available.

Plus loads more!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 +
    • Processor: x86-compatible 2.6GHz or better
    • Memory: 5 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 650 Ti or ATI Radeon™ HD 7850 or better
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 +
    • Processor: x64-compatible, quad core, 3.2GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 Ti or ATI Radeon™ RX560 or better
    • Storage: 10 GB available space

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