A tower defense game based on Japanese castles. Excavate the ground to create a moat, build walls and turrets, and fight off the enemies that attack you!
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Release Date:
Dec 10, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is because we want to hear the player's opinion about the addition of game functions.”

Approximately how long will this game be in Early Access?

“1 year.”

How is the full version planned to differ from the Early Access version?

“- Mod to change the appearance.
- Additional mode (tutorial mode, story mode, replay mode, etc.)”

What is the current state of the Early Access version?

“- A mode that collects resources and aims to clear is implemented.
- You can play creative mode. (infinity resources)”

Will the game be priced differently during and after Early Access?

“No price change after early access.”

How are you planning on involving the Community in your development process?

“By steam community, forum.”
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About This Game

A tower defense game with Japanese castle!


This game is a game to make your dream come true, "I want to make a fortress" or "I want to be besieged in a fortress."
Decide where to build the fortress on the randomly generated map, dig to make moats, build fences and walls to make your own fortress.

This game is still in the process of being created, and we would like to add functions once a month.
If you have any requests regarding the game, please post them on the forum.

Implemented element

  • Normal game mode ... This is a basic game mode where you get resources and enlarge the fortress while repelling enemies.
  • Creative mode ... A way of playing that allows you to use resources indefinitely. You can also be attacked by the set number of enemies.
  • Tutorial ... A campaign to understand the basic elements.

Element to be implemented

  • Campaign ... This is the mode to advance to the next stage after achieving the victory conditions presented.
  • Addition of “Title” ... A function that can greatly change the game balance. We are considering the creation of various titles such as “Turrets can no longer be placed instead of damaging enemies over time.”
  • Replay function ... This function allows you to replay how the fortress is developing.
  • Fortress Posting Site ... We are considering creating a site for registering and downloading saved data for your fortress.
  • Castle event ... An event that starts with the same map and clears the castle data together.
  • Walking mode ... This is a mode to walk around the created fortress from FPS viewpoint. the VR support is under consideration.
  • Infiltration mode ... This is a game mode that sneaks through the field of view from the sight of the watchtower to the base.
  • Siege Mode ... A game mode that searches for combinations of enemies that can attack efficiently against castle save data.
  • AI play function ... We are considering implementing a communication function that allows the bot to perform each operation after the game starts.
  • Appearance change function ... We are considering distributing Mods that change the appearance of buildings in Workshop.
  • Campaign creation function ... We are considering creating a campaign and distributing it in Workshop.
  • Trial release ... We are considering binary distribution that allows you to play only the campaign to check if the game works.

System Requirements

    Minimum:
    • OS: Microsoft Windows 8, 10
    • Processor: 1.8 GHz Pentium 4
    • Memory: 4 GB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 11
    • Storage: 200 MB available space

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