FFTA is a hardcore, top-down-action-arena-monster-wave-survival-base-defense game. Control both man and dog as you work together to survive and escape an ever-changing monster infested procedural island in the middle of nowhere.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access has been very helpful to us in the past. We have utilized the platform and its ability to reach the community to help us create and launch fully playable games. We want to make sure to get as much feedback as we can on all the intricate mechanics so we will have the best chance to create a cohesive experience.

We are a small indie team of only 2 developers working on FFTA in our spare time. We plan to include the community in the decision making process to help us flesh out more detailed mechanics.

There is no pot of gold at the end of the rainbow for us. We aren't here to turn a quick profit off of asset flipping, loot boxing, achievement spamming, microtransactioning-ing, or any other modern day form of video game debauchery. We are gamers at heart, and we do this because we love games. The satisfaction of actually completing, polishing and watching others enjoy our game is more then enough compensation for the work involved.

We hope to discover and refine as many interesting systems, mechanics and artwork as we can come up with through Early Access.”

Approximately how long will this game be in Early Access?

“We estimate it shouldn't take any longer then 6-12 months to fully polish the project.”

How is the full version planned to differ from the Early Access version?

“The final game should include many new features, mechanics and design elements to fully flesh out the experience. These may include but aren't limited too: New characters, new weapons, new abilities, new perks, new maps, new modes.”

What is the current state of the Early Access version?

“The current build is heavily bugged, with many issues spanning many areas. Very few features, broken textures, glitches, broken GUI buttons, game breaking crashes. It is still a very early access game that will require a lot of work to complete.”

Will the game be priced differently during and after Early Access?

“The pricetag for FFTA will never change, so you can expect to pay the same price for Early Access as you would at final launch. Any and all future DLC will be released free of charge, and we will never implement any kind of micro transactions, loot-boxes, or any other devious form of monetization.”

How are you planning on involving the Community in your development process?

“We will be active on the community forums, taking community input and feedback to heart. You can join our Discord, message us on Twitter, Facebook or even Twitch to get in contact.”
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About This Game

Inspired by games like Smash TV, UBERMOSH, DOOM and Cod Zombies.

A man and his dog are forced to survive together on a remote island in the middle of nowhere. It almost seems like the The island itself is actively working to get rid of you. Luckily Your single engine turboprop has crash landed somewhere in the middle of the ocean. You and your companion K9 have crash landed on a tiny island in the middle of the ocean. You soon realize this island holds a terrible secret as legions of monsters begin to rise out of the depths of the ocean. Survive as long as you can against overwhelming odds before you are eventually felled. Or live long enough to learn the secret of escaping the island...



  • Companion Co-Op Fight alongside your trusty K-9, hot-swapping between both characters at will. Command your loyal pet to sit, stay, speak, attack and even play dead.

  • Build & Upgrade: Reinforce your main campsite using bear-traps, barricades, auto-turrets, electric fences and other tools.

  • Arsenal Of Weapons: Everything is available from the very start include a bow, a shotgun, assault rifle, sniper rifle and even a flamethrower.

  • Bullet Time: Aiming down sights triggers your space and time bending cognitive abilities.

  • Monster Hordes: Face off against enemy types with their own unique attack patterns. including Zombies, Robots, and Sea Serpents.

  • Dynamic Day/Night Cycle: randomly generate set pieces each time you sleep at night, making every day a new experience.

  • Anomalous Procedural Combat: Reality twists under your feet. Everything is in a state of decay and rebirth. The island constantly shifts and changes scenery as you progress.

  • Blood & Explosions! Chain together explosions and use them strategically to paint the ground fluorescent with the blood of a thousand dead monsters.

  • Decode The Mystery: The secrets of the island run incredibly deep. Most will never get to reach or experience the true ending.



  • Handcrafted pixel art with a retro SNES feel.
  • Original 8-bit chip tune soundtrack.
  • Intuitive single button gameplay using either the mouse or the numpad.
  • No Level Cap! Grind endlessly with no restrictions.
  • Compete competitively worldwide on the Steam Leaderboards.
  • Compete casually locally with Steam Cloud stats.
  • 5 actually obtainable Steam achievements for achievement hunters.
  • Deep cypher system
  • Fully Integrated indie dev support!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence, Blood, or Gore, General Mature Content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7/8
    • Processor: 1.8 GHZ
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT/s 4xx or Equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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